XCOM 2
[WotC] Gene Mods
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Update: Jan 24, 2024 @ 7:54pm

Release ver: 1.024:

  • Fixed this mod changing the AbilitySourceName, which would cause problems with certain Psionic abilities not working as intended. Psionic Gene mods will keep the purple color.

Update: Jan 24, 2024 @ 1:32am

Release ver: 1.023:

  • Added Tedster's fix for units that are wounded and gene modded at the same time would allow them to be deployed in a covert action and be in a infiltration at the same time.

Update: Mar 9, 2021 @ 12:13pm

Release ver: 1.022:

  • Fixed status display issue.

Update: Dec 21, 2019 @ 2:54am

Release ver: 1.021:

  • Removed redscreen and log spam.
  • Fixed Secondary Heart glitching out if soldier dies to Overwatch.
  • Fixed Berzerker Genes granting infinite turn actions on Duke, Brawler, and potentially other classes.

Update: Oct 19, 2019 @ 10:51pm

Release ver: 1.020:

  • Fixed bug where you have to rebuild the Infirmary to get the slot to show up.
  • More augmentation support.
  • Fixed bug where applying a gene mod with stats would not remove the stats if the Gene Mod was removed.
  • Prevent Bersker Genes from triggering under effects of Battlelord / Interrupt / Scamper.
  • Added Pure passive Gene Mod creator.
  • Gene mods are now colored green to better identify.
  • Fixed missing pop-up alert for Gene mods that were destroyed and new Gene Mods available.

Update: Oct 11, 2019 @ 5:35pm

Release ver: 1.013:

  • Fix for Chaotic Mind appearing and not dealing damage.
  • Restricted all robotic units from getting Gene Mods.

Update: Oct 11, 2019 @ 12:58pm

Release ver: 1.012:

  • Fixed missing 'Biosynthesis' SWO option.

Update: Oct 10, 2019 @ 4:29pm

Release ver: 1.011:

  • Fixed a bug where all of the Gene mods would be considered as a misc Gene mod.

Update: Oct 10, 2019 @ 4:23pm

Release ver: 1.010:

  • NEW SECOND WAVE OPTION: Added Biosynthesis SWO that allows Gene Mods and Augments to coexist without affecting each other.
  • Moved Armor Condition to CanEverBeValid.
  • Moved Cheetah and Lizard stat bonuses to Gene Mod Template.
  • Gene Mods without localization will now specify ability localization.
  • Balancing changes to operation time for Cheetah and Adaptation.
  • Added arms category for modders. To use it, you need a gene mod with the GeneCategory set to: GMCat_arms.
  • Added misc category for modders.

Update: Oct 8, 2019 @ 10:00am

Release ver: 1.003:

  • Fixed a bug where none of the Gene Mod abilities worked properly.