RimWorld

RimWorld

Save Our Ship 2
10,598 Comments
Thain  [author] 7 hours ago 
@Gniwu -- I don't think any of the rimworld insects mature / evolve into their next stage, but that would be super cool. Maybe vanilla insects expanded could do that? Not sure if that's a feature they have or not, but it would be cool.
Alu 7 hours ago 
yelling about it isnt gonna get you unbanned
its just gonna make people laugh at you
Ryanisunique107 7 hours ago 
why do yall keep bringing up the rimworld discord the mods where even worse then on your server they banned me because i called a pedophile a pedophile
Gniwu 10 hours ago 
@Thain -- I am aware of the random factor, and I don't actually mind at all having such a unique animal in my planetside colony! Especially since it practically doesn't eat, it's our mascot now. :)
I was just wondering if the cosmopillar would eventually turn into something else, as its description ominously implies?
freakklompje 11 hours ago 
@Ryanisunique107

thain isnt a mod, hes the owner and creator of SOS.
that said, you were warned 3 times before to chill and stop sending unrelated images and topics into the channels that were not made for it. we let it slide twice but we warned you about it.
you still turned around and kept going with those as well, we also observed you being very disrespectful towards other members of the server, one of which was boris who is a maintainer.

mind you that we do not just ban out of the blue for no reason. we got rules set in place and multiple rules were broken by you. we warned you multiple times as well.

while understandable it ultimately your own doing. as it stands now, with word from other server you were banned for similar kinds of issues. you will not be unbanned from the RHM server. you are still free to enjoy SOS of course, but you will have to go to the github to get the newer versions by yourself.

take care and wishing you the best with your ships.

-freakklompje
Thain  [author] 11 hours ago 
@Gniwu -- SOS2, like all other mods which add animals, actually have little to no control over what random spawns can do. Especially as other mods get involved. So if a random animal is drawn from the list, it'll possibly pull an SOS critter.
Gniwu 12 hours ago 
I just encountered one of your Save our Ship critters inside an ancient complex! First time that's happened to me. The animal in question is a 'cosmopillar', and upon googling around for more info, it seems to be the immature form of a 'stellapede'. So my question to you would be whether there is actually a gameplay mechanic behind this (as in, the cosmopillar will eventually evolve into a stellapede), or whether that is just a flavor thing and the two animals are mechanically separate? Asking for a friend with a tame cosmopillar.
Ryanisunique107 May 19 @ 1:04pm 
fym forced breeding program? it was a ovum farm used to power my growth vats and his reply was stupid he missed multiple words that would of made the sentece make sense some other guy litraly dmd me and agreed with me sort of and i dont see what happened in another server has to do with this one and when i was told by boris when he rewrote his words i thanked him because he wrote it properly
Thain  [author] May 19 @ 12:46pm 
@Ionfrigate12345 -- sweet! I'll add that this afternoon
Thain  [author] May 19 @ 12:44pm 
@Ryan -- You were banned for repeatedly spamming involuntary human breeding experiments as off topic screenshots that had nothing to do with SOS2. You did not stop when asked to cool it, then called a maintainer's reply stupid because you didn't understand it, all while being banned on another related server for other behavior issues. You've now violated rule 1, 3, and 10.

No, you will not be unbanned, because you're not owed an audience in a private space. 1 contributing volunteer is worth 10000 non-contributing members, and honestly we feel a weight of relief without the off topic forced breeding program diaries. Call that biased all you like. My priority is the community and your monopolization of bandwidth only serves you, not the whole. You were given a long runway and crashed.

Find a place that better suits your desired content and take it there.
Thain  [author] May 19 @ 12:31pm 
@Kobold Kween -- you can download the latest on GitHub and thus issue, should, be solved.
Ryanisunique107 May 19 @ 12:06pm 
Thain is a Biased mod who banned me without reason unban me i aint do nun every one of his acusations are false
Kobold Kween May 19 @ 10:59am 
Update: Figured it out! Vanilla Vehicles Expanded T3 is NOT compatible with SoS2 its causing the bug. Uninstalled T3 and shuttle bays works properly now.
Kobold Kween May 18 @ 9:58pm 
Every time one of the SOS2 shuttles lands in the shuttle bay it destroys the bay and the ship roof. Has anyone else run into this? Can anyone help me please?
placet2019 May 18 @ 5:54pm 
i cant launch the game it keeps crashing why?
Ionfrigate12345 May 18 @ 8:21am 
Hi,

I made a continued Compressed Raids, with a new feature of huge game changer for SOS2 players:

https://steamcommunity.com/sharedfiles/filedetails/?id=3475786927

You can now choose to power up enemies spawn on NEW MAP. The specific calculation rule is explained in my mod page. Simply speaking, it s based on the current storyteller raid points of your RICHEST settlement, SOS2 player ship included.

For SOS2 players, this mean now you can make ship boarding more challenging, since enemy ship crews can also be powered up with extra stats as well, given the fact that enemy ship is also a newly generated map.

Hope the dev team can add my mod in your green list, for I suppose lots of SOS2 players will be interested in this feature, vanilla SOS2 ship boarding is abit too easy and too rewarding.
Ryanisunique107 May 16 @ 7:54pm 
i got banned form the server with no ban message and i didnt do anything wrong can you unban me
survivaler049 May 15 @ 12:26pm 
save our ship 3?
DelightfullyDemented May 14 @ 6:30am 
for some reason sometimes when in combat it will move my ship to a new map and will tell me my ships entering orbit in 1.6 days and im stuck in combat any one know whats the issue
Vank May 13 @ 9:55am 
For some reason the ships that randomly attack me i get the notification and the game pauses but then actual space combat never occurs..
and it was working at one point earlier in my save.
Bosiknaz May 12 @ 5:59am 
How can I remove the procedure of spawning new map when landing/lifting process? It creates too many incompatibilities
Cynthwayve May 11 @ 2:37pm 
@Thain - is there a way to add garage doors onto a ship?
Sniper Bob May 9 @ 5:07pm 
Just a FYI a bunch of the image on this page look like broken links.
Thain  [author] May 7 @ 3:57pm 
@BanHandled -- and it breaks certain quests, sometimes permanently on that save. So starving default rimworld pawns plus the quest breaks. Turns out RimWorld pawns literally starve to death if you watch them, because bases aren't self sufficient and the default pawn behavior has full needs but can't take care of itself.
BanHandled May 6 @ 10:59am 
@zachcraftone if I remember correctly, this is because it could easily be exploited allowing the player to simply starve out the enemy.

That's what I remember anyway.
zachcraftone May 6 @ 10:24am 
Is there no way to scan enemy bases now, I used to be able to before but with this version it just tells me I can't due to scrambling technology? Even tribal bases have this, all I want to do is bombard my enemies lol. And I can't find anything in the mod options or anywhere else.
Demosthenes May 5 @ 4:58pm 
Can you install this on an ongoing save?
Thain  [author] May 5 @ 1:05pm 
@Ertyly744 -- You can change difficulty settings in mod options.
Thain  [author] May 5 @ 1:04pm 
@Raptor -- Withiut a log it's impossible to say, but I've never heard of that issue before. You may want to validate your files and load order, but again without a log I can't say for sure.
Thain  [author] May 5 @ 1:03pm 
https://docs.google.com/spreadsheets/d/1dQ6ywPVqfu2JPzHz_wNGd09yeBHlaqnO2uCiV7G_kqc/edit?gid=0#gid=0

Always check the Mod Compatibility Spreadsheet for additional interop concerns. Including CE.
romchik May 5 @ 4:14am 
is this mode compatible with CE?
1vincintm Apr 28 @ 6:06pm 
Is there any way to build or remove ship roof? I both can't place some items because of the roof and can't repair ship roof that has been broken.
Raptor Apr 27 @ 5:48am 
To be clear: i get that error when i start the sos2 starts like "Derelict Ship". It also happens both in dev and mormal mode.
Raptor Apr 27 @ 5:46am 
[VEF] Map was null, MapGenerator_GenerateMap_Patch won't properly.

I get this error when i start a game with harmony, hugslib, sos2, vehicle framework and vanilla expanded framework only. Load order does not matter.

Is this known and what is the reason? Any settings which can help?
Anko072 Apr 27 @ 3:22am 
After loading ship into new world save got utterly broken because ton of tick values became negative(diabolus arrival for example and such). Rewriting every value manually in a save file helped(At a first glance at least). Are there any known solutions to deal with this?
Ertyly744 Apr 26 @ 12:04pm 
I have a big issue, maybe because I have a lot of mods or because I want to start with the big spaceship we all know (the one in the background, where your colonists evacuate in the Crashlanded scenario). It's a big ship with little defense, and most of the time, even during the first space fight on the easiest difficulty (except Peaceful), a big enemy ship with a doom laser rushes me and annihilates my ship.
The only solution I found is to kill them using dev mode and hope that the next space fight will be easier — either against multiple small ships (because I can deactivate some via dev mode and keep a few for an actual fight) or against very small ships that eventually run out of battery and die.
Is there any way to rescale the attacks based on firepower instead of wealth?
Janda Apr 26 @ 6:18am 
Thanks guys i got it running with the patch.
TheWageGap Apr 26 @ 1:27am 
Hello! What does the Navy option change in the settings?
Oscar_Faux Apr 24 @ 7:40pm 
Looks like orbital traders works! at least, with the large pads
litekoala Apr 24 @ 6:39pm 
how do i make my intercepting shuttle start shooting at a enemy ship in battle? i sent it out but its not doing anything but following it
Thain  [author] Apr 24 @ 1:38pm 
@Janda -- there's a patch for that! https://docs.google.com/spreadsheets/d/1dQ6ywPVqfu2JPzHz_wNGd09yeBHlaqnO2uCiV7G_kqc/edit?gid=0#gid=0 Check the list when in doubt. I try to keep it up to date with the latest revelations. Remember -- somebody has to tell me if something has changed. If I'm not told I don't know.
M Apr 24 @ 11:06am 
@AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH LOL that name :D and there are sometimes bugs many modders ask for hugslib report lol. Awesome if it's working on 1.5 now though :D
dragonsphotoworks Apr 23 @ 3:52pm 
@Janda i think its because it doesnt follow... location rules? So land based events will happen in space and people die?
Oscar_Faux Apr 23 @ 1:05pm 
@Thain, I'm about to test it with trade ships, if it still works you wanna remove the warning?
Janda Apr 23 @ 5:36am 
It says ingame that this is incompatible with "Vanilla Events Expanded" is there a reason for this and is there perhaps a compatibility patch?
for some reason when ever i send someone to the crash site so i can get the manifold thingy ma jigy they disappear as fast as someones dad going to get milk
Colonel_Doge Apr 22 @ 7:13pm 
invasion fleet
schmitt.timo2009 Apr 21 @ 10:54am 
is there a mod or option to allow my pawns to go outside without eva gear?
Thain  [author] Apr 21 @ 8:25am 
@zyzyhasl -- I haven't got a report from that mod in a long time. Try it. Try to trade with trade ships on ground or in space and see what happens.