Cities: Skylines

Cities: Skylines

LRT Avenue - Going Underground
27 Yorum
StayHungryStayFoolish 12 Ara 2022 @ 6:57 
I confirm I have the same issue. See here: https://ibb.co/nfm1b5R
MrJaMan 12 Ara 2022 @ 6:15 
Also, tried to fix it with move it and node controller but nothing, with node controller it breaks even worse showing a gigant blue hole
MrJaMan 12 Ara 2022 @ 6:14 
When connecting the tram road, the network glitches and shows asphalt on the connection and a weird "height" (?) bug in the road itself

(Image of how it looks)
https://i.postimg.cc/YqF7YVj3/image.png
AverageEuropeanTramEnjoyer 25 Kas 2022 @ 11:32 
@nachocheese Experiencing the same problem. I hate it that the roads included in this, has voids (blue spaces) on intersections..
Eresian 13 May 2022 @ 18:12 
This asset has an LOD glitch. When viewed from far away, the tram lanes turn red and one of the car lanes disappears.
brian.kowalenko 13 Nis 2022 @ 14:09 
@empwwb it says you can't build stops right in the description.
empwwb 2 Nis 2022 @ 13:43 
I literally cant build the stop on this track
danthonywalker 24 Mar 2022 @ 10:50 
The "Good to know" says there is no pedestrian path, but in the video there are pedestrians walking along this road. Are you using some invisible pedestrian path?
BraccX 5 Şub 2022 @ 6:27 
@jimmychung6303 Use the station tracks in the LRT collection.
jimmychung6303 25 Oca 2022 @ 13:42 
I literally cant build the stop on this track, while the tracks from other asset can, weird...
nachocheese 9 Ara 2021 @ 23:29 
Hi I love this Network and I've been using it a lot in my city. But unfortunately i recently had to switch to Node Controller Renewal, which corrupted the going underground stuff. The initial setup still works, but as soon as I edit a road close to these streets with the node controller, it looks all wonky with a blue space inside it. It still works, but doesn't look nice. Has anyone experienced the same issue?
musta! 9 Ağu 2021 @ 7:05 
@Zouba64 there are some nodeless roads with tram/lrt tracks that amybe were used in that screenshot; with the Node Controller mod and those roads you can do the same thing (or maybe place some props and people generators)
Zooba 16 Tem 2021 @ 14:03 
Nvm, I figured it out. For anyone else wondering use the set provided by Clus labelled center tram with node, etc. Clus has updated the thumbnail images for the roads so they will not look the same as in the images linked in the description. In that case I'm guessing those tram stop props were placed by hand?
Zooba 16 Tem 2021 @ 13:43 
I'm sorry if I'm missing something, but how are you getting tram stops as seen in the pictures? I'm not aware of any other asset that looks like that.
jakeroot 26 Ağu 2020 @ 15:00 
I don't suppose the name was inspired by 'The Jam'?
25 Nis 2020 @ 23:46 
谢谢你的贡献。
Chris6d 24 Mar 2020 @ 9:30 
Also known as a Portal
gst3100 28 Şub 2020 @ 23:59 
thank you
GabbaGhoul 28 Şub 2020 @ 10:44 
Yes! Essential. Thank you.
Captainklums 28 Şub 2020 @ 5:58 
nice, ty
Tysk  [yaratıcı] 26 Şub 2020 @ 6:20 
@Karl, lod´s are fixed
Tysk  [yaratıcı] 26 Şub 2020 @ 3:53 
@aubergine18 it has grass and trees on the sideway as seen in the pictures, like an avenue
leftbehind 26 Şub 2020 @ 3:10 
What's difference between this and the clus version?
Tysk  [yaratıcı] 25 Şub 2020 @ 23:50 
@Karl, no you are right! Just fixed it and will do an update later this day :)
algernon 25 Şub 2020 @ 22:58 
Having an issue with LODs for sections A and B - the ground textures (road + median) are entirely replaced by clipping (LOD for section C is fine, and junctions are unaffected). Is this just me?
Tysk  [yaratıcı] 24 Şub 2020 @ 2:00 
@toonsch, im using render it and daylight classic :)
toonsch 23 Şub 2020 @ 12:21 
Wich theme and lut do u use?