Space Engineers

Space Engineers

Expanse Rocinante S4 Edition
18 Comments
Leksusmart Mar 15 @ 2:55am 
make it in SE2
Tactical Femboy May 17, 2021 @ 5:38pm 
yea maybe if I turn off the klang turn thing, and its more I have two turrets on teh same plane a bit apart so if someone is aligned with one of them between the other and the enemy they'll hit

I can't use mods on it cuz I want it to work on servers sadly
Mike Dude  [author] May 17, 2021 @ 4:56pm 
Yeah the DDS occlusion checking can be spotty with high rotation speed weapons. Try this mod, it should help prevent that damage https://steamcommunity.com/sharedfiles/filedetails/?id=2427201483
Tactical Femboy May 17, 2021 @ 4:50pm 
seems to work, problem is they will hit eachother if someone comes in an angle that lines em up lol
Mike Dude  [author] May 17, 2021 @ 4:33pm 
Oh creative? Make sure you own everything and recompile the script after pasting it. Ownership can cause those kinds of issues.
Tactical Femboy May 16, 2021 @ 8:49am 
even in creative? the desi turrets have ammo, do the PDCs need ammo in creative?
Mike Dude  [author] May 16, 2021 @ 7:50am 
make sure the designator turrets have ammo. Its using the latest version of DDS, if that breaks there isn't anything I can do unfortunately since Alysius has retired from SE.
Tactical Femboy May 16, 2021 @ 1:18am 
rotor turrets arent firing?
Rennocdrac Apr 20, 2021 @ 1:42pm 
So I downloaded the ship and required scripts verified scripts in the programable computer. They will not move or lock on to anything unless in direct line of site
Mike Dude  [author] Apr 19, 2021 @ 7:02pm 
I can't really help with such little info. There's hundreds of potential things it could be.
Rennocdrac Apr 17, 2021 @ 6:58pm 
Can not get the dds turrets to work any advise?
Mike Dude  [author] Nov 21, 2020 @ 6:35am 
Alysius made some changes to the the DDS main script that broke missiles/torpedoes, and then went inactive without fixing it. Additionally the missile itself now has to run a separate command to configure it before installing into the ship. I haven't bothered doing that for this one because it would still be broken anyways with the latest DDS. If Alysius comes back from inactive and updates the scripts then I'll fix the missile in this ship. I'm sorry about that.
Kackdackel Nov 21, 2020 @ 5:06am 
Edit: The script of the Tachi DDS Missile PB is not compiled. I don't know how to fix this though.
Kackdackel Nov 21, 2020 @ 5:02am 
I think I kind of fixed it by offsetting the projection vertically by like 1 or 2, but the problem now is that the missile won't fire even though I ran the PB with the "Fire" argument.
Mike Dude  [author] Nov 20, 2020 @ 11:59am 
The torpedo is getting spotty since DDS hasn't had an update in quite a while. It should still print though if the projector and welders are on. Do you have the components to print another one filled?
Kackdackel Nov 20, 2020 @ 5:13am 
I really love this, but I can't get to figure out why the welders won't repair the torpedos, even though theyre toggled on. Can you please help me?
Mike Dude  [author] Mar 13, 2020 @ 8:51pm 
@LifeshifterX, Inside the airlock, there is a cockpit facing straight "up" towards the nose. Its in the ceiling to get in.
LifeshifterX Mar 11, 2020 @ 8:07pm 
I'm using it, how does one get in it?