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Tried to execute a cube respawn , only to find out it doesn't even help! Didn't have problems bringing stuff to the exit (unlike many) but had issues figuring out virtually everything else. Rushed the turrets, then realized the solution needed a laser beam there anyway (lol), etc... it's not even that complex in retrospect, just weird moves I'm not used to (like the angled panel thingy ) and my own tiredness. Although other people's comments make me think my solution might not be intended, but everything seemed so logical in the end...
Nice use of tricks that usually feel player-hostile, but not here.
On my second attempt, it worked like I expected it to.
https://youtu.be/hlboQTqQcfM
Very painstaking work !
I've enjoyed. Thanks a lot ! ( love details like at the end with the study place. )
Who is Ben?
Just FYI, one of the boxes is a lot dirtier than the other, if that helps you figure it out in the end.
*I use the term 'secret' very loosely.
Very large ones.
I totally just ran at them. I also fell once or twice, and the save happens right before I kill them, so I did it each and every time, so it wasn't luck. I killed them by knocking them over a total of 9 times altogether, 3 times I had to do with with 3 turrets (so, 3x3).
If anyone's having trouble, use the Rubber Duck method. Computer programmers often sit a Rubber Duck by their computer to talk to out loud so that they can verify that the logic of their program actually makes sense. Having someone or something to talk out the reasoning is very helpful. Try talking aloud, even without someone or something.
Also, I like that the turrets were actually a threat and required intervention of the laser variety . It's never satisfying when I can just run at them and win.
Read my profile before reading the rest of my comment!
I found this chamber easier than Part 1 but it is still a challenge none-the-less. Good one! Performing a switcheroo with the two laser cubes and sacrificing one of them twice is required to solve the test.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
About the light, my env_projectedtexture was actually set correctly but it casted the shadow on the water so it was almost invisible...
The only thing now is the very bright light spot...I thought it was the light_spot but apparently is not...
How do you make the strong lights that project shadows? I am working on my map but i can't get that look with the env_projectedtexture!
Other thing: how do you make broken glass windows like the room with the decal "Ben died here"? I tried make em with a prop_dynamic grabbing a glss model but the illimunation of the glass is taotally wrong (in quite dark room it's much brighter than anythign else) with random reflections. Any advise? Thanks!