XCOM 2
Immolator + Chemthrower Abilities
304 comentarii
blasterscope 1 oră în urmă 
Hmm thanks
blasterscope 1 oră în urmă 
I understand just want one or two its all besides am using a few other class mods aready
XpanD cu 4 ore în urmă 
This one comes to mind: https://steamcommunity.com/sharedfiles/filedetails/?id=1922770319

I know there's a few others as well, but it's been a while for me so I don't have them handy anymore. Note that some of them also require installation of one or more other classes, may not be desirable depending on your setup.

On a related note, be careful not too add too many thrower classes at once. Throwers are generally best suited for specific mission types, like anything involving the Lost -- enemy resistances/immunities can hurt if you deploy them to the wrong missions. I feel like it's best to keep thrower classes a bit rarer compared to other weapon types, so the ones you do get have a clear purpose.
blasterscope cu 4 ore în urmă 
Do you know any other classes that use this mod?
XpanD cu 5 ore în urmă 
The Toxicologist would work, it's built around this mod. The Firebug would not, unless you manually apply the changes mentioned in its comments section. It wouldn't use any of this mod's unique abilities, though -- probably not worth it?

Also, consider adding this mod as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3315142674

It'll give you access to unique elemental throwers, and moves canisters off to their own dedicated slot which unlocks some cool combos with certain other classes/mods.
XpanD cu 15 ore în urmă 
It works outside of RPGO as well, just need a class (or Amalgamation specialization) that is set up to use throwers.
blasterscope cu 16 ore în urmă 
question is this for rpgo only? or can it be used without rpgo?
Kurvek 2 mart. la 0:40 
@Yushiko67 You can add the Immolator/Chemthrower to your LWOTC classes by going to LWOTC's config file, opening XcomClassData and pasting ' +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower") ' In each classes Class data right below +Squaddieloadout='ClassNameHere'
Saul 21 ian. la 23:57 
Is anyway to increase aim in nearby and decay with the distance increase?
Tylenol Addict 8 ian. la 12:45 
Question in regards to this add-on is it a character class that is teachable in the GTS as it seems that I am unable to do so or is it sub classes?
PoisonClaw 31 dec. 2024 la 4:51 
Would it be possible for you, mod creator, to make a PGO bridge for this mod? I heavily dislike randomness for stuff like this and am simultaneously very confused by basic modding stuff. If it would be to annyoing for you, its fine. Have great time either way ^^
Archmage MC 26 dec. 2024 la 22:46 
Why do these have a chance to miss with how low their range is? LW flamethrowers can't miss and do more damage with twice the range. This class kinda feels useless.
Leokosta 2 dec. 2024 la 8:37 
Hello. I have the pics problem on these items on Engeneering: Advanced outrider frame, Advenced Sentinel Frame , Basic Fuel computer , Basic Outrider frame , Basic Sentinel Frame.
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.

Thank you


https://pasteboard.co/pzOXErN1TuiS.png
RustyDios 11 nov. 2024 la 15:09 
This is a known issue. There is currently no fix.
RustyDios 19 oct. 2024 la 10:27 
iirc ModJam has specific classes that can use the chemthrower, namely the Arsonist
Yushiko67 18 oct. 2024 la 18:31 
Well idk what happend, i just installed LWOTC mod jam and this mod was on it list. It actually adds immolator to my game but i can´t give it to any of my soldiers, any idea?
:ftired:
glenn3e 27 aug. 2024 la 4:49 
Okay Third tier Immolator is gotten from Storm zgun research. Which seems wrong since second tier is gotten from Cannon research.
JKingJ 26 aug. 2024 la 19:12 
Can confirm the specialty slot is now working. Thank you @Mitzruit!
glenn3e 26 aug. 2024 la 17:53 
How do you get a third tier Immolator? i have the advanced one and already have Beam Cannons but it doesn’t not show up to produce at the Proving Grounds. I am using Covert Infiltration mod, amongst other things.
Mitzruti  [autor] 24 aug. 2024 la 21:04 
Good News: seem to have fixed it.
Mitzruti  [autor] 24 aug. 2024 la 19:13 
I've mucked about with adding some other logging, and it seems that they're somehow failing to get put in the correct slot (logs says they're in eInvSlot_Unknown).

...the bad news is i have no idea why that's happening.
JKingJ 22 aug. 2024 la 14:47 
When I equip a smoke canister in the slot it gives me this instead:

[0870.48] MitzrutiPerkPack: Corvus Enrath validating MZaux Slot. Unit has slot: True , slot contains item: MZSmokeCanister
[0870.48] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
JKingJ 22 aug. 2024 la 14:43 
It appears to not register the equipped chemthrower OR it thinks that a canister is still equipped in the secondary slot despite it being occupied by a combat knife.
JKingJ 22 aug. 2024 la 14:42 
Okay so I turned on logging. I bought some new canisters. And I equipped my soldier a chemthrower in primary and a combatknife in seconday. When I tried to equip poison canister this is what the log spit out:

[0420.73] MitzrutiPerkPack: Corvus Enrath validating MZaux Slot. Unit has slot: True , slot contains item: MZPoisonCanister
[0420.73] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
[0420.73] MitzrutiPerkPack: WARNING Unit has a canister equipped in the MZAux Slot, but they either do not have a chemthrower, or have a cansiter elsewhere. Unequipping the item and putting it into HQ Inventory.
[0420.74] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
Mitzruti  [autor] 22 aug. 2024 la 10:18 
If you go into the PerkWeapon.ini, there's a bLog option under the MZAuxSlot header that can be turned on to make it log *something* whenever it removes something from the slot. it'd help to know which error it's tripping.
JKingJ 21 aug. 2024 la 14:36 
Just tested if buying new canisters would also work for me, but alas no.
RustyDios 21 aug. 2024 la 14:06 
Also canisters in the slot do not show up on the pawn
RustyDios 21 aug. 2024 la 14:05 
Although weirdly if I buy NEW canisters after adding the slot, those seem to work fine?
Maybe it's something to do with some "legacy" canister Item states ?
RustyDios 21 aug. 2024 la 14:00 
Yeah, confirming this too
JKingJ 21 aug. 2024 la 13:51 
And like I said, the smoke and blast canisters equip just fine. But no other canister will go into the specialty slot.
JKingJ 21 aug. 2024 la 13:49 
Yes. I'm using amalgam's phoenix primary spec, which uses a chemthrower.
Yes, I have a combat knife equipped in the secondary not a canister.
I added the perk to the purifier armor from the reverse-engineer mod series (where you can allow your soldiers to wear ADVENT armor).
Like I said, it gives me the slot, and allows me to select the canisters, but after the equip animation and sound go off the canister is not equipped.
RustyDios 21 aug. 2024 la 11:08 
Are you 100% certain your primary is a Chemthrower, and no other canister is in any slot?
How did you get the perk allowing the slot?
JKingJ 21 aug. 2024 la 10:00 
To provide more information, it allows me to select the canister and try to equip it, but immediately removes it after equipping.
JKingJ 21 aug. 2024 la 9:57 
@Mitzruti I'm having an issue with the specialty slot provided by MZ_Slot_Canister (Thermotechnician).
It refuses to accept any canisters other than Smoke and Blast.
I've tried Bitterfrost, Bluescreen, Flame, Medical, & Toxic Gas canisters but the slot will not accept them.
I don't have a canister equipped in the secondary slot so this isn't an issue of only being able to have one canister at a time.
Could you please check out the specialty slot and see if something is broken there. Thx.
Mitzruti  [autor] 9 aug. 2024 la 19:27 
@LordDeTracy
That log comes from Multiple Faction Soldier Classes. but since it doesn't log a completion, it's entirely possible that something else that didn't bother to log anything is crashing.
you might test mods that updated around the time it stopped working.

otherwise, i got no idea.
LordDeTracy 9 aug. 2024 la 15:09 
Mitz, I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
Skit 1 aug. 2024 la 4:28 
Are the medical canisters supposed to set my team on fire?
RustyDios 22 iul. 2024 la 8:42 
Easiest way.. you need this mod and a supporting class like Arsonist (by Kiruka)
bondrewd 22 iul. 2024 la 7:59 
sorry im kinda dum and dont know how to enable flamethrower for my playthrogh. i play LWOTC and it might have messed with allowed weapons
B O N K !! 28 mai 2024 la 12:50 
Hey! Awesome mod, thanks for making this! Not positive that this mod is the cause, but the sound effect when using chemthrower suppression is EXTREMELY loud. I'm going to mess around with the ini files and see if I can find the cause, but wanted to share the info here. Thanks again!
Kawapatch 16 mai 2024 la 7:09 
Hello! I wanted to ask/confirm if it's possible to disable the weapon upgrade proving ground projects via the config? I had a look through and couldn't find anything that serves as a definitive toggle (I may be blind so fair warning haha). If it can't be done in config, could proving ground project templates be removed via another mod? Not aware of any off the top of my head, unless something like Iridar's Template Master is capable of doing that? Cheers for any help in advance!
Langollion 14 mai 2024 la 11:41 
Hello Rustydios, thank you for your quick response. No problem, the damage still works as it should.
Thanks for the great mod!!
RustyDios 13 mai 2024 la 16:35 
Currently there is no fix. There either work/animate or they don't.
It's suspected to be a map issue.
Langollion 13 mai 2024 la 14:11 
Hello everyone, I've read through all the pages several times, but couldn't find how to fix the missing animation on the canisters. Can someone please explain this again?
Soulfire72 5 apr. 2024 la 2:52 
I find the Fumigate ability (that removes DoT effects) doesn't function correctly with the Quickburn ability when using an Arsonist, as it still uses up an action when it's supposed to be a free action. Is there a way to make Fumigate work with Quickburn? Playing LWOTC Mod Jam
Mask 11 mart. 2024 la 9:00 
I checked the mod, it is referenced as "chemthrower" which is the same as the class' primary weapon. I didn't understand what to change. Can you help?
Mitzruti  [autor] 4 mart. 2024 la 11:24 
@Mask
you have iridar's immolator thing that adds the flametorch as the starter chemthrower?
most likely cause is that mod class loadouts still have the original one, so one is being added to their inventory every time the default loadout is applied.

to fix, head into the class mod's config and change the loadout to instead reference whatever the flametorch's template name is.
Mask 4 mart. 2024 la 9:44 
Yes, I have Musashi's Mod Fixes. Still couldn't figure out when or why this is happening.
XpanD 4 mart. 2024 la 8:40 
Are you using Musashi's Mod Fixes? You may have a mod that needs that installed on top. (its page only briefly mentions weapons, but from what I remember it fixed some dupe issues with the mods it targets as well)