Age of Empires II (2013)

Age of Empires II (2013)

Super Villagers
27 Comments
Woof It!  [author] Jan 24, 2020 @ 9:13am 
Ah. Np.
Danijak Jan 24, 2020 @ 9:12am 
Oh nevermind i changed mode so that's why it changed back to normal thank you :)
Danijak Jan 24, 2020 @ 9:12am 
I am pretty sure i did.
Woof It!  [author] Jan 24, 2020 @ 9:11am 
To enable it? It should be similar to HD version. At the top when setting up a game, 'Data Mod'.
Danijak Jan 24, 2020 @ 9:06am 
@Woof It I don't see the option for doing it, is there a specific place i do it or something i'm missing?
Danijak Jan 24, 2020 @ 8:56am 
Thank you
Woof It!  [author] Jan 24, 2020 @ 8:35am 
Danijak Jan 24, 2020 @ 5:59am 
@Woof It! ?
Danijak Jan 7, 2020 @ 9:22am 
Will you be making one for Definitive?
Woof It!  [author] Aug 27, 2019 @ 12:33pm 
Hey. Sorry for the late reply, was busy with other stuff :3

I've made a version for a fix. You have to research Loom to unlock it, though, but it seems to stop the AI from getting it when they start in a higher age now.

https://steamcommunity.com/sharedfiles/filedetails/?id=1847088879
SkullKidDanzen Aug 22, 2019 @ 9:47pm 
I love fooling around in the campaigns with mods like this, the only problem is that in scenarios where all players start beyond the dark age (most of them) both players and AI start with this tech already researched, I think it's because it's a dark age town center tech and as the only other dark age tech is loom, the game considers it should be already researched in campaign scenarios and turns the game into op villager hell
Is there any way to fix this? like maybe moving the tech to another building like the windmill
MrSarcasm24 Jul 1, 2019 @ 9:34am 
@Woof it! I figured it out. I had my AoE setup for the patched version. Me dumb dumb
Woof It!  [author] Jul 1, 2019 @ 3:19am 
@MrSarcasm24 It should work on single-player. Is it enabled in AoE's Workshop options?
MrSarcasm24 Jun 30, 2019 @ 6:01pm 
Does this not work on SIngleplayer? Im looking at the Data set and its not appearing
Merlin Jun 26, 2019 @ 5:52am 
@Woof it! Thanks.
Fake Jun 25, 2019 @ 11:21am 
yes i did it but its fixed now
Woof It!  [author] Jun 25, 2019 @ 10:45am 
@heresy How'd you mean? It should work for all game modes. You just need to ensure that the dataset option has been selected to "Super Villagers". Follow the images shown in this mod's display.
Fake Jun 25, 2019 @ 10:23am 
where is the standard match version cuz it dont work for it
Woof It!  [author] Jun 25, 2019 @ 10:12am 
@Merlin Whoops. This is the non-DLC one. Either my clipboard is bugging out or my brain is. Latter might be more likely.

https://steamcommunity.com/sharedfiles/filedetails/?id=1780601926
Woof It!  [author] Jun 25, 2019 @ 5:37am 
@KuroAbyss Yup. And thanks :)
DankSpaces Jun 25, 2019 @ 5:32am 
So 1050 stone, 2400gold, 300 wood, and 2500 food per farm. The tech itself costs 200.
The funny thing about this mod, is that it helps people play with a lower population count due to the increased efficiency, so its not just helping with difficulty, it actually makes PCs with less powerful graphics cards run better, shorten game time...etc.
It's a nice concept and 'toaster' users like me appreciate this a lot.
Woof It!  [author] Jun 25, 2019 @ 5:23am 
Sure. I completely forgot to add that. Updating it now. For the resources, trees, stone, gold, bushes, animals etc... all have 3x more resources than vanilla. Apart from farms. Farms have 2,500 food.
Woof It!  [author] Jun 25, 2019 @ 5:21am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1776137183 Here's the non-DLC version.

I'm pretty sure I know how to add a superman suit, but modding in AoE2 HD has an extremely unfriendly modding environment and I cba to find the proper SLP files. Maybe one day, but for now I'm gonna try to learn how to mod other games.
DankSpaces Jun 25, 2019 @ 5:18am 
can u edit the piercing armor? also, how exactly are the resources boosted? can u give some more details please? thank you
Merlin Jun 23, 2019 @ 9:44pm 
can you make it for Reg Non-DLC. The actual superman suit would be cool
Woof It!  [author] Jun 22, 2019 @ 5:24pm 
Thanks. Just a simple one :)
CIDBOND Jun 22, 2019 @ 2:44pm 
GREAT MOD!!!!!!!