Cities: Skylines
LRT Avenue - Going Underground
27 σχόλια
StayHungryStayFoolish 12 Δεκ 2022, 6:57 
I confirm I have the same issue. See here: https://ibb.co/nfm1b5R
MrJaMan 12 Δεκ 2022, 6:15 
Also, tried to fix it with move it and node controller but nothing, with node controller it breaks even worse showing a gigant blue hole
MrJaMan 12 Δεκ 2022, 6:14 
When connecting the tram road, the network glitches and shows asphalt on the connection and a weird "height" (?) bug in the road itself

(Image of how it looks)
https://i.postimg.cc/YqF7YVj3/image.png
AverageEuropeanTramEnjoyer 25 Νοε 2022, 11:32 
@nachocheese Experiencing the same problem. I hate it that the roads included in this, has voids (blue spaces) on intersections..
Eresian 13 Μαϊ 2022, 18:12 
This asset has an LOD glitch. When viewed from far away, the tram lanes turn red and one of the car lanes disappears.
brian.kowalenko 13 Απρ 2022, 14:09 
@empwwb it says you can't build stops right in the description.
empwwb 2 Απρ 2022, 13:43 
I literally cant build the stop on this track
danthonywalker 24 Μαρ 2022, 10:50 
The "Good to know" says there is no pedestrian path, but in the video there are pedestrians walking along this road. Are you using some invisible pedestrian path?
BraccX 5 Φεβ 2022, 6:27 
@jimmychung6303 Use the station tracks in the LRT collection.
jimmychung6303 25 Ιαν 2022, 13:42 
I literally cant build the stop on this track, while the tracks from other asset can, weird...
nachocheese 9 Δεκ 2021, 23:29 
Hi I love this Network and I've been using it a lot in my city. But unfortunately i recently had to switch to Node Controller Renewal, which corrupted the going underground stuff. The initial setup still works, but as soon as I edit a road close to these streets with the node controller, it looks all wonky with a blue space inside it. It still works, but doesn't look nice. Has anyone experienced the same issue?
musta! 9 Αυγ 2021, 7:05 
@Zouba64 there are some nodeless roads with tram/lrt tracks that amybe were used in that screenshot; with the Node Controller mod and those roads you can do the same thing (or maybe place some props and people generators)
Zooba 16 Ιουλ 2021, 14:03 
Nvm, I figured it out. For anyone else wondering use the set provided by Clus labelled center tram with node, etc. Clus has updated the thumbnail images for the roads so they will not look the same as in the images linked in the description. In that case I'm guessing those tram stop props were placed by hand?
Zooba 16 Ιουλ 2021, 13:43 
I'm sorry if I'm missing something, but how are you getting tram stops as seen in the pictures? I'm not aware of any other asset that looks like that.
jakeroot 26 Αυγ 2020, 15:00 
I don't suppose the name was inspired by 'The Jam'?
25 Απρ 2020, 23:46 
谢谢你的贡献。
Chris6d 24 Μαρ 2020, 9:30 
Also known as a Portal
gst3100 28 Φεβ 2020, 23:59 
thank you
GabbaGhoul 28 Φεβ 2020, 10:44 
Yes! Essential. Thank you.
Captainklums 28 Φεβ 2020, 5:58 
nice, ty
Tysk  [Δημιουργός] 26 Φεβ 2020, 6:20 
@Karl, lod´s are fixed
Tysk  [Δημιουργός] 26 Φεβ 2020, 3:53 
@aubergine18 it has grass and trees on the sideway as seen in the pictures, like an avenue
leftbehind 26 Φεβ 2020, 3:10 
What's difference between this and the clus version?
Tysk  [Δημιουργός] 25 Φεβ 2020, 23:50 
@Karl, no you are right! Just fixed it and will do an update later this day :)
algernon 25 Φεβ 2020, 22:58 
Having an issue with LODs for sections A and B - the ground textures (road + median) are entirely replaced by clipping (LOD for section C is fine, and junctions are unaffected). Is this just me?
Tysk  [Δημιουργός] 24 Φεβ 2020, 2:00 
@toonsch, im using render it and daylight classic :)
toonsch 23 Φεβ 2020, 12:21 
Wich theme and lut do u use?