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I can remove them with Admin but they seem to be comming back after a few hours.
Any idea what is happening? or at least how i can disable those 2 Drones from spawning?
Error: Error during loading session:System.IO.FileNotFoundException: Unable to find the specified file.
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ReadFileInLocalStorage(String file, Type callingType)
at StealthSystem.Logs.RenameFileInLocalStorage(String oldName, String newName, Type anyObjectInYourMod)
at StealthSystem.Logs.InitLogs()
at StealthSystem.StealthSession.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Planets include -
Helghan
Satreus
Exolia
Nova Prime (pretty sure)
I have a custom star system with all the planets spawned in and checking with /MES.GESAP works when I spawn on Earth.
Other mods like Imber, Parralax, CULT all seem to work normally
That was an... interesting start to the playthrough.
If they are only LG would it possible for SG to be be added... so you can have some fun with the SG fighter?
So yeah, does this work like having MES dynamically add modded guns and shields and such or is that dependancy absolutely 100% necessary?
Cheers!
Starting a new game solves this problem, but it so sad to start it again.
Because, in my game, one spawned 8km away and attacked a mining outpost.
So can someone please help me set this up. For information I want nothing to spawn on the earthlike planet, but in space and on the other planets the spawn rate should be high.
Lost most of my base, had to fly around and shoot the fighter down because it wouldn't fuck off, and now, Assert is pissy at me.
VERY annoying. Any way to make it so they don't choose to fly so close to the player? I've only ever had them spawn near me, and then approach within 2-3 KM of me.
Hi. Beautiful work you have here, sir! I've been enjoying it a lot. Im a fan of your series too.
I tryed many mod combinations aiming for an enjoyable solo survival experience (specialy on plantes), but usualy what I got was too close to "almost nothing" or "a total mess"; ACS gave me a nice middle ground to enjoy.
Question: regarding NPC ships behavior/funcionality, do you think...
- Relative Top Speed ( https://steamcommunity.com/sharedfiles/filedetails/?id=1359618037 )
- No More Free Energy ( https://steamcommunity.com/sharedfiles/filedetails/?id=2189531971 )
... would mess with ACS?
No More Free Energy is my bigger concern, because it makes O2/H2 Gens eat a lot more energy and produce O2/H2 a lot slower (so grids that favors O2/H2 Gens over Tanks could lack both H2 and energy). I like the approach (mainly because it makes H2 Engines useful), but I like ACS more.
--To help Troubleshoot:
Im on Earthlike, Snowy Area.
----If anyone can help me out with this I would really appreciate it!
[INFO] Keen: Mod failed: Id = 3155707452, title = 'Assertive Combat Systems Dependency'
--------------------------------------------------------------------------------------------------------------------------
Needs fixing. Thanks!