Space Engineers

Space Engineers

Volumetric Clouds Test
22 Comments
MauseLoch9000 Aug 8, 2024 @ 1:52pm 
what
Robne May 27, 2023 @ 8:49pm 
im having a heart attack
skillnick456 Nov 10, 2022 @ 7:01pm 
got it to work, but needs lots of improvements, my recommendation is #1 the strobe light cloud effect yah got goin on need to be slowed down to each cloud partical disapaiting in 1 hour, #2 clouds need to be more terrifying like they are IRL how to do dis make them THICC not to thicc tho, #3 give them more shapes instead of a circle. then you will more and likely decent clouds good vision of a mod but needs more inprovment
saiemmanuel101 Oct 20, 2021 @ 5:25am 
where is the clouds
ARK7 Mar 27, 2021 @ 5:55am 
Is this mod going anywhere?
Leo2log Nov 26, 2020 @ 8:35am 
they keep flickering if i look at it at a certain angle and it is giving me epilepsy
☼king wu Jun 9, 2020 @ 1:51pm 
clouds like to flash visible then invisible like rendering issue
Serža May 10, 2020 @ 3:55pm 
like with any mod to unnistall: copy page URL of this mod and paste is somewhere, copy only the number and go to steam folder, then go to steamapps\workshop\content\244850 and search for the number you copied, delete the folder, profit
woostyboy Mar 24, 2020 @ 1:35am 
Hi. Sorry to be vague, but I 'think' this was the mod I installed to take a look at, then removed it. I have unsubscribed to the mod but still see volumetric clouds. Is there a trick I need to know to remove this please? Many thanks in advance. :)
Makuta Nazo Mar 20, 2020 @ 2:58pm 
@Einharjar i've found that the cloud height is based on distance from the core of the planet, 60km is a good distance for most maximum sized planets.
Airomis Feb 1, 2020 @ 1:24pm 
I love that idea 🥰🥰🥰🥰 it would make alien planets or high gravity ones super tricky lol
the ace Feb 1, 2020 @ 5:36am 
oo make ot so if it detects fire then they explode deadly reentery would become a whole new nightmair
Airomis Jan 28, 2020 @ 7:47pm 
I could already think of a way to add to this or a 2n mod, hydrogen clouds, if a hydrogen thruster is in them they will blow up causing alot of damage and removal of the thrusters but the gas can be harvested by vents or something
MrEvan312 Jan 28, 2020 @ 6:28pm 
Will definitely check this out soon!
Einherjar Jan 28, 2020 @ 4:18pm 
1-It's epic to even have this, Thanks!
2-Cannot adjust cloud height. Script responds with an input value and returns the value, such as 1000 meters or 5000 meters, but no matter what the clouds just stop generating. The reset function works to bring them back, though.
3-Cloud particle generation is very fast, making them look flickery. Cloud density is also low which can be addressed with the particle opacity I think.
4-Draygo's noise generator seems legit. I wonder if cloud height with like, 2 or 3 more layers is plausible, using the same noise generation.
5-Clouds are fast as fuck. Like holy shit, in vanilla speed, these suckers are like 80mps or something.
6-Cloud textures disappear when sun is blocked.
Greyson XMG Jan 27, 2020 @ 7:16pm 
YET another thing KEEN should have done and moders beat them to it.
Jakaria  [author] Jan 27, 2020 @ 10:54am 
The clouds were inspired by KSP's EVE mod.
Zephandolf Jan 27, 2020 @ 10:24am 
How well would SE handle volumetric clouds? I know there's a KSP mod that handles this efficiently, but I would worry about lag if the calculations are too heavy.
If you can get it to work, it would make planetary atmospheres much more interesting. :)
Roshag Jan 27, 2020 @ 1:34am 
Ah, got it. An addition to Weather Effects mod that modifies clouds height, perhaps their density and some other stuff.
Scopsins Jan 26, 2020 @ 5:30pm 
dUde wHatS iT dO ? nO deScription no Subscibe!!! mOd no WoRK, FIx!
Иibbles Jan 26, 2020 @ 2:06pm 
So whats it do?
Jakaria  [author] Jan 26, 2020 @ 1:26pm 
testing