XCOM 2
[WotC] Gene Mods
328 Comments
andrews94 Mar 16 @ 10:59pm 
I have a soldier skill that resets all cool downs its called Biotic Overdrive, if I gene Mod a soldier with that ability it no longer works. Is there anyway to prevent this? Thanks
Xanrilla Mar 8 @ 5:41am 
great mod. the love you put in this coding is amazing
Scroller Dec 29, 2024 @ 5:43am 
@ArtanisKAI - the following line is missing a '+' at the start:

GeneCategory = GMCat_brain
Legatus Dec 28, 2024 @ 8:15am 
@MadMonkee10 @Life Hack God Same problem. UI for genemod soldier just dont exist.
ArtanisKAI Dec 3, 2024 @ 8:48am 
this has been bothering me for weeks now and i havent found a good solution so im just gonna ask it here guys. the following snippet of code is from the custom gene mod i made for my campaign and the issue is, codes looks fine, but all of my custom gene mod are categorized as misc, not the one i placed on my gene mod. here is the snippet

[GM_VFP_H_Aimboost X2GeneModTemplate]
; Image path
strImage="img:///UILibrary_StrategyImages.X2StrategyMap.DarkEvent_Avatar"

;Gene Modding Cost some will
+StatChanges=(StatName= eStat_Will, StatModValue = -10)

;Effects
+StatChanges=(StatName= eStat_Offense, StatModValue = 20)
AbilityName =

BaseTimeToCompletion = 0

GeneCategory = GMCat_brain

;Uses Meld from Psionic Ex Machina
+Cost=(ResourceCosts[0]=(ItemTemplateName="InertMeld", Quantity=50))

+Requirements=( RequiredTechs[0]=AlienBiotech, bVisibleIfTechsNotMet=false, \\
RequiredUpgrades[0]="Infirmary_GeneModdingChamber", bVisibleIfUpgradesNotMet=false)
ArtanisKAI Nov 29, 2024 @ 4:42pm 
Darkizh you dont
Darkizh Nov 18, 2024 @ 4:28am 
How do i remove gene modification from soldier?
Terry Duke Nov 10, 2024 @ 7:52am 
Hey, I've loved this mod for a long time, but I'm hoping for a fix here.

I had the misfortune of adding "tranquil mind" to my favourite templar, hoping for a natural mindshield, but it also effectively removed all psionic abilities, from the ability to charge focus, to using any psionic powers like parry, rend, storm, whatever.

I was hoping I could go into the .ini to remove the surgery from my templar, but I don't know where. I tried deleting all lines related to tranquil mind, but it just made the mod disappear from the game completely, so I restored the file.

Anyone has a fix for this? Thanks.
CyberNeo Oct 17, 2024 @ 7:31am 
I don't know if this is wrong but "eStat_DetectionModifier" doesn't exist(or is completely new Stat) because only "eStat_DetectionRadius" exists.
MadMonkee10 Sep 13, 2024 @ 9:35pm 
the slot to staff soldiers for Gene mods didn't appear when I got the upgrade
Life Hack God May 27, 2024 @ 10:59pm 
Im abit confused on how this mod works, i upgraded the infirmary and i can still cant acssess it
Preowned May 25, 2024 @ 12:55pm 
replying to myself: Editing xcomgenemods.ini (\1877861493\Config\Abilities) under ; Berserker Genes, I seem to be able to adjust the gene so I dont lose actions... Makes it a little over powered but I didn't like my unit getting stuck out in the open some times.

I probably should have added the gene to a less critical unit to start.. but I added it to my Torque!
Ehlookatthat! (She/Her) May 25, 2024 @ 10:15am 
PCS are lame?
I'll use these disabled mechanics then.
Preowned May 25, 2024 @ 9:05am 
Hey, this is a great mod I always have added in the past! Thank! I have a problem tho:

I added berserk gene to a Solder, but I dislike how it makes them unusable the next turn after it takes effect. Any way to remove or edit it's effect?

The .in file has something associated called length or duration, can I change that so I don't lose a turn after?

Or is there a way to remove a gene mod via console... I didn't know it had such a negative after they go berserk.
(And its been much to many saves to go back now)
Tiaz Mar 28, 2024 @ 3:08am 
@∑3245
Can i use your graphic of Gene-Mods with my mod?
SlapDickMcRunFast Mar 4, 2024 @ 3:30pm 
How would I edit the INI for the Adaptive Bone Marrow?
I essentially want to change the regen, and it's regen cap, so it'll continue to regen to max, regardless of damage taken over the mission.
mamonths Feb 27, 2024 @ 10:07am 
i bought upgrade of infirmary but has no menu of gene mods
Mask Feb 11, 2024 @ 8:14am 
Yeah I searched for it but couldn't find the lines where it make Mind Shield block the effect so I couldn't add the Solace. I'm not a modder just doing some easy stuff. So if what we are talking about is author's intention I hope a fix comes soon.
ebonfowl Feb 10, 2024 @ 6:44pm 
@Mask: I think there is a misconception about what Solace actually does. It doesn't prevent mental effects on anyone, including the one with the perk, that is what a Mind Shield does. The Solace aura only removes effects AFTER they happen. That is why if you run near a civilian who is cowering in fear the Solace aura makes them not afraid anymore, and why the aura clears mental effects on the possessing character when their turn comes up again. The confusion is understandable based on the ability description though.

I looked on GitHub and the Chaotic Mind script checks for mental immunity (which is conferred by a mind shield but not solace), and only allows the damage aura function to proceed if not immune. To be stopped by Solace, a check for that ability would need to be added to the conditional in the script. Anyway, I'm not the author, but that is how to fix it if the intended behavior is that Solace should prevent it.
Dyoxian Feb 7, 2024 @ 12:28pm 
What is the mod for the Neural Feedback and Celatid Biomass Infusion? Can't seem to find it
Mask Jan 31, 2024 @ 2:31am 
There is a problem with Chaotic Mind. Mind Shield surpresses it as it is written, but Solace doesn't block it from going off.
Maebalzurakin Jan 24, 2024 @ 7:03pm 
The gene mod slot is taken up by a soldier who is no longer having an operation. I think maybe the "Covert Infiltration" mod and it let me send them on an infiltration mission while being operated on.

Anyway, is there a console command or solution to getting them out of the gene mod slot? I have waited about 10 days and they are still there.
∑3245  [author] Jan 24, 2024 @ 1:34am 
Added the fix for units that are gene modded while wounded would open an exploit where a soldier could appear in multiple infiltrations
RAAMPEAK Nov 30, 2023 @ 10:04am 
whats the assault charge alpha through gamma from
Big Brother Max Oct 20, 2023 @ 11:11am 
big thx it worked
4rrakis Oct 20, 2023 @ 10:31am 
Try giveresource inertmeld X, with X being the amount of meld you want.
Big Brother Max Oct 20, 2023 @ 9:53am 
Hay is there a console command for adding meld? I'm trying to do some testing but cant just spawn in meld.
The_Gaminator_ Aug 20, 2023 @ 9:44pm 
Sweet!
hottt3 Aug 20, 2023 @ 2:57am 
Thanks for the mod!
What if I retain soldiers abilities in AWC, will these genes modifications be lost?

@The_Gaminator_ Yes, it works for me with LWotC with Mod Jam .
DdaY Jul 29, 2023 @ 1:43pm 
The Berserker Genes seem to not work with Melee weapons
Ghost13 Jul 15, 2023 @ 9:33pm 
Could you create the version with only X-com EW gene mods? The Mitzruti Perk Pack has too many random abilities that interfere with the core game X-com perks. Also, the revitalize upgrade does not work at least if you purchase the gene mods first.
The_Gaminator_ Apr 27, 2023 @ 9:07am 
Are you able to use this with LWOTC?
zin Apr 12, 2023 @ 7:40pm 
@LiamTheFox07 It’s at the top, on the right, next to ‘Remove negative traits’. If you don’t see it, make sure it’s properly enabled in Alternative Mod Launcher. If you don’t use AML, you should, as the default launcher is not good.
Bone Glove Mar 3, 2023 @ 6:11pm 
Where's the menu for gene mods, I upgraded my infirmary.
Kinsect Feb 11, 2023 @ 1:32pm 
does this works with psionics ex machina's Meld?
lordme18 Dec 29, 2022 @ 10:08am 
Is this compatible with long war 2?
Ro Dec 24, 2022 @ 11:25am 
@Decompression It's in the advanced startup options when you start a new campaign
Decompression Dec 7, 2022 @ 6:42am 
Please tell me how to activate the SW options so that the augmentation and genes do not replace each other.
I thought that I needed to register something in XComGame.ini, but I can’t figure out what exactly
4rrakis Oct 19, 2022 @ 12:13am 
PCS are not replaced.
jat11241976 Oct 18, 2022 @ 7:17pm 
Dumb question perhaps, but are PCS still available too? or does this mod replace those?
renegade_sock Aug 30, 2022 @ 7:44pm 
(For reference, I'm using LWOTC + Mod jam)
renegade_sock Aug 30, 2022 @ 7:34pm 
Does anybody else find their meld randomly disappears? Just finished a defend the avenger mission and my meld dropped to 28 from like 100
OverMoment Aug 16, 2022 @ 3:29am 
Triggers once per tactical mission
what is this ?
Chu-Oh-Em-Gee-Caca Apr 4, 2022 @ 10:07am 
Descriptions lack detail at times. This leads to some confusion about what each one does. Works pretty well but there are some like Tranquil Mind that need more detail. Good mod otherwise.
The Honorable Chairman Mao Mar 26, 2022 @ 11:18pm 
Is there a way to adjust in the files the amount of soldiers you can modify at a time, or the amount of mods you can apply to a soldier in one modification? As-is, it can take a long time to get even a squad of soldiers modified, let alone getting multiple mods for a squad.
nekojusan Feb 27, 2022 @ 8:46am 
noticing a few issues with gene mods with my latest playthrough; the chaotic mind isnt outputting its damage to units around it and adaptation seems to be apply its damage reduction permanently; as in the char that has it takes one damage now from pretty much everything
William Dec 30, 2021 @ 8:58pm 
how do i unlock more gene mods?
4rrakis Dec 25, 2021 @ 7:15am 
@Rhyse Montreago after upgrading the facility you should see a personell slot for soldiers, like workshops have for engineers. Put a soldier there and a selection window should let you choose the gene mod you want to apply.
Rhyse Montreago Dec 25, 2021 @ 5:52am 
i cant get this to work. i upgraded the infirmary with the gene upgrader, i also got the pop up notifications about the available ones. but i dont know how to actually give a soldier a gene, there is no menu.

What am i doing wrong?
Bardmaster Dec 21, 2021 @ 5:20pm 
Bump on the request by @AlexMBrennan for some way to see what gene mods soldiers have. I love this mod and its cyberpunkness but the only place I've found you can see soldiers' mods is in the infirmary when nobody else is using the facilities. @Iridar ideally there would be a sublist on the soldier screen (like Psionics as created from Psionics Overhaul, or at least a simple list like with Augmentations), but at the very least have them show up along with all the soldier's perks.

Also, an enhancement idea is to sometimes have them fail and the negative effect occurs (i.e. Cheetah Genes would make the soldier slower, Tranquil Mind would actually make the soldier more susceptible to psionic attacks, etc.).

Again, all this is just constructive, not criticism. LOVE THIS MOD!!!