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Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E0EE8CA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
i think its because i added items to the list it could spawn a long time ( and many mods) ago, and now that those items are no longer there the game is freaking out. but the mod wont even respond to me clicking the reset list option to fix is. is there a way to basically force the mod to reset it values?
but some of the mod i have require the core Multi analyzer to research stuff.
i found out that the solution is quitting the game and then loading your save (all of this after having unchecked the patch in this mod's options)
In fact, unchecking the option for this mod doesn't seem to do *anything* - it still shows the wall-mounted one as the requirement in the research tree. Could you look into that?
TBH, the killer things in here are the wall-mounted blackboards and tool boards. The comms unit is nice too, but not as much of a must-have. Maybe a "lite" version that doesn't mess with research at all?
Yes that's intentional as part of an update I've removed the research requirements from things and added them to just Vanilla research options (I've been getting annoyed by how much extra research things some mods add recently and decided to not be part of the problem)
So I set the values very low just so people didn't waste time researching them, I'll remove them for what I imagine is the inevitable 1.6 update but didn't want to now in case it broke anyone's in progress save
I've fixed that now and added a toggle in the settings menu that will let people choose between the Wall Mounted Analyser or the normal one for research requirements (which would let the wall mounted one just be a thing you can boost research speed with)
EDIT - just checked the 1.5 ResearchProjects.xml and it is showing <baseCost>1</baseCost>..?
For everyone I've also removed the requirement from all items to have the WallStuff research completed, it's been annoying me for a while with how cluttered by research tab is, everything now just needs some kind of vanilla research to be completed, the Replicator now needs AdvancedFabrication, the rest just need whatever they needed before just no WallStuff research.
I've left the Research itself in for now just in case it would break a save, I'll remove it when the inevitable 1.6 update arrives.
Been playing with the Power++ mod and notice that the trading terminal and the universal trade terminal both don't take wireless connections - is that something related to those mods?
Added Wall Mounted Universal Trade Terminal from https://steamcommunity.com/sharedfiles/filedetails/?id=3281403886
Also moved some items around so they will only load if the related mod is also in a users load order which should get rid of a few errors for people I hope
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
[Analyzer] Mod WallStuff has packaged the base-game Rimworld assemblies