Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Aggressive AI Traits (Outdated)
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
17.768 KB
Aug 24, 2019 @ 10:29am
1 Change Note ( view )

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Aggressive AI Traits (Outdated)

Description
**I am no longer playing Civ 6 and don't have time to tend this mod, it was made for GS, RF, and several of the early civ packs. Some users report that it no longer works, so use at your own risk. Anyone that wants the code is free to use it to make a working up to date version.**

This mod adds the 'Expansionist', 'Aggressive Military', 'Arthashastra', 'Fall of Babylon', and 'To World's End' traits to all leaders in the game. Collectively, every AI leader will settle all available territory, do not suffer war werriness, use utilize military force, have bonuses in suprise wars and get territorial wars sooner and with bonuses. V 1.0
18 Comments
STuRoK Feb 23, 2023 @ 11:54pm 
Dude211212  [author] Feb 21, 2023 @ 7:34pm 
@buttmoo yes, when this mod was current it played best with the 'Aggressive AI Agendas' mod. The traits add certain decision making weights and the agendas impact their overall strategy, 'how to get from turn 1 to victory'.

@STuRoK iirc 'aggressive military' trait specifically modifies their weights on unit production, but doesn't actually force warfare or conflict in diplomacy. That's why it pairs best with the aggressive agendas, but those impact the backend of the AI decision trees which I can't really speak to.

Let me know if you have more questions, I got a lot of play testing in when I was working on this. Best of luck with launching the up-to-date version. Post here if you have good results, I haven't played Civ VI in awhile but if this mod works well I might come back.
STuRoK Feb 21, 2023 @ 12:51am 
I can't find anywhere that says what 'Aggressive Military' does. Anyone know?

Also, I've recreated this mod to work for all leaders. But I have to figure out the Steam Uploader first
buttmoo Feb 16, 2023 @ 2:02pm 
I guess AI decision making has less to do with traits but agendas, such as Cyrus' Opportunist and Chandragupta's Maurya Empire.
axatoramus Mar 27, 2022 @ 5:04pm 
This needs an update lol
Dude211212  [author] Jun 15, 2021 @ 8:50am 
To start you should add in the Civs that were not in the game when this mod was made. Check the syntax to see if any updates to the game changed trait or civ names. @Obinice if you get this working you have my full permission to reupload it, the Agendas mod too since they work well together. I check steam only periodically now but if you need help PM me. Let me know when you finish so I can plop a URL into this mods description to your new one.
Obi Jun 9, 2021 @ 2:14am 
I would like to fix this mod but don't know where to start, I've got the XML file but don't know what the issue breaking it actually is? @Flactine do you know? Thank you :-)
Ziltoid819 Mar 29, 2021 @ 9:48am 
I wish this mod still worked
Sjru 🐲 Feb 14, 2021 @ 4:03pm 
Does this still work?
Das Capitolin Mar 10, 2020 @ 8:10am 
Aggressive AI Traits does not work with Rise & Fall. This mod does not appear to make any difference with AI in Gathering Storm, either (not using any other mods).