Sid Meier's Civilization VI

Sid Meier's Civilization VI

Aggressive AI Traits (Outdated)
18 Comments
STuRoK Feb 23, 2023 @ 11:54pm 
Dude211212  [author] Feb 21, 2023 @ 7:34pm 
@buttmoo yes, when this mod was current it played best with the 'Aggressive AI Agendas' mod. The traits add certain decision making weights and the agendas impact their overall strategy, 'how to get from turn 1 to victory'.

@STuRoK iirc 'aggressive military' trait specifically modifies their weights on unit production, but doesn't actually force warfare or conflict in diplomacy. That's why it pairs best with the aggressive agendas, but those impact the backend of the AI decision trees which I can't really speak to.

Let me know if you have more questions, I got a lot of play testing in when I was working on this. Best of luck with launching the up-to-date version. Post here if you have good results, I haven't played Civ VI in awhile but if this mod works well I might come back.
STuRoK Feb 21, 2023 @ 12:51am 
I can't find anywhere that says what 'Aggressive Military' does. Anyone know?

Also, I've recreated this mod to work for all leaders. But I have to figure out the Steam Uploader first
buttmoo Feb 16, 2023 @ 2:02pm 
I guess AI decision making has less to do with traits but agendas, such as Cyrus' Opportunist and Chandragupta's Maurya Empire.
axatoramus Mar 27, 2022 @ 5:04pm 
This needs an update lol
Dude211212  [author] Jun 15, 2021 @ 8:50am 
To start you should add in the Civs that were not in the game when this mod was made. Check the syntax to see if any updates to the game changed trait or civ names. @Obinice if you get this working you have my full permission to reupload it, the Agendas mod too since they work well together. I check steam only periodically now but if you need help PM me. Let me know when you finish so I can plop a URL into this mods description to your new one.
Obi Jun 9, 2021 @ 2:14am 
I would like to fix this mod but don't know where to start, I've got the XML file but don't know what the issue breaking it actually is? @Flactine do you know? Thank you :-)
Ziltoid819 Mar 29, 2021 @ 9:48am 
I wish this mod still worked
Sjru 🐲 Feb 14, 2021 @ 4:03pm 
Does this still work?
Das Capitolin Mar 10, 2020 @ 8:10am 
Aggressive AI Traits does not work with Rise & Fall. This mod does not appear to make any difference with AI in Gathering Storm, either (not using any other mods).
xxx78 Feb 12, 2020 @ 1:48pm 
Since Ai is so stupid in this game, maybe this will give them some guts. I hope it make it possible for Ai to exterminate other civs completely and not only take a city or 2.
Flactine Feb 7, 2020 @ 2:28am 
You can directly give these Traits to "LEADER_DEFAULT", then needn't give it to every Leader from BaseGame, DLCs, Rise and Fall and Gathering Storm.
Leile............. Jan 4, 2020 @ 9:04am 
Makes it play a lot like Total War Shogun 2 :emofdr: . Diplomacy is largely useless and you need to guard against everyone
Faysal Nov 15, 2019 @ 11:22am 
Interested
RomanHoliday Sep 12, 2019 @ 2:01pm 
Will this work in multiplayer?
Avalen Sep 6, 2019 @ 9:21am 
So i'm guessing this also gives all these traits to player controlled leaders?
George Smith Patton Aug 29, 2019 @ 10:43am 
is this compataible with other mods?
SmolMatt Aug 27, 2019 @ 11:55pm 
why tho