RimWorld

RimWorld

Fire Extinguisher
29 Comments
Uzay Feb 1, 2022 @ 8:31am 
bro please update it
Mlie Aug 13, 2020 @ 2:40am 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195996970
Hope it helps anyone!
Tommy Gray x Land Raider Aug 10, 2020 @ 7:10pm 
update for 1.2 plz
y0mell Jul 18, 2020 @ 3:56am 
Hey, I've made Russian translation, how can I send it to you?
Pelador  [author] Jul 13, 2020 @ 6:00pm 
@Update

Removes sun lamp capabilities from the roof mounted fire popper.
Pelador  [author] Jun 27, 2020 @ 11:19pm 
@Hobgoblin

Suspect a mod conflict then, as I happily use them in my own game.
RealLifeHobgoblin Jun 27, 2020 @ 5:18pm 
I'm saying I can't store fire extinguishers there
Pelador  [author] Jun 26, 2020 @ 7:41pm 
@Hobgoblin

They are dedicated just to use the FE.
RealLifeHobgoblin Jun 26, 2020 @ 3:34pm 
Fire Extinguisher Shelves aren't valid storage, for some reason
So Jun 6, 2020 @ 11:36am 
I wish I knew about this one before my prisoners just set fire to their prison setting themselves on fire after they made their own molotovs and burned themselves, next time ill be ready :winter2019joyfultearsyul:
Pelador  [author] May 21, 2020 @ 2:01pm 
@Update

Reinstated MP compatibility
Pelador  [author] May 16, 2020 @ 12:18am 
@Update

Adds a ceiling firefoam popper that also doubles as a light.
Pelador  [author] May 2, 2020 @ 11:20pm 
@Kongkim

Try using the mod with "Simple Sidearms".
kongkim May 2, 2020 @ 11:03pm 
Ok thx, its just a bit annoying as the one who have it use it all when trying to attack with it :S
Pelador  [author] May 2, 2020 @ 8:37pm 
@kongkim

Rebuild. It's a considered balancing factor.
kongkim May 1, 2020 @ 2:22am 
are there a way to refill the extinguisher? Or do i have to build a new one every time?
MeneerFelixie Mar 30, 2020 @ 2:45am 
Nevermind I just spotted it on the top right corner!
MeneerFelixie Mar 30, 2020 @ 2:43am 
Installed mod and researched the tech ingame, but it doesn't show the FE in the machining table?
Pelador  [author] Mar 14, 2020 @ 11:13pm 
@Apostle

That shouldn't be the case, the damage definition the FE Turret uses is set to not harm health and only acts on fire objects. You may have some other mod that is "tweaking" damage definitions otherwise.
Zahnloli Mar 14, 2020 @ 7:47pm 
According to the internal conflict log, one of my colonist was "viciously extinguished" by an FE turret. I love it.
Pelador  [author] Mar 14, 2020 @ 1:12pm 
@Procasturbator

That is essentially what the FE is, it fires explosive projectiles of firefoam.
Procrasturbator Mar 14, 2020 @ 11:04am 
can you make like... fire foam grenades? assuming it wouldnt be impossible to make them "attack" fire with them
Pelador  [author] Mar 12, 2020 @ 10:07pm 
@Update @ShortBear

Added fire foam turret. (Refuelled with a fire extinguisher).

Mod now has a harmony dependency.
ShortBear Mar 10, 2020 @ 9:20am 
Firefoam turret? would be neat too go with this stuff
Pelador  [author] Mar 5, 2020 @ 6:33am 
@醉言

Was considered as a game mechanic, but considering the resources involved went for disposable FEs when consumed instead.
醉言 Mar 5, 2020 @ 3:07am 
An empty fire extinguisher needs a device to replenish foam.
Pelador  [author] Feb 24, 2020 @ 3:56pm 
@Tommy

Keeping same name so that existing patches will readily work in V1.1
Tommy Gray x Land Raider Feb 24, 2020 @ 3:21pm 
can you modify name so it says its for version 1.1?
Pelador  [author] Feb 19, 2020 @ 9:15pm 
@IMPORTANT

Note if converting from V1.0 to V1.1 and you haven't flushed your config data for the mod then you will receive an error.

(FE has been slightly revised for V1.1)

Instructions provided in a discussion how to remove the mod options file for V1.0 FE.