Avorion

Avorion

Custom Fighter Builder II
42 Comments
scott2love Jan 16, 2024 @ 1:07am 
The Builder Drops off after getting a Ship. How to reinstall he Mod after getting Ship please?
Druark Nov 3, 2023 @ 7:10pm 
@Glorfindel
Modded turrets definitely show, I just tested some from 3 different mods.
You do still need to use personal ships though, alliance ships don't work.
..SevimsizBeyfendi.. Sep 8, 2023 @ 8:23pm 
Mod Needs fresh start to work and doesnt see modded turret
Proximity | Rosie! Jul 8, 2023 @ 9:25am 
This mod does not work on alliance ships, use it on your personal
SixtyToZero Mar 17, 2023 @ 4:31pm 
Step 1-5 check
Step 6: press BUILD [makes distinct click]
check hangar
...
:steamsad:
Installed multi-headed hydra system and an empty squad slot, still an empty hangar.
dollopofcrazy Mar 2, 2023 @ 12:52am 
It works for me.
Where_IsMy_wife Jun 18, 2022 @ 7:52am 
can anyone get this to work ? :)
Lyrdian May 15, 2022 @ 12:09pm 
How do you actually OPEN the panel?
Soarin Aug 12, 2021 @ 6:02pm 
Is there going to be a update to do cargo or crew fighters?
Acirno Jul 5, 2021 @ 9:59am 
Update: as far as I can tell, any ship added to an alliance can no longer use this mod, so make fighters on a personal ship and transfer to alliance ships.
Acirno Jul 4, 2021 @ 7:31pm 
Anyone else unable to build fighters all of the sudden? Worked fine for most of this run but suddenly stopped working
matt  [author] Mar 11, 2021 @ 12:09pm 
Statis - Thank you so much. That is so awesome.

Dyzme & Everyone Else - I have been MIA for a while. Just playing some other games. Looks like there is a big 2.0 update coming out soon. I am sure that will affect the API in the mods and I plan to look at all my mods at that time. Hopefully, I can also address the issues, bugs and other stuff listed in the comments here.
Lamp Mar 3, 2021 @ 9:26pm 
I am LOVING your custom turret, fighter and torpedo mods! These are EXACTLY what I've wanted!! Good luck with your new job bro!
DYZME101 Feb 20, 2021 @ 2:14pm 
@matt
I want to ask you how to solve this problem. I don't know programming and my English is not good. If you can help me solve this problem, I would like to thank you very much. In order to express my heart, I am willing to donate 50 yuan to you. I come from China. 50 yuan is not cheap for me, Especially, I don't have a fixed income. If it's converted into US dollars, it's about US $7.7. These English are from Baidu translation (a domestic software). If you don't understand English, please forgive me. If your mother tongue is not English, please tell me that I can convert it into the language you need. I'm free during this period. I'll pay attention to the comments. Thank you no matter how you say it.
DYZME101 Feb 20, 2021 @ 2:12pm 
@matt
Sorry, I can't write so much because of steam, so this is the following message. Your mod is very good, I like it very much. Because I like some movies and TV works. In order to make the fighter have the same shield and almost the same power as the movie and TV works, especially the same shooting speed, I have been thinking about this. I only know this problem at present, I've remodeled mod once, but it still doesn't work.
DYZME101 Feb 20, 2021 @ 2:09pm 
@matt
Hello, author. During this period, I found a problem. This mod has a big problem in firing rate. I used weapon engineering mod to make many turrets, but the firing rate can't match all the time. Suppose my pulse turret firing rate is 7.5, then the firing rate of the fighter created in custom fighter builder II is only 1-4, Whether or not weapon engineering is used, I found a rule that the connection number of each turret is different, and the firing rate is also different. For example, the firing rate of pulse turret 17.1 is only about 1-2, and the firing rate of fighter created by custom fighter builder II is only about 2-3, and the firing rate of triple pulse turret will become 3-4, Quadruple is 5-7. And every time you create a new fighter, its firing speed will be random, so this problem still puzzles me for a long time, and I've closed all mods, leaving only the custom fighter builder II, which is the same problem.
Rhimens Jan 23, 2021 @ 7:40pm 
Seems to have trouble when working with the carrier mod. Carriers don't recognize them as 'suitable fighters'.
eaglegundam Jan 17, 2021 @ 10:35am 
Np man All good Have a good time at the job
matt  [author] Jan 17, 2021 @ 10:32am 
Sorry, I've stepped away from game for a short while - started new job. I should return soon and will get to these issues.
eaglegundam Jan 3, 2021 @ 5:58pm 
Hmmm ok mod is working like a charm but cann you make it so you can make crew and cargo shuttles?
Marc Nov 4, 2020 @ 12:36am 
It is not working anymore after the update can you please fix it?
matt  [author] Oct 28, 2020 @ 6:47pm 
Hmmmm... Well, this one is due for a major upgrade. I've finished Turrets and Torpedoes so this is next.
Kalaco Oct 18, 2020 @ 11:01pm 
Im havin issues with this mod i got to carrier and used it now i cant even use ships at all wont leave hanger.
matt  [author] Apr 22, 2020 @ 10:41am 
Cube - Good. Thanks for the heads up, too. I know I spent time on a few of my other mods making sure they work with alliances, but not sure about this one. I'll have to take a look. Hopefully it's reasonably workable for the time being.
CubeBix9000 Apr 20, 2020 @ 9:18pm 
@matt yep that was the problem dont use mod in alliance :) thanks for your help.
CubeBix9000 Apr 20, 2020 @ 9:13pm 
@matt
1. current release,not beta
2. single
3. yes in alliance maybe thats the problem :3
4. no error log
5. checked hanger, nothing there hanger was empties. tried with rows and with new sqaud button present.
matt  [author] Apr 20, 2020 @ 1:38pm 
Cube - Haven't played in a few days, but last time I did, the mod was working. In order to triage the problem, I'd need to know the following:

(1) Are you playing regular version or beta?

(2) Are you playing single player or multiplayer? Are you playing on a server?

(3) Are you trying the mod while in an alliance?

(4) Most importantly, what does the error log say when you click build?

Also - When clicking build, it could SEEM as if the mod is not working. The mod doesn't indicate whether or not a squad was built (idea for future version). So you have to go into your hangar to verify that the squad was built.
CubeBix9000 Apr 17, 2020 @ 10:05pm 
is this mod working for people? i click build and nothing happens?
ExcessivePotato Apr 10, 2020 @ 8:53am 
SomeCasualGuy - You'd want to Remove 1 squad for fighters ( or at least just have that "New Squad" bar to be able to make a custom fighter squad for this mod ) and then ya know select your weapon, ship, and stats and there ya go.
Zargachi Mar 17, 2020 @ 10:28am 
crew/cargo shuttles are used to board ships/stations and transport goods, but the mod only build fighter with weapons, shuttles don't have weapons, so is imposible to build them with the mod, could you add the options to build crew/cargo shuttles please?
matt  [author] Mar 17, 2020 @ 9:54am 
Umbra - Not sure what you mean. You should be able to generate any type of fighter design. And a fighter design is really nothing more than any ship that is 200 blocks or less in size. However, anything generated by the mod will have the same functionality as a fighter.
Zargachi Mar 17, 2020 @ 8:31am 
is there some way to make cargo/crew shuttles?
matt  [author] Feb 26, 2020 @ 9:27am 
gavinlucas98 Feb 25, 2020 @ 2:43pm 
you need to make something similar for turrets
matt  [author] Feb 19, 2020 @ 9:16pm 
Killer - the current version is based on the "regular" game, not the beta version. Currently, Avorion's beta version is 32.0, but the regular game is 31.2. The mod should be up to date for 31.2. I do not know if the mod runs in the beta version (but it should).
matt  [author] Feb 19, 2020 @ 9:09pm 
Sorry - No real instructions provided.

To use, select a Turret Design from the left panel and a Fighter Plan from the right column. The mod should verify that the fighter design is 200 blocks or less.

The mod will make an entire squad of fighters assuming there is room for at least 1 more fighter and squad on the ship.

You can input the name of the squad.

You can then input fighter stats. These are based off the fighter stats used in the fighter factory except in this mod, you can simply enter any stats you want!

Press build and (hopefully) viola - a new squad of custom designed fighters!
SomeCasualGuy Feb 17, 2020 @ 8:10pm 
does anyone know how to use it?
Killer Feb 16, 2020 @ 3:50pm 
Can you update it to 32.0 please?
ExxoRush Feb 12, 2020 @ 12:28pm 
Need an update for 0.31.2
Thank you :)
matt  [author] Feb 10, 2020 @ 6:16pm 
Should be up to date now.
Mja Feb 10, 2020 @ 11:42am 
is red not kompatiebel
AkagiVoid Feb 5, 2020 @ 6:12pm 
needs updated to 31.1 before I will use it...