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(It should be available in the next few mins)
I don't think they had a visualized winch.
You had an option in the context menu to use it at the site.
Socrates has their own ideas and development direction and we have ours. If you prefer their version by all means play it. This version will continue to be developed in a direction our team thinks best fits our vision for what the mission should be. Our team is fairly diverse in ability, specialism, and available time, as such it can be the case that a developer does not have time to finalise every feature of a project they begin before an update rolls out. Therefore, they strive to create a stable, though not fully complete, system that can be released and after this they can continue their work for the next version to be released.
Sidenote, while you are entitled to your views and opinions, being polite is far more conducive to having your feedback listened to and taken on board, insulting peoples work is decidedly not polite.
There's also a link in the description which takes you to each modset collection when you want to fight against different factions. Anything you use outside of them you run at your own risk as it probably isn't tested. AI mods in particular are a bad idea as there is already an AI mod scripted into the mission itself.
Another problem is people run 30+ modsets which increases the initialization / load time of the mission and people just don't wait long enough.
Game is cool and well done, but thous reinforcments are little bit too quick and far to many for one retake mission from AI. Cant hold and defent simple resource. That should be fixed.
Just below the list of mission page links we have a link to the collections used on the community servers, this lists most of the compatible mods. There's a couple of others such as civilian car packs that are not included there, but all major mods have a collection for them.
Due to the mission having it's own integrated AI mod the use of other AI mods is not recommended and can cause unpredictable results.
Please make sure you have all the required mods from the modset you are trying to use and no partial mods from other modsets, such as RHS + 3CB weapons etc, as this may interfere with the mod detection that tells the mission what templates to use.
We are already working on a hotfix and it will be published shortly.
On that page which I had opened several times before, there only is Antistasi-CamLaoNam-2-4-1-VN-03.cam_lao_nam.pbo
https://github.com/official-antistasi-community/A3-Antistasi/releases/latest
(The second set of links) I assure you that it is there.
there were versions in the past that could be edited (parameters.hpp)
The releases section has all the PBOs, use the link the this file's description to get to the latest ones.
The host (on a LAN server) or logged in admin (on a dedicated server) can access this using their normal zeus binding.
The default zeus binding conflicts with a menu added by the mission, it is recommended to rebind zeus to another key.
Nevertheless, as it's kinda hard to get feedback from singleplayers compared to getting feedback from multiplayers, the development of the SP adjustments also is slower.
So, when you are a SP, please join our Discord, give us your opinion and point of view so we have more data to work with.
Thank you in advance.