X4: Foundations

X4: Foundations

AbandonedShipExplorer
110 Comments
ShaggyRecluse Jul 20 @ 5:25am 
xenon ships or bust
Siloxis Jun 1 @ 1:44am 
Any posibility/chance we can get an option to restock marines for Mode 4?
SiRuS T May 13 @ 4:36pm 
@PruritoIntimo there is a fix on Nexus mods here: https://www.nexusmods.com/x4foundations/mods/1630?tab=description
PruritoIntimo May 11 @ 9:41am 
7.6 the orders get stuck on the Super Hyperways. All the other portals are ok. Please fix it!
dostunuz Apr 27 @ 9:44pm 
can we ignore xenon ships somehow?
Shoegobby bop Apr 12 @ 8:12am 
Xenon ships are still busted.
Ezraeil Mar 24 @ 2:06am 
Blacklist sector fix posted on Nexus.
Nuad Mar 2 @ 3:02pm 
in 7.5 the ship always get stuck at gates.
Titan Nya Feb 26 @ 10:43am 
Ok so the xenon ship not properly working isn't that new, on nexus there is a workaround posted in the comment in september last year...
LordUngol Feb 26 @ 10:14am 
for me it doesnt load in 7.5 giving an extention error
Titan Nya Feb 25 @ 3:36pm 
I have the same issue, mostly on xenon ship, I managed to bypass it by manually using the spacesuit to scan them and they get captured and the boarding finish...
enterer Feb 23 @ 11:19am 
ship go to abandoned ship, launch boarding pod, pod entering ship, but nothing happen.
二天(Two sky) Feb 23 @ 9:52am 
@JanPanthera, hi can u explain how to restrict ships from entering xenon\enemy territory ??
global blacklist order not working for me
Ozzdin Jan 1 @ 9:10pm 
has this been updated for the newer content?
SDZ Oct 31, 2024 @ 7:15pm 
Bug : on version 7.10 including the Timelines DLC
the script uses "Move to Sector" when trying to get to a ship to claim, and gets stuck on gates never crossing them doing so.
manually using "fly and wait", removing the "Move to Sector", and moving "Fly and Wait" before the claim command the script queued fixes that
canyonrunner01 Oct 23, 2024 @ 5:39pm 
am having issue where mod does not recognize abandoned ships as abandoned so pilot just sits idle
初见 Oct 2, 2024 @ 2:17pm 
I'm not very good at English.,I got off the module but I don't know how to use it, and I haven't seen it for a long time, and there are no instructions, can you give me a detailed description of how to use it?
shilum_nehum Aug 31, 2024 @ 4:40am 
@ wildride i am having the same issue but do not have any of the mods you listed installed
desertmomof5 Aug 29, 2024 @ 6:59pm 
Enterprise, which X3 are you talking about?
enterprise1959 Aug 29, 2024 @ 11:43am 
I like another way In X3 they had this you can call a savage ship to pick up abandon ship and they pay you for and you tell them what abandon ship to pick up. Look it like you at home and you go out side there abandon car in front of your house the next day now there 2 who you going to call.
Duke Flapjack Aug 23, 2024 @ 8:32pm 
This is absolutely an excellent script. The ONLY thing I could think of that would make it better would be if there was a mode where after landing the marine would leave the cockpit and rejoin the original ship. It's a bit annoying to have to talk to each individual captain and move them back manually.
[CDDN] DracusWhite Aug 18, 2024 @ 1:54pm 
update mod pls
wildride Aug 11, 2024 @ 8:36pm 
On further testing I think this might be caused by another mod without that mod the AI ships appear to be functioning properly, moving between sectors as they should. So Nya do you have Satellite/Resource Probe & Laser Tower or Satellit Mk3/Mk4 - Resource Probe Mk 2/3/4 by J.L installed? I installed that yesterday and removed it today. Only had issues when it was installed.
wildride Aug 10, 2024 @ 7:37pm 
I can confirm Titan Nya's comment, on all your mods this is happening since the game updated to 7.1 in my case (was ok in 7.0)
Titan Nya Aug 2, 2024 @ 4:23pm 
I hope you are going better @JanPanthera
I kind have an issue that it seems all of your mod I'm using (another explorer, satellite dropper, and this one) have the ship hate superhighway, they go to the entrance of one but not to their destination so I manually move the flying path on the other side to make a fly to order in between and they do traverse and resume the work normally... so not a big issue as I watch the map and going through the few ship that have these order on to check but well
enterprise1959 Jul 29, 2024 @ 12:57am 
Hi I like the mod in X3 that XL ship you call in to pick up abandon ships and they paid you for it so you can use that money to buy a new ship. Anything but this can make you lose pilot, money and ship if you doing some thing. I hope you can make this mod
Loki Jul 8, 2024 @ 11:47pm 
It looks like it's completely ignoring my blacklists. It really likes Matrix 451 lol.
Railgunner2160 Jul 4, 2024 @ 10:05pm 
Same here, using ASE 4 the pods are launched and then after making contact the ship fails to be captured and then the ship running the script will just sit there until I teleport over and capture the ship manually. Is there anything that can be done via the script? Or will it have to be something that fixed by Egosoft?
ltdan81 Jun 22, 2024 @ 1:22pm 
Have a minor issue with ASE4 in 7.0, Xenon ships can be claimed, however there is no room for crew and therefore cannot be claimed with marines. this scripts however will have the ship sit and keep sending marines until its out.
the bailing mod im using seems to also cause probes to sometimes be abandoned.
Can an option be made (or perhaps have this hard coded to ASE4) to ignore ships that cannot be claimed with marines?
Thanks
ShaggyRecluse Jun 14, 2024 @ 11:32pm 
ASE3 and ASE4 works for me still after not having played for like 2 years ;)
However, gotta manually purchase the marines, which really is just an inconvenience not a real problem.
jumbled May 30, 2024 @ 1:30am 
I use ASE 4, but you need marines onboard. However, it was not working if I used the idle docking mode. It seems to work if I simply have it move to a location on idle. I'll try the docking again, now that I see it working on the other mode, to check and make sure it wasn't simply a glitch. However, one thing I'm unsure about is what pilot default setting I should use for when an abandoned ship is found. Do I tell it to ignore, because telling it to claim it results in TWO marines being sent across.
Snuggl May 27, 2024 @ 10:25am 
I tested all the ASE modes. It seems to work on ASE 3 but 1, 2 and 4 makes them not do anything.
Snuggl May 27, 2024 @ 10:19am 
For some reason this doesn't work on my game (6.20). The ships are eternally stuck on 2 self-given commands: "Move to sector" and "Claim abandoned ship". The pilots have 3 stars and 11 marines each, none works.
desertmomof5 May 1, 2024 @ 6:43pm 
JanPanthera, get well soon
JanPanthera  [author] May 1, 2024 @ 3:52pm 
No it does not, since i haven't figured it out how to code that, and currently all my projects are on ice because of bad health
shilum_nehum May 1, 2024 @ 3:06pm 
quick question does the ship restock on marines when it runs out?
Merluca Kitsokami Mar 22, 2024 @ 11:48am 
One thing i woud Request if possible, just a short sentence in the Description if its safe to add midgame :D
HinterWolf Mar 3, 2024 @ 9:32pm 
yea weird. the order isnt selectable
Swirru Jan 12, 2024 @ 7:32pm 
My ships cant have this orders anymore, need update.
Sable Winters Nov 9, 2023 @ 7:15am 
Oh no worries, I worked it out, I'm sorry to hear your health has worsened and hope you can share some good news soon!
JanPanthera  [author] Nov 9, 2023 @ 6:07am 
Its a rounding error in the star rating, so you need a 2 and a bit that is not visible inlthe ui, im aware of that problem but since my health is gone worse again the last months im not working on my mods, again
Sable Winters Nov 9, 2023 @ 6:02am 
Hmm, I can use it on a 3 star captain in a larger vessel though? Is it possibly a 2.5 star requirement behavior?
Sable Winters Nov 9, 2023 @ 5:46am 
Behavior seems to require a two-star captain. I got it working once, the ship died when I approached an abandoned Fenrir and died instantly to the fresh-spawned criminal fighters. I trained up a new pilot and, even though they are a two-star pilot, the behavior is permanently locked, I cannot use it a second time.
Proximus Cosmos Sep 24, 2023 @ 10:07pm 
Found the behavior, but it's locked for some reason, help? I can't find out what is wrong
desertmomof5 Aug 11, 2023 @ 1:33am 
I like the new update that you can send the abandoned ships to a safe place
wawrzul Jul 20, 2023 @ 12:11pm 
Oh, i thought this is the amount of time that has to pass until the ship goes idle. Now when i think about it that's very obvious. Thanks, Jan.
JanPanthera  [author] Jul 20, 2023 @ 11:59am 
Idle Time.. after the time is over the ship checks again
wawrzul Jul 20, 2023 @ 11:50am 
Is it possible to "un-idle" a ship automatically? As in - after a certain time of being idle (no ships to claim) it checks if there are "new" ones available to claim?
JanPanthera  [author] Jul 7, 2023 @ 9:23pm 
Its the same Unfortunately
Starsong Jul 7, 2023 @ 9:18pm 
Thank you, Jan, for the response. I'm wondering if it would be easier for you to implement if the script simply spawned in a marine/pilot as needed, then debited the player account 9k or so for the new crew member, instead of the ship actually flying to a wharf and legitimately hiring new crew.