Space Engineers

Space Engineers

AQD - Armor Expansion
408 Comments
enenra  [author] Jun 9 @ 10:20pm 
That's because I hid them when Keen added their own versions of the blocks. I didn't remove them completely though because that would've broken builds such as that starter ship.
Shoreparty Jun 9 @ 8:45pm 
Playing on a server that has your mod installed. Starter ship has "light armor plates" from this mod on it. I can't find these plates anywhere in the G-menu.
kad.dsl May 25 @ 8:43am 
Have you considered doing a mod for additional panel shapes? I'd love to see a panel set with your attention to detail. :)
enenra  [author] May 12 @ 12:21pm 
That's the reason why the default player models have bigger collisions.
Echo May 12 @ 10:23am 
What is up with the collisions? I`m using slimmer player models and i keep falling through slopes.
STUNNING & BRAVE Mar 22 @ 9:38pm 
Hi enenra could I please upload this as apart of a server basemod so I can add custom material variants of this and disable the heavy armour variants?
Whitefire Mar 2 @ 12:57pm 
we need inverted transition 3x1,4x1,& 5x1 really all them need an opposing block but i noticed i have to use 1 block pieces to match the other side when making wings on my carrier
Kaika13 Feb 21 @ 4:05pm 
is it possible to make the blocks work with the Aerodynamics Physics mod? i love using them for my builds and recently discovered the mod.
PimpMyDog Feb 19 @ 1:12pm 
Any mod out there that has even longer armor slopes? Like 8x1 or 10x1
Zerenta Jan 17 @ 1:38pm 
sidenote i just realised that on smallgrid, the inverted corners have a lot more steel plates than they really should (60% increase from 1x1 full block on 5x1s)
the slopes also have this issue (they have the same density as full blocks) as well as the transition slopes, i have yet to check for heavy armor
Zerenta Jan 17 @ 12:56pm 
hey could we ever get the subpieces for these perchance? like base/tip/middle/etc like the 2x1s have?
Demon117 Dec 26, 2024 @ 4:05am 
Ah, I see now
enenra  [author] Dec 26, 2024 @ 3:51am 
That's because this mod had them before the game did. :-)
And that's also why those shapes are hidden. I didn't remove them entirely because that would break people's builds.
Demon117 Dec 26, 2024 @ 3:41am 
Think I noticed two blocks already in the game that is on the mod, the Light Armor Square Sloped Corner Tip, Light Armor Raised Sloped Corner
Carebear Scrooge Dec 4, 2024 @ 12:51pm 
Just 4 blocks.....
armor block 1x1 length 3-6
armor slope 1x1 lenght 3-6
armor slope 2x1x1 base lenght 3-6
armor slope 2x1x1 tip lenght 3-6

and maybe
half armor block 1x0.5 length 3-6
hslf dlopr lenght 3-6
enenra  [author] Oct 14, 2024 @ 1:01pm 
You might have a corrupted download, please try these steps: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
daan_son Oct 14, 2024 @ 12:57pm 
this mod broke for me after the update. makes the game crash..
ඞhbarnard117ඞ Aug 24, 2024 @ 3:06pm 
Dude this mod is my go too, and is the only ramp mod I use that is actually good, I just wish it had a 6x1
Alexxz Aug 24, 2024 @ 3:05pm 
MAKE 6X1S AND MY LIFE IS YOURRRRSSSSSSSSSS!!!!! :clang:
strt>savage Aug 24, 2024 @ 2:59pm 
make 6x1s and my life is yoursssss
enenra  [author] Jul 9, 2024 @ 11:14pm 
Sounds like you haven't gotten the mod update yet or a faulty download. See: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Elemental Paladin Jul 9, 2024 @ 7:07pm 
So, some friends and I were playing with the mod, and I (host) do not see the 5x1 slopes, but my friends do. However, when they try to place the 5x1 slope their game disconnects them, then reconnects them because of standard SE stuff.
enenra  [author] Jun 8, 2024 @ 1:19am 
I don't think I'll be adding 6x1 but I am planning on expanding sideways into 5x2x1, 5x3x1, etc. up to 5x5x1. As for larger than that I'm considering options for going a step up and making 10x and 15x blocks. Not sure yet though.
strt>savage Jun 8, 2024 @ 1:07am 
I love the new update, I know this is an incredibly niche thing but would you consider adding in 6x1 slopes too? I think they'd group nicely with the 5x1s and it would allow this mod to serve as a good replacement for the armor ramp conpendium mod. Which has 6x1s.
Jasper May 8, 2024 @ 1:11pm 
I followed the guide listed on the Mod Adjusster page without success. Since you says it does work I must have done something wrong. I will take another look. thanks for the response.
enenra  [author] May 8, 2024 @ 12:49pm 
Replacing the components of the existing blocks via ModAdjuster is definitely possible.
Jasper May 8, 2024 @ 12:40pm 
Mod Adjuster doesn't handle what I am trying to do. I want to add blocks with the models/icons of your blocks, but have components from the Star Trek Mod Pack (Tritanium Plate and Duranium Grid). I tried both adding new blocks, and replacing build components of the existing blocks. Neith works.
kinngrimm May 8, 2024 @ 6:12am 
Would you add support for Structural Reinforcement ?https://steamcommunity.com/sharedfiles/filedetails/?id=3029470356
Jasper May 4, 2024 @ 4:10pm 
I didn't realilze mod adjuster would allow you to change component lists. Thanks for the info.
enenra  [author] May 4, 2024 @ 1:11pm 
I won't be making that but you could use ModAdjuster to make such a mod - no need to reupload. :-)
Jasper May 4, 2024 @ 12:07pm 
Would you be open to me making a version of AQD - Armor Expansion which uses the tritanium armor from Qarannia's Star Trek Mod Pack? I mostly want this for my server, so a private/server-only restriction would be acceptable. I feel it would be interesting to the public, but that is your call. Thanks for your consideration.
Olliverius Nov 19, 2023 @ 2:00pm 
Ah, yes, there really is a mirrored version! I picked the habit of loading only groups into my toolbar thinking I could find everything this way. :v
Anyways, thanks!
enenra  [author] Nov 18, 2023 @ 1:33am 
They have a mirrored version, but it's not in the block group. You'll find it if you browse the armor category or search for the block's name. They're marked with a mirror symbol.
Olliverius Nov 17, 2023 @ 7:20pm 
The slope transition blocks could use a mirrored version.
Dova Dude Sep 21, 2023 @ 9:43pm 
Could you add 3x1 and 4x1 armor panels? They're exactly what I need for my current ship and I can't find them in any other mod so I decided to ask here since this is the best armor expansion mod texture-wise.
enenra  [author] Aug 28, 2023 @ 12:25am 
I have not updated this mod since Feburary.
GeneralVL19 Aug 27, 2023 @ 6:05pm 
ok after last update coming out problem not just with IsAirTight options but it crashed all world after you try to turn off projector or grind it can you fix it?????????
Dova Dude Jul 31, 2023 @ 11:04am 
well that sucks ass
enenra  [author] Jul 30, 2023 @ 12:26am 
It's not possible to do so due to modding limitations.
Dova Dude Jul 29, 2023 @ 7:10pm 
The lack of blending with vanilla armors looks very strange with the borders, the edges of the armor stick through, is there any way you could update the mod to connect like normal blocks or create a patch that does that?
enenra  [author] Jul 29, 2023 @ 2:38am 
Good to hear!
FlyingFish19 Jul 28, 2023 @ 6:16am 
My apologies, It turns my game was just really bugged out and after a re install everything was fixed! Glad I was wrong!
enenra  [author] Jul 27, 2023 @ 3:32pm 
It is impossible for this mod to mess with voxel textures. Nothing in it even remotely references them.
FlyingFish19 Jul 27, 2023 @ 2:37pm 
Hi! So far I really like you're mod however it has a major issue. If you change your graphics settings presets while this mod is loaded it completely messes up the voxels on a planet. The grass on Pertam suddenly became stone for me.
Gamerforlife May 3, 2023 @ 5:41pm 
Hello. So there is still a missing corner in the game that should be in the base game but isn't The piece I speak of is the light/heavy armor square sloped corner base inv. or inverted. It would be just like the light/heave armor square sloped corner base and light/heave armor square sloped corner tip that we have in the game now but of course inverted. We do have the light/heave armor square sloped corner tip inv. or again inverted now but not the base as mentioned previously. The best picture description I can give you is to take the light/heave armor square sloped corner tip inv. and put it on top of the half light/heavy armor block to get the piece i'm trying to describe.I sure hope you can make sense of what I'm trying to ask for lol. If you can make it then thanks in advance and if you can't my ship will be forever screwed lol.
Vokun Vulon Apr 26, 2023 @ 4:56am 
To further clarify the query, i have sloped sections that are 1 block wide staircase style, with 1x1 sloped on each side, but theres nothing i can find anywhere to bring that flat end to a taper.

Also curious if there could be a version of this to pair with the weaponcore patch for increasing the hitpoints of blocks, it raised hp of everything by x5, but now i have the issue of the front section of the ship being considerably weaker.

Oh the joys of weaponcore, love it, but without that patch anything without shields is simply cardboard XD
Vokun Vulon Apr 24, 2023 @ 3:30am 
can we get a block for when you have 2 1x1x1 corners meeting at opposing rotations, so when you have a gap between them both but they take the same blockspace, its the one thing i cant find anywhere but i so desperately need
enenra  [author] Feb 27, 2023 @ 1:57am 
That is a good point - it looks like I didn't transfer that changelog item from my commits. I've added it to the changelog for 1.9 now.
SkullmanAlpha Feb 26, 2023 @ 5:28pm 
Apologies for some minor confusion on my part. The server is also running a version of the Ramps & Panels mod pack and all of their blocks are 1 PCU. Having both mods coexisting made it look like your mod was updated inconsistently.

I would suggest at least making a note in your changelog when doing things like changing PCU values of blocks. It was only by chance that I noticed these armor pieces being the reason a large base went from 40,000 ish PCU to over 60,000 PCU when another player came back from a short break.
enenra  [author] Feb 26, 2023 @ 3:09pm 
This change was introduced specifically because of the issue with their usage on servers. These blocks should be used because they fit the build, not because they are 3 or 4 times cheaper than normal armor blocks. This is also in service of the exact performance that PCU balancing is supposed to address.

Any server that does not like this has the ability to use the ModAdjuster, as linked in the usage guidelines, to change these PCU values.