199 ratings
Mod, 1.1, 1.2, 1.3
File Size
33.174 MB
Feb 10, 2020 @ 2:57pm
Sep 2, 2021 @ 8:36am
30 Change Notes ( view )

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Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

If the RT Fuse mod ( steamcommunity.com/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

Power levels of the heater and cooler are also configurable in the mod settings.

Popular Discussions View All (2)
Jul 18, 2021 @ 9:58am
Conflict with PsiTech?
Sep 17, 2021 @ 10:57pm
Textures are horrendous.
Rika Voort
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Arcjc  [author] Jan 22 @ 8:28am 
@dinhkhiem199833 Would it be possible for you to send a screenshot or something through so I can see ? Was working when I last checked so bit confused.
dinhkhiem199833 Jan 21 @ 6:14pm 
I've encountered a bug where the wall switch does not connect the grid. Like, when I turn on the power layout (which is usually the blue line), there is no blue line at the wall switch.
Alexander Zagirov Dec 21, 2021 @ 2:36pm 
I think it would be best to put replicator’s cycle duration in to mod setting. Default should be probably around 1 week. And research itself should be tied to some other endgame research projects otherwise you can research and build it almost at the beginning of the game and it becomes too OP. And I’m not even talking about the fact that infinite supply of almost any limited stuff in the game already feels like cheating even at a cost of 1000W. Other than replicator everything else is great 😊
Torres Nov 7, 2021 @ 2:58pm 
Thank you I hated I couldn't put TV's on walls
Arcjc  [author] Nov 2, 2021 @ 9:32am 
@Luke it uses the built in code for creating items so nothing I can control without a lot of changes I'm afraid.
Luke Nov 1, 2021 @ 6:26pm 
Is there a way to turn off the notifications for something being produced by the replicator?
Kuuchuu Oct 2, 2021 @ 9:21pm 
If you ever get the time to add in an in-wall "loudspeaker" I would be eternally grateful. The current ones just seem out of place and take up a good bit of my sanctuary. Thanks for the great mod!
Vrishnak92™ Sep 2, 2021 @ 11:32pm 
Ok, i missed pushing a necessary button, the pull request exists now.
Arcjc  [author] Sep 2, 2021 @ 8:41am 
@randomvortex Yeah sorry from looking into how that mod works the author has created a new Power Switch that extends the vanilla one so I wouldn't be able to just patch it in would need to be a bit more complicated than that :(
Arcjc  [author] Sep 2, 2021 @ 8:11am 
@Vrishnak92 If you can create a PR on the Github repo I'll take a look, thanks for the reminder about the Harmony bit I keep meaning to do it but always forgetting !