Arma 3
VS ACE Static Line Jump
119 Comments
A3ROSN1P3R Feb 11 @ 7:15am 
Any chance you could consider adding a 1-2 second delay from exiting the aircraft to the parachute deploying. This would account for the parachute and Static line unfurling. I've always been annoyed when the parachute opens instantly, especially from helicopter drops.
Grim Reaper Sep 29, 2024 @ 10:25am 
Is this mod capable of AI/NPC compatibility?
Dirty Sep 9, 2024 @ 3:42pm 
@berniemac I believe its the one from RHS AFRF
johnb43 Aug 9, 2024 @ 1:48pm 
This mod breaks inheritance to both the Plane and Helicopter classes. Can you fix this?
Berniemac May 3, 2024 @ 6:45pm 
Do you mind telling me where the parachute used in the pictures is from?
Chucknorris134 Apr 2, 2024 @ 11:10am 
Any news on when JMPI and failures might be added?
Boatz-N-Ho3s Mar 1, 2024 @ 8:52pm 
Hey for some reason the parachute model is gone it looks like a normal stearble parachute does anyone know how to get the T10 back?
[8.LLDiv] GamerOnkel Nov 2, 2023 @ 8:09am 
Can you add a "master drop" where you can select in the mouse wheel menu that all the hacked ones are dropped in a row to the right and left?
Thatch Oct 8, 2023 @ 4:54am 
How do I disable the ACE reserve shoot when I paradrop
Valice Studios  [author] Sep 4, 2023 @ 5:45pm 
@Kerozen Ai squadmates jumping will likely be added down the road, but never for players. That would defeat the entire "skill" aspect of conducting/coordinating a jump.
Kerozen Aug 26, 2023 @ 3:06pm 
Is it possible to make it so the teamleader jumps and automatically bring everyone with him with some spacing/delay?
Valice Studios  [author] Aug 6, 2023 @ 7:19pm 
We just updated the mod to support the Prairie Fire parachute classnames. GM seems to be using the Vanilla parachute base classname, and I just confirmed full functionality.
QuadPapi Jul 27, 2023 @ 1:06pm 
Mod is working great, could you please tell me what parachute and reserve parachute you use in the pictures?
Bxoga Jun 29, 2023 @ 1:33am 
so do people go un con
Beachhead Apr 4, 2023 @ 10:32pm 
Hi, having some trouble figuring out how to configure a custom parachute.
If I add for example: gm_parachute_t10 to the VS_ChuteClass field, I can jump out of the plane and it will deploy the GM chute.

However, if i'm wearing a backpack, I put that on my chest, put on the GM T10 chute, and then jump out, it moves the parachute to my chest and discards by backpack. How do I configure this to work properly so I can put backpack on chest, parachute on back, board the plane and jump. I've used it many times with the CUP T10 with no problem, the GM one isn't natively recognized it seems. Thank you.
Warhammer Actual Mar 13, 2023 @ 4:42pm 
@Valice Studios Understood , I was just curious if it would be capable of keeping on the same hemisphere, but I understand the choice for separation. TY for the reply.. and ty for the mod
Valice Studios  [author] Mar 13, 2023 @ 4:32pm 
@Warhammer Actual
The intent of the scroll wheel is to make it a bit more accessible, and therefore easier to use as the final action. It also separates the final jump action from the "unhook" action, which is effectively the safety, in the event of a cancelled jump.
Warhammer Actual Feb 12, 2023 @ 1:19pm 
@DEV

Love this mod ,
is there any way you can remove the scroll wheel function to "Static line jump " and bring it over to the ACE side. Keep every action/interface in the same hemisphere?
Marty Dec 10, 2022 @ 1:09pm 
does this fix the issue of you going uncon when leaving the aircraft?
Atmaca Nov 20, 2022 @ 2:19am 
bro, what fashion does the parachute on your back belong to?
Kev Jul 14, 2022 @ 2:51am 
@Dirty Jack pretty sure thats just a safety measure as said in the description, creating checkpoints to prevent accidental jumps. Getting up physically probably would mess too much with the physics since you'd detach from the seat at speed and altitude.
Keffie Jul 5, 2022 @ 11:11am 
Is there way to have all person who are hook up to jump out in a decent spacing so there is less human error and there is not lag and delay issues.
Dirty Jack May 3, 2022 @ 2:33am 
For me the Stand-up function doesn't make me Stand-up. Everything seems to work fine, I managed to jump but my guy is sitting on the chair.
Hawkins Feb 17, 2022 @ 11:11am 
Really appreciate the advanced warning for mod dependency change. Not many creators do that and it always interferes with milsim operations!
Michael0712 Nov 13, 2021 @ 7:19pm 
hey sry for asking, but i cant find the class name for the gm t10 parachute. COULD PLEASE SOMEONE HELP ME:steamhappy:
FIREFOX Oct 20, 2021 @ 7:03am 
I'm looking for something like this video at 20:00 shows players getting up and walking to the jump ramp and simulates putting the rope on the hook, the mod will have these functions. https://www.youtube.com/watch?v=1XctIviaw00&t=416s
ryder Jul 10, 2021 @ 9:41pm 
@kostakis control windows y
kwnstantinos Jun 19, 2021 @ 6:24am 
how do i open the ace menu?
Crom May 4, 2021 @ 6:40pm 
Mod doesnt seem to work correctly for me. I dont get the prompts for 'Hook Up' or 'Static Line Jump', as seen in the video. I can sit or stand, I can move to the door, and I can turn the light on/off and red/green, but thats it. Any thoughts?
Valice Studios  [author] Mar 29, 2021 @ 12:21pm 
@Rudy the white parachutes are the D6, the green round parachutes are from the JHS Parachutes mod.
Rudy Mar 27, 2021 @ 10:42pm 
What parachutes are used in the screenshots? Are they the RHS D6 ones?
C. Eagle Mar 15, 2021 @ 1:23pm 
Its been working, with my testing so far. Much easier to force units to have a parachute on in editor too!
Valice Studios  [author] Mar 15, 2021 @ 1:19pm 
@C. Eagle Ok, I'll give it a look. Might be a b*tch to try and force almost 12k subscribers to switch to Redux, but if it's significantly better then it may be worth it. Not losing vital equipment out of backpacks during switches would be worth it lol.
C. Eagle Mar 13, 2021 @ 1:08pm 
@Valice Redux seems to work alot better, and simpler tbh
ronvon Feb 28, 2021 @ 1:21am 
Nevermind didn't have the mod enabled.
ronvon Feb 28, 2021 @ 1:20am 
I don't see the option static line on ace.
Valice Studios  [author] Feb 24, 2021 @ 12:22pm 
Sorry for the delay replies folks.
@FraggerNut The core function of throwing you out and deploying the chute yes, however all the communities we're involved in use the DerZade version, and it requires the backpack on chest functions to be coded directly in, which are BOC mod specific... So it would run into issues and errors trying to place your backpack on your chest if you didn't already have a chute equipped.

Is the Redux version magically better? We've experienced instances of losing backpack contents with DerZade's.

@Teufel Hund It's certainly possible, though I'm not sure worth the effort for what would be a 24m difference in jump height for one mission :P What I may do instead is lower the minimum jump floor without changing the documentation, which will give a perceived buffer allowing jumps right at 100m to occur. I'll give it some thought.
Red Dog Feb 6, 2021 @ 7:38pm 
Could you add a CBA setting to change the minimum altitude? The German Fallschirmjagers dropped into Crete from only 76m.
FraggerNut Jan 26, 2021 @ 6:01am 
Will this mod work with BackpackOnChest - Redux by mjc4wilton?


EeshSinGer Sep 14, 2020 @ 8:17pm 
and great mod it's really handy for my missions.
EeshSinGer Sep 14, 2020 @ 8:16pm 
its ok man i figured it out turns out there's a module in the mod that basically does what i want putting another backpack on the character but you need to sync it on the character so it can work on the game and you have to put the class name of the parachute or other bag in the module but still thanks for your help man i appreciate it a lot man
Valice Studios  [author] Sep 14, 2020 @ 9:40am 
@EeshSinGer I don't believe you can. You will need to look at the BackpackOnChest mod to see it's limitations, that's outside the scope of this mod page.
EeshSinGer Sep 7, 2020 @ 12:07am 
yes i done that but i was wondering how could you put the packpack on chest in the Edit loadout screen?
Valice Studios  [author] Sep 6, 2020 @ 11:38pm 
@EeshSinGer Use a backpack as per normal, and then use the Backpack on Chest mod that is a dependency for this mod to place that on your chest, and then equip a parachute.
EeshSinGer Sep 6, 2020 @ 10:57pm 
hi man great mod question how do you put another backpack filled with equipment like a paratrooper would do?
Doinkster Aug 15, 2020 @ 4:21pm 
Thats understandable, great mod nonetheless though.
Valice Studios  [author] Aug 15, 2020 @ 11:48am 
At the end of the day it's a bit of a time thing. Yeah this is a pretty small and simple mod, but everyone involved is super busy with IRL, and our Arma units, so development of additional features (especially when the primary function of the mod is published) takes the back burner.

Right now we've been trying to develop the ability to drop packs to a tether, and the Arma rope objects along with the base physics has proved to be a real b*tch.

Standing up animations is no simple task, so it will take quite some time.
Valice Studios  [author] Aug 15, 2020 @ 11:44am 
@Burdinee No WMO, just a static standing position. I know USAF is working on some internal WMO, and if they have success we may be able to piggy back on that, but it's an Arma physics thing and far more than we'd like to get into on our own.
With gear checks, buddy checks, etc we will likely introduce a free fall variant that doesn't auto deploy your parachute.

@Doinkster The C-47 uses turret positions for those standing 'seats'. Enabling the mod for those seats would mean the pilot, co-pilot, and other crew can also static line jump, unless we individually configured each of the standing positions for that aircraft. As it stands, the scripting used is completely universal and doesn't have to reference a single unique aircraft classname, and we're going to keep it that way as much as possible.
burdine Aug 15, 2020 @ 9:53am 
With the planned Stand Up feature will it allow the players to move around (with something like WMO) or will it just have them line up without being able to move? And if the players can move around would that enable this mod to also work for HALO/HAHO jumps?
Doinkster Jul 24, 2020 @ 8:12pm 
well adding to what @coldfront15 said, why not ones for the c-47 that IFA3AIO uses? in that one you actually stand and theres a light IIRC