RimWorld

RimWorld

Large Faction Bases
318 Comments
kev675243 Mar 20 @ 9:27pm 
@Glassy-AM I'm not sure any base generation mods uses rimwar settlement points except rimwar
Eric Cartman Jan 7 @ 1:59pm 
does it scale with rimwar settlement points or nah?
Godfire Dec 23, 2024 @ 7:05pm 
o7
Radixerus Oct 19, 2024 @ 6:12pm 
Every day, thousands of deprecated rimworld mods suffer from Miles not knowing about them. Thank you miles.
TheGrandGeneral Sep 29, 2024 @ 1:49pm 
Mlie you are a legend in the RimWorld modding community, thank you for all your hard work.
aamm07 Aug 11, 2024 @ 5:58am 
Mlie youre a hero.:spiffo:
Nairagorn Jun 22, 2024 @ 5:58pm 
Mlie you are amazing, thank you!
Mlie May 30, 2024 @ 1:41pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3257781909
Hope it helps anyone!
Carxofing May 27, 2024 @ 11:28am 
a lot of people are question you, but when will you got this mod in 1.5? :steamhappy:
Display May 17, 2024 @ 6:44pm 
This would work pretty well for rimwar
diehome May 17, 2024 @ 5:34am 
i hope 1.5, please
jimmyal May 14, 2024 @ 11:05am 
does anyone know if this works fine for 1.5?

please update when possible.
El Gordo Dan May 13, 2024 @ 1:33am 
1.5?????
普通花的二律背反 Apr 28, 2024 @ 10:10pm 
I love your mod so much,plz update it to 1.5
wi9390 Apr 21, 2024 @ 8:09am 
1.5
琪露诺逆天改命 Apr 14, 2024 @ 12:18am 
1.5啊...
lovett1701 Apr 13, 2024 @ 9:18pm 
Are you gonna update?
that bird guy Apr 11, 2024 @ 9:31pm 
1.5?
敬自由 Nov 14, 2023 @ 1:23pm 
首先基地升级的很棒,但是部落掠夺奖励全是复活机械液和治愈机械液可还行,奖励太OP了,部落派系基地就应该只奖励金银武器衣服之类的,机械液和仿生肢体真没必要吧:csgohelmet:
newcolonist  [author] Aug 28, 2023 @ 9:10am 
Sure, I should add customisation, but I have no time and no coding skills. Honestly I thought Tynan would eventually flesh up vanilla bases, and the reason he never did is certainly balance. It's really hard to balance this kind of loots according to individual playthroughs.

Hopefully I'll figure this out.
pklemming Aug 22, 2023 @ 6:45pm 
I have a similar complaint. The mod is great, until we get to the loot. it is way out of balance with the game, giving far too much stuff, for very little risk. I really should not be finding legendary armour and weapons. Cap on the possible individual item wealth may help, so you can still get a decent amount of gear, but vastly no overpowered items.
picard65 Mar 15, 2023 @ 3:26pm 
Is there a way to increase the ammount of enemies spawned? i remember there bein way more than how it is dong it now, in the past i remember there bein even multiple "groups" of enemies (as in if i angered some of them, they would be linked in 2/3 groups that wouldn't attack all togheter), the ammount of enemies present now seems quite...underwelming, even at losing is fun or threat scale 500%
pogoman Dec 13, 2022 @ 9:40am 
attacked tribal base and they had way way way too much good loot. they were trivial to wipe out and the loot was about 10x my current colony worth. This mod is not balanced at all
Demi Nov 25, 2022 @ 8:40am 
Thank you for updating the mod. Very much appreciate your efforts!
Cubile Oddity Nov 16, 2022 @ 1:37pm 
is it compatible with The VOID ?
Watchmaker Oct 26, 2022 @ 9:58am 
update please!!!
VelxraTV Oct 23, 2022 @ 2:25pm 
please update to 1.4
PlutoMayhem Oct 20, 2022 @ 11:15am 
Is there any plans to update this mod to 1.4?
gnxs1s Jul 1, 2022 @ 1:49am 
anyone knows a mod that can zoom in any faction base or world tiles?
Red-Eyed_Gelynome Jun 13, 2022 @ 5:13am 
Does this also factor if its a medieval empire or a stellar empire?
Pyrodes Jun 2, 2022 @ 5:21pm 
can we get a version of this but without the insane amount of turrets
Ulas May 8, 2022 @ 6:27pm 
Is this compatible with the newest Vanilla Factions Expanded pirate bases?
Eidos Apr 24, 2022 @ 1:55pm 
Mod creates bases with no entrances, multiple surrounding walls and a lot of turrets and mortars inside. The challenge is to destroy turrets which is tedious and not fun. It would have been much better to just increase the garrison numbers.
EvLSteveDave Apr 23, 2022 @ 12:40am 
Yo, not to sound like a little bitch or anything, but is there any practical way for me to tune down the difficulty of this a little bit? I'm not even a year in and sent one guy to scout a bandit settlement next door. It's like 25-30 dudes with semi decent combat skills, 3-4 mortars, 10-20 mini turrets. As soon as I enter the map the mortars begin locking in and firing a full volley.

Maybe I'm just a scrub, but I'm not really seeing how I could even begin here, let alone keep up with whatever progression curve this is on.
Morcalvin Apr 3, 2022 @ 4:46pm 
Does this work with Rimcities?
SUMatt Mar 31, 2022 @ 10:47am 
anyone tried this with the multiplayer mod? let me know
[☆] AresOfThrace Mar 11, 2022 @ 8:24am 
Hey, anybody else using this mod experiencing an issue with no hackable terminal being generated in the "Worshipful Village"-Quest map?
Dr. Weltraumspielmaschine Feb 10, 2022 @ 8:53am 
Highly appreciate that, thank you for your effort!
newcolonist  [author] Feb 10, 2022 @ 12:25am 
They are made of stony material, there was no limit to market value, i've just fixed that. It still could made from cheap moded stony material, if any.
Dr. Weltraumspielmaschine Feb 4, 2022 @ 7:04am 
Started a new playthrough recently and encountered something I have not before, but that might be a conflict with something else. Either way, I'll still deposit it here: When entering enemy bases that are made of this nice mod here, some/most of them will have cubic structures on the corners of the mostly quadratic bases with stuff in it; some prisoners, corpses, loot et cetera. So far so good, but the curious thing is these cubes are usually made of. In my case these have been made from gold upwards to some stuff from other mods such as stuff from SNS: POC (cosmic matter, eternium, stable matter) with the latter being worth 5k a piece and you can deconstruct that stuff to the thousands from one singular base. Apart from the obvious wealth thing, this should also be under a very high ceiling of research and with these spawning in the bases, that makes (some of) it kind of pointless. Is that something that can be controlled?
#CornRust.com Jan 29, 2022 @ 3:01pm 
Mod Auth. Have you had any time to think about adding a wealth slider?
Miguel V-DF Jan 25, 2022 @ 2:28am 
this is a small "error" but if on your next update you could change the about file too removing the targetversion, for a cleaner log.
I think the Manifest file still uses target version,

Mod Large Faction Bases: targetVersion field is obsolete, use supportedVersions instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
newcolonist  [author] Jan 14, 2022 @ 11:33pm 
@Vortex, 4M mehni's mod used to do that, I don't know if it's been updated, the timer option has certainly been updated in another mod.

@z. ucrose, which camps? In my ideo run logging/mining... camps work fine.

@ryu, there used to be a mod for compatibility with VFE
sucrose Dec 8, 2021 @ 12:18am 
BUG: This mod overides buildings from the ideologies' "camps" that factions set up for us to raid. Instead of the items being there, there is nothing.
Ryū Nov 23, 2021 @ 1:40am 
Hi, I was just wondering if there is possibility to make VFE Mechanoids ships to spawn as Large Faction Bases again? Would greatly appreciate any advice how to do it.
VelxraTV Nov 21, 2021 @ 12:05pm 
I second that idea Kenobi.
Keno Nov 15, 2021 @ 5:25pm 
Any plans to add compatibility for vanilla expanded ancients?
KhanTheMad Oct 14, 2021 @ 5:32pm 
for some reason i can construct an anti grain IED for free?
newcolonist  [author] Oct 13, 2021 @ 8:12am 
I'll have a look at. xml patches, the way I play with it is being selective in what I loot but I guess once you're steam rolling pirate bases it's OP+++.
#CornRust.com Oct 12, 2021 @ 4:06pm 
I agree with @da evil wizard. I gone as far as removing it from my mod list because of how powerful it was. This mod could use a wealth slider like the mod Real Ruins has.