Age of Empires II (2013)

Age of Empires II (2013)

Saladin Expanded FE AF ROR
17 Comments
mertcand587 Jun 22 @ 9:15am 
These Expanded FE AF ROR campaigns now crash my game, please help me!:sad_seagull::sad_seagull::sad_seagull:
肥鲨我操你妈 Jan 9, 2021 @ 10:14pm 
A great change!Do you plan to remake Montezuma,Joan of Arc and Battles of Conquerors?
src.power Dec 21, 2019 @ 11:39pm 
I really love your expanded campaigns. Do you plan to adopt them to Definitive Edition?
Doomed World Dec 7, 2019 @ 8:24pm 
Please keep making these i enjoy these much more than the DE remakes since there add more to the sceanrio instead of just reprinding with some new civs
Gloomtail Nov 22, 2019 @ 1:06pm 
I've noticed a bug with mission 5. It doesn't seem to agree with the Independent Architecture mod I'm using. It seems to act like it would for the old AOK version of the mission for some reason. (Yet I get the techs from Forgotten onwards just fine
aszu43 Oct 4, 2019 @ 12:16pm 
if I remember correctly in mission 5 the request from Tiberias was time-based ~30-40minute?
and there was a little bug - they will ask you for gold even if they are defeated:)
aszu43 Oct 3, 2019 @ 5:01pm 
i've just finished missions 1,2,3. no bugs founded:) couple thoughts..
M1: harder than original (great!). since Franks uses Castle Age units + u kinda steal Castle Age tech from them maybe they should start at Castle Age
Dont know what the side quest gave me (im guessing units+hero ) bc it was already completed at the start of the mission, maybe it could be harder:}
M2: didnt remember there was a Market problem in original game, but that was long time ago.
Market is the only eco bonus for Saracens, + that was the only mission from all Scenarios i actually send resources to allies
M3: i played standard boom + kill all, same difficulty as original. all good
I am glad you leave 75 pop cap and didnt add too much of loot/lumber/quarry objects
Gloomtail Oct 3, 2019 @ 4:03pm 
In mission five, when Tiberias requests an alliance, does sending the gold cause the voice lines that are connected to it to trigger?
Boneblasted Sep 27, 2019 @ 5:00am 
add 250 population cap my man
Three Inch Carrot Sep 19, 2019 @ 6:27pm 
i liked the additions and changes. Just one nit pick is the 75 pop cap :p
Tengu Sep 18, 2019 @ 2:48am 
@Turan Khan, please add Saladin hero from scenario 1 to 6.
Turan Khan  [author] Sep 15, 2019 @ 10:36pm 
Mission 6, I added King RIchard the Lionhearted. If he dies, he respawns after a while, similar to the Master of Templar in Mission 4 (however he gets no additional bonuses to attack or armor). If the Player kills the Master of the Templar in this mission, he dies for good, and plus Morale Boost of +5 attack and +5 armor for all Player 1 military units.

I hope you enjoy these changes :D
Turan Khan  [author] Sep 15, 2019 @ 10:36pm 
Mission 4: I looked around in the trigger work and I noticed that there was an unfinished trigger, that barely if ever fired and if it did, it didn't work correctly. Basically, Master of the Templar attacks, gets killed, but then it was implied that he gets resurrected/healed to join the fray and battle again.So I fixed the Vanilla corrupted triggers and made it work. Also, upon 2nd and all subsequent "reincarnations" he gets +50 attack and +50 armor. I haven't yet figured out a way to continuously add like 5 or 10 bonus attack, basically missing a counter variable... perhaps in the AI for that player? I'll investigate some more later, after I get Attila, Montezuma, and Joan of Arc out the door, first.
Turan Khan  [author] Sep 15, 2019 @ 10:35pm 
@Thanks Apomind

I just updated. Mission 1 was fixed with s1a voice line correctly applied. Even in the vanilla version for some reason it was corrupted at s1g which is wrong. Mission 1 could be lost if Saladin dies.
Apomind Sep 14, 2019 @ 7:59pm 
sólo falto ver a Ricardo en la 6° misión, pero ver a Saladino en la 1° compensa todo. Muchas gracias por el trabajo invertido en el rediseño. Saludos!
Turan Khan  [author] Sep 11, 2019 @ 12:05am 
@[DREAM] Alkhalim:

Oh snap! I'll take a look at that and fix it. Sometimes, in the new editor, with the Display Instructions trigger, it remembers the previous or subsequent sound file, which shifts them around, even for those new custom ones which do not have a sound file.

Just uploaded update to Barbarossa Expanded with FE AF ROR DLCs.

Now, only Attila is left from the old content. Next up Montezuma and then Joan of Arc.Cheers!

Thanks Alkhalim! :)
[Valhalla] Alkhalim Sep 10, 2019 @ 7:35am 
The "The Franks have betrayed us" Voiceline in the first mission triggered the "Saladin where are you going with that great army" one for me. Apart from that I wanted to say, that this is a lovely project :)