Cities: Skylines

Cities: Skylines

LRT Avenue - Going Underground
27 bình luận
StayHungryStayFoolish 12 Thg12, 2022 @ 6:57am 
I confirm I have the same issue. See here: https://ibb.co/nfm1b5R
MrJaMan 12 Thg12, 2022 @ 6:15am 
Also, tried to fix it with move it and node controller but nothing, with node controller it breaks even worse showing a gigant blue hole
MrJaMan 12 Thg12, 2022 @ 6:14am 
When connecting the tram road, the network glitches and shows asphalt on the connection and a weird "height" (?) bug in the road itself

(Image of how it looks)
https://i.postimg.cc/YqF7YVj3/image.png
AverageEuropeanTramEnjoyer 25 Thg11, 2022 @ 11:32am 
@nachocheese Experiencing the same problem. I hate it that the roads included in this, has voids (blue spaces) on intersections..
Eresian 13 Thg05, 2022 @ 6:12pm 
This asset has an LOD glitch. When viewed from far away, the tram lanes turn red and one of the car lanes disappears.
brian.kowalenko 13 Thg04, 2022 @ 2:09pm 
@empwwb it says you can't build stops right in the description.
empwwb 2 Thg04, 2022 @ 1:43pm 
I literally cant build the stop on this track
danthonywalker 24 Thg03, 2022 @ 10:50am 
The "Good to know" says there is no pedestrian path, but in the video there are pedestrians walking along this road. Are you using some invisible pedestrian path?
BraccX 5 Thg02, 2022 @ 6:27am 
@jimmychung6303 Use the station tracks in the LRT collection.
jimmychung6303 25 Thg01, 2022 @ 1:42pm 
I literally cant build the stop on this track, while the tracks from other asset can, weird...
nachocheese 9 Thg12, 2021 @ 11:29pm 
Hi I love this Network and I've been using it a lot in my city. But unfortunately i recently had to switch to Node Controller Renewal, which corrupted the going underground stuff. The initial setup still works, but as soon as I edit a road close to these streets with the node controller, it looks all wonky with a blue space inside it. It still works, but doesn't look nice. Has anyone experienced the same issue?
musta! 9 Thg08, 2021 @ 7:05am 
@Zouba64 there are some nodeless roads with tram/lrt tracks that amybe were used in that screenshot; with the Node Controller mod and those roads you can do the same thing (or maybe place some props and people generators)
Zooba 16 Thg07, 2021 @ 2:03pm 
Nvm, I figured it out. For anyone else wondering use the set provided by Clus labelled center tram with node, etc. Clus has updated the thumbnail images for the roads so they will not look the same as in the images linked in the description. In that case I'm guessing those tram stop props were placed by hand?
Zooba 16 Thg07, 2021 @ 1:43pm 
I'm sorry if I'm missing something, but how are you getting tram stops as seen in the pictures? I'm not aware of any other asset that looks like that.
jakeroot 26 Thg08, 2020 @ 3:00pm 
I don't suppose the name was inspired by 'The Jam'?
25 Thg04, 2020 @ 11:46pm 
谢谢你的贡献。
Chris6d 24 Thg03, 2020 @ 9:30am 
Also known as a Portal
gst3100 28 Thg02, 2020 @ 11:59pm 
thank you
GabbaGhoul 28 Thg02, 2020 @ 10:44am 
Yes! Essential. Thank you.
Captainklums 28 Thg02, 2020 @ 5:58am 
nice, ty
Tysk  [tác giả] 26 Thg02, 2020 @ 6:20am 
@Karl, lod´s are fixed
Tysk  [tác giả] 26 Thg02, 2020 @ 3:53am 
@aubergine18 it has grass and trees on the sideway as seen in the pictures, like an avenue
leftbehind 26 Thg02, 2020 @ 3:10am 
What's difference between this and the clus version?
Tysk  [tác giả] 25 Thg02, 2020 @ 11:50pm 
@Karl, no you are right! Just fixed it and will do an update later this day :)
algernon 25 Thg02, 2020 @ 10:58pm 
Having an issue with LODs for sections A and B - the ground textures (road + median) are entirely replaced by clipping (LOD for section C is fine, and junctions are unaffected). Is this just me?
Tysk  [tác giả] 24 Thg02, 2020 @ 2:00am 
@toonsch, im using render it and daylight classic :)
toonsch 23 Thg02, 2020 @ 12:21pm 
Wich theme and lut do u use?