Arma 3
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VS ACE Static Line Jump
   
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
1.205 MB
Feb 2, 2020 @ 11:27pm
Aug 6 @ 7:17pm
9 Change Notes ( view )

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VS ACE Static Line Jump

Description
Valice Studios | ACE Static Line Jump

Gory, gory, what a helluva way to die!

Static Line Jumps as they were meant to be: with ACE interaction!
Equip a parachute or have one spawn for you, ACE interact from any transport plane or helicopter, and JUMP!

Huge thank you to the collaborative effort from several folks in Blackwatch PMC in testing and development. This mod would not have the quality or functionality without you all.
Thank you also to commy2 for assisting TunedBW on r/ArmaDev with some initial questions integrating with ACE.

-Valice Studios


Main Features

-Full functionality via ACE3 interact
-Jump with a parachute backpack, or have one spawn automatically
-Players must "Stand Up", "Hook Up" and then jump to prevent accidental jumps. Both actions can be reversed to "Unhook" and "Sit Down"
-Compatible with ANY parachute mod, or vanilla parachutes, including SOG: Prairie Fire
-Compatible with ALL fixed wing and rotary wing transports, from ANY mod (including RHS, CUP, USAF, IFA3)
-Multiplayer, Dedicated Server, JIP compatible
-SOG: Prairie Fire Parachutes now fully supported (see changelog for details)


Additional Features

-CBA settings for requirement to be equipped and default parachute classname
-Backpack automatically moved onto chest if parachute is spawned for you
-Players must be in passenger seats (fire from vehicle is considered crew)
-Aircraft must be above 100m ATL before you can perform the jump after hooking up


Required Addons:

-ACE3
-CBA
-BackpackonChest - Redux

Future Additions:

-Drop backpack to tether Future update for BoC - Redux will include this.
-Chance of parachute failure (customizable through CBA)
-NODs will be knocked off when a reserve parachute is deployed (CBA setting to turn on/off)
-Buddy check and jump master gear check to reduce chance of failure
-Multi-lingual support (Send us your translations!!!)


AI jumps work with some limitations. The jump has to be done manually for AI by calling the final static line jump script for each AI unit. AI pilots will try to land when this is called, so either a player pilot or a recorded flight path is recommended. AI pilots for player jumps work just fine.
AI jump functionality may be improved on in the future, but it's at the bottom of the list as of right now.

Known issues:
-Exiting the aircraft while "Standing" or "Hooked Up" won't reset the status of either, and you can re-enter the vehicle with the ability to hook up or static line jump once above 100m ATL
-Fire From Vehicle (FFV) seats like the door seats on a Blackhawk are technically 'crew', and do not allow you to static line jump from them


But what is Valice?
Valice Studios is comprised of members from Blackwatch PMC and Three Arrows Milsim gaming communities. Our various backgrounds include software engineers, graphics designers, current and former military personnel, and just regular gamers taking up the passion for modding.
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110 Comments
Valice Studios  [author] Sep 4 @ 5:45pm 
@Kerozen Ai squadmates jumping will likely be added down the road, but never for players. That would defeat the entire "skill" aspect of conducting/coordinating a jump.
Kerozen Aug 26 @ 3:06pm 
Is it possible to make it so the teamleader jumps and automatically bring everyone with him with some spacing/delay?
Valice Studios  [author] Aug 6 @ 7:19pm 
We just updated the mod to support the Prairie Fire parachute classnames. GM seems to be using the Vanilla parachute base classname, and I just confirmed full functionality.
LaidbackViking Jul 27 @ 1:06pm 
Mod is working great, could you please tell me what parachute and reserve parachute you use in the pictures?
Bxoga Jun 29 @ 1:33am 
so do people go un con
Beachhead Apr 4 @ 10:32pm 
Hi, having some trouble figuring out how to configure a custom parachute.
If I add for example: gm_parachute_t10 to the VS_ChuteClass field, I can jump out of the plane and it will deploy the GM chute.

However, if i'm wearing a backpack, I put that on my chest, put on the GM T10 chute, and then jump out, it moves the parachute to my chest and discards by backpack. How do I configure this to work properly so I can put backpack on chest, parachute on back, board the plane and jump. I've used it many times with the CUP T10 with no problem, the GM one isn't natively recognized it seems. Thank you.
Warhammer Actual Mar 13 @ 4:42pm 
@Valice Studios Understood , I was just curious if it would be capable of keeping on the same hemisphere, but I understand the choice for separation. TY for the reply.. and ty for the mod
Valice Studios  [author] Mar 13 @ 4:32pm 
@Warhammer Actual
The intent of the scroll wheel is to make it a bit more accessible, and therefore easier to use as the final action. It also separates the final jump action from the "unhook" action, which is effectively the safety, in the event of a cancelled jump.
Warhammer Actual Feb 12 @ 1:19pm 
@DEV

Love this mod ,
is there any way you can remove the scroll wheel function to "Static line jump " and bring it over to the ACE side. Keep every action/interface in the same hemisphere?
Marty Dec 10, 2022 @ 1:09pm 
does this fix the issue of you going uncon when leaving the aircraft?