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its just gonna make people laugh at you
I was just wondering if the cosmopillar would eventually turn into something else, as its description ominously implies?
thain isnt a mod, hes the owner and creator of SOS.
that said, you were warned 3 times before to chill and stop sending unrelated images and topics into the channels that were not made for it. we let it slide twice but we warned you about it.
you still turned around and kept going with those as well, we also observed you being very disrespectful towards other members of the server, one of which was boris who is a maintainer.
mind you that we do not just ban out of the blue for no reason. we got rules set in place and multiple rules were broken by you. we warned you multiple times as well.
while understandable it ultimately your own doing. as it stands now, with word from other server you were banned for similar kinds of issues. you will not be unbanned from the RHM server. you are still free to enjoy SOS of course, but you will have to go to the github to get the newer versions by yourself.
take care and wishing you the best with your ships.
-freakklompje
No, you will not be unbanned, because you're not owed an audience in a private space. 1 contributing volunteer is worth 10000 non-contributing members, and honestly we feel a weight of relief without the off topic forced breeding program diaries. Call that biased all you like. My priority is the community and your monopolization of bandwidth only serves you, not the whole. You were given a long runway and crashed.
Find a place that better suits your desired content and take it there.
I made a continued Compressed Raids, with a new feature of huge game changer for SOS2 players:
https://steamcommunity.com/sharedfiles/filedetails/?id=3475786927
You can now choose to power up enemies spawn on NEW MAP. The specific calculation rule is explained in my mod page. Simply speaking, it s based on the current storyteller raid points of your RICHEST settlement, SOS2 player ship included.
For SOS2 players, this mean now you can make ship boarding more challenging, since enemy ship crews can also be powered up with extra stats as well, given the fact that enemy ship is also a newly generated map.
Hope the dev team can add my mod in your green list, for I suppose lots of SOS2 players will be interested in this feature, vanilla SOS2 ship boarding is abit too easy and too rewarding.
and it was working at one point earlier in my save.
That's what I remember anyway.
Always check the Mod Compatibility Spreadsheet for additional interop concerns. Including CE.
I get this error when i start a game with harmony, hugslib, sos2, vehicle framework and vanilla expanded framework only. Load order does not matter.
Is this known and what is the reason? Any settings which can help?
The only solution I found is to kill them using dev mode and hope that the next space fight will be easier — either against multiple small ships (because I can deactivate some via dev mode and keep a few for an actual fight) or against very small ships that eventually run out of battery and die.
Is there any way to rescale the attacks based on firepower instead of wealth?