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the slopes also have this issue (they have the same density as full blocks) as well as the transition slopes, i have yet to check for heavy armor
And that's also why those shapes are hidden. I didn't remove them entirely because that would break people's builds.
armor block 1x1 length 3-6
armor slope 1x1 lenght 3-6
armor slope 2x1x1 base lenght 3-6
armor slope 2x1x1 tip lenght 3-6
and maybe
half armor block 1x0.5 length 3-6
hslf dlopr lenght 3-6
Anyways, thanks!
Also curious if there could be a version of this to pair with the weaponcore patch for increasing the hitpoints of blocks, it raised hp of everything by x5, but now i have the issue of the front section of the ship being considerably weaker.
Oh the joys of weaponcore, love it, but without that patch anything without shields is simply cardboard XD
I would suggest at least making a note in your changelog when doing things like changing PCU values of blocks. It was only by chance that I noticed these armor pieces being the reason a large base went from 40,000 ish PCU to over 60,000 PCU when another player came back from a short break.
Any server that does not like this has the ability to use the ModAdjuster, as linked in the usage guidelines, to change these PCU values.