Cities: Skylines

Cities: Skylines

LRT Avenue - Going Underground
27 Kommentare
StayHungryStayFoolish 12. Dez. 2022 um 6:57 
I confirm I have the same issue. See here: https://ibb.co/nfm1b5R
MrJaMan 12. Dez. 2022 um 6:15 
Also, tried to fix it with move it and node controller but nothing, with node controller it breaks even worse showing a gigant blue hole
MrJaMan 12. Dez. 2022 um 6:14 
When connecting the tram road, the network glitches and shows asphalt on the connection and a weird "height" (?) bug in the road itself

(Image of how it looks)
https://i.postimg.cc/YqF7YVj3/image.png
AverageEuropeanTramEnjoyer 25. Nov. 2022 um 11:32 
@nachocheese Experiencing the same problem. I hate it that the roads included in this, has voids (blue spaces) on intersections..
Eresian 13. Mai 2022 um 18:12 
This asset has an LOD glitch. When viewed from far away, the tram lanes turn red and one of the car lanes disappears.
brian.kowalenko 13. Apr. 2022 um 14:09 
@empwwb it says you can't build stops right in the description.
empwwb 2. Apr. 2022 um 13:43 
I literally cant build the stop on this track
danthonywalker 24. März 2022 um 10:50 
The "Good to know" says there is no pedestrian path, but in the video there are pedestrians walking along this road. Are you using some invisible pedestrian path?
BraccX 5. Feb. 2022 um 6:27 
@jimmychung6303 Use the station tracks in the LRT collection.
jimmychung6303 25. Jan. 2022 um 13:42 
I literally cant build the stop on this track, while the tracks from other asset can, weird...
nachocheese 9. Dez. 2021 um 23:29 
Hi I love this Network and I've been using it a lot in my city. But unfortunately i recently had to switch to Node Controller Renewal, which corrupted the going underground stuff. The initial setup still works, but as soon as I edit a road close to these streets with the node controller, it looks all wonky with a blue space inside it. It still works, but doesn't look nice. Has anyone experienced the same issue?
musta! 9. Aug. 2021 um 7:05 
@Zouba64 there are some nodeless roads with tram/lrt tracks that amybe were used in that screenshot; with the Node Controller mod and those roads you can do the same thing (or maybe place some props and people generators)
Zooba 16. Juli 2021 um 14:03 
Nvm, I figured it out. For anyone else wondering use the set provided by Clus labelled center tram with node, etc. Clus has updated the thumbnail images for the roads so they will not look the same as in the images linked in the description. In that case I'm guessing those tram stop props were placed by hand?
Zooba 16. Juli 2021 um 13:43 
I'm sorry if I'm missing something, but how are you getting tram stops as seen in the pictures? I'm not aware of any other asset that looks like that.
jakeroot 26. Aug. 2020 um 15:00 
I don't suppose the name was inspired by 'The Jam'?
25. Apr. 2020 um 23:46 
谢谢你的贡献。
Chris6d 24. März 2020 um 9:30 
Also known as a Portal
gst3100 28. Feb. 2020 um 23:59 
thank you
GabbaGhoul 28. Feb. 2020 um 10:44 
Yes! Essential. Thank you.
Captainklums 28. Feb. 2020 um 5:58 
nice, ty
Tysk  [Autor] 26. Feb. 2020 um 6:20 
@Karl, lod´s are fixed
Tysk  [Autor] 26. Feb. 2020 um 3:53 
@aubergine18 it has grass and trees on the sideway as seen in the pictures, like an avenue
leftbehind 26. Feb. 2020 um 3:10 
What's difference between this and the clus version?
Tysk  [Autor] 25. Feb. 2020 um 23:50 
@Karl, no you are right! Just fixed it and will do an update later this day :)
algernon 25. Feb. 2020 um 22:58 
Having an issue with LODs for sections A and B - the ground textures (road + median) are entirely replaced by clipping (LOD for section C is fine, and junctions are unaffected). Is this just me?
Tysk  [Autor] 24. Feb. 2020 um 2:00 
@toonsch, im using render it and daylight classic :)
toonsch 23. Feb. 2020 um 12:21 
Wich theme and lut do u use?