Space Engineers

Space Engineers

Smart Turrets 2 [Obsolete]
260 Comments
CrazyCracker Aug 22 @ 2:50pm 
Is this still usable?
Ezraeil Aug 11, 2024 @ 10:59am 
I really hope someone picks this up. I hate when my turrets blow through everything I'm trying to salvage to get at a dinky little interior turret.
Kodaxmax Feb 9, 2024 @ 11:47pm 
why is this mod marked obsolete? is there a spiritual successor? The vanilla turret ai is still bugged and practically useless if it did work.
DaysofKnight May 9, 2023 @ 4:32pm 
Has this mod not seen any attention in THREE YEARS? That was the last time you or your contributor replied to the comments here.

Can we get this updated to work properly? The turrets are kinda stupid
DaysofKnight May 8, 2023 @ 6:30am 
Is this is obsolete, where's the mod that made it obsolete so I can subscribe to it? That way I can tell my turrets which priorities are more important than others
Zombie Aug 12, 2022 @ 1:42pm 
I do not think this script will work for me since the server I play on uses Weapon Core Mod

I hate AI turrets in a way. I mean once the ship is disabled the turrets should stop firing, but noo they keep firing wasting ammo destroying so much of the ship that it hardly even worth going out to salvage it. 95% of what you end up with is steel plates Metal grids and scrap metal
maxwindude Mar 10, 2022 @ 11:32am 
This is still better than the new AI update.
Unruly Nov 25, 2021 @ 8:55am 
@maxwindude: well, the thing is it *does* appear, at times, on other grids in the same session. Moving ST2 to the bottom didn't change anything for me. As well, ST2 beta does the same thing, at the top or the bottom of the mod list.
ariesfighter15 Nov 10, 2021 @ 5:29pm 
Is there a way to have this and weaponcore in my world at the same time? It seem that one will work while the other doesn't.
maxwindude Oct 29, 2021 @ 5:49pm 
The UI problem Is most likely a load order problem. Try putting Smart turrets 2 at the bottom of your load order under your weapon mods.
Unruly Oct 13, 2021 @ 9:43am 
I'm using the beta version, and it also doesn't show up in the UI all the time. restarting/reordering doesn't seem to help. And then suddenly, there's the UI options again for no apparent reason.

The funny thing is, the turrets I have already set to be Smart continue to work, I just can't adjust them or set new turrets to be Smart.
Jimbodiah Sep 22, 2021 @ 5:39pm 
Doesn't show up on any of the weapons mod we use for some reason (MWI, PDC, GH).
Stavinair Caeruleum Sep 20, 2021 @ 10:00am 
Some turrets don't even have the settings for what the mods do, and I am unable to ammo cycle anything in the hotbar or the weapon settings menu. The "obsolete," version doesn't have these issues, although for some reason I think it tanks simspeed.
chemicalvamp Aug 25, 2021 @ 6:01pm 
This doesn't appear in the search for turret priority, or target priority.
Chojun Aug 16, 2021 @ 6:45pm 
For those coming around here - this mod only supports Missile turrets and interior turrets. Not Gatling turrets.

Please fix this mod!
[TGG] DoctorHeisenberg Aug 8, 2021 @ 11:20am 
wait so my base will be blown to bits by meteors and attacked by endless spiders?
Andrew Jul 17, 2021 @ 9:31am 
This mod has been crashing for me recently. The Smart Turret UI is not showing up in the turrets and whenever there is a storm, it seems to crash. Devs, msg me if you want logs.
CeeJay232 Jul 8, 2021 @ 6:46pm 
will this make NPCs target more intelligently?
GigabyteGamer Jul 6, 2021 @ 3:28am 
the fact that this doesnt shoot spiders or wolves is such a shame. cant even use it for a lot of my stuff
Aggressor May 15, 2021 @ 4:38pm 
Smart turrets dont shoot at spiders for example. So they are not so smart than.
ignis Apr 19, 2021 @ 3:17am 
The "smart targeting" is visible only the rocket turrets.
ignis Apr 18, 2021 @ 7:00am 
Many times the "smart targeting" option is not visible. (reload save, reload game, readd mod not helped)
Stefan Apr 14, 2021 @ 6:39am 
used to work for me, then randomly stopped working for me, no option to have 'smart' enabled anymore
Montogro Mar 3, 2021 @ 10:50am 
Doesn't work anymore, smart targeting doesn't show.
Zé Brasa Mar 2, 2021 @ 5:47am 
I can't add this script to a programmable block, It doesn't show up
Unruly Feb 28, 2021 @ 4:33pm 
Thanks for the mod. Would it be hard to please break out 'thruster' from functional block? I realise it's included in functional block, but ticking that results in too much other useful stuff getting wrecked.
CiberX15 Feb 3, 2021 @ 8:36am 
Not seeing the crashes but I am seeing what dnjuandmrk was, where the options aren't appearing at all. They appear for the interior/small turret but not the larger gatling turret. Haven't tried the missile turrets.

Interestingly, my friend who was playing on the same server _could_ see the options on the large turret. Unclear why it's not appearing on random turrets and not for all payers.

FWIW I was the host.
Nizzine Jan 29, 2021 @ 6:42am 
Crashes the game when trying to load preset.
Tempiik Jan 26, 2021 @ 5:55am 
Hello. We have problem with this mod in our multiplayer. Turrets are set correctly according to picture in descriptoin of this mode, but none of our turrets are shooting. In best scenariom turrets destroyed 1 interior turret on ship, but after that all turrets stopped shooting. Any ideas?
Hate vanilla turrets wasting so much ammo and destroying our base.. Thank you for replies.
zibafu Jan 24, 2021 @ 3:05pm 
whats included in functional blocks ? Does it include thrusters ?
orsa1305 Jan 10, 2021 @ 10:21am 
it looks to me that the targetting range is bugged, i have it at 600M (even changed it to 0 and then back to 600) but it only shoots when te rarget is less then 200M away.
kullen Jan 9, 2021 @ 8:54am 
This mod blocks the ability to use "controll" on modded turrets, and for some reason interior turrets but not normal gattling or missile turrets
dnjuandmrk Jan 8, 2021 @ 5:50am 
It no longer adds the additional options to the terminal of turrets for some reason. If you have a blueprint of a grid with turrets that have it active, it seems to work, but there is no way to adjust it or turn it off. If you build a turret you can't use it at all. I have tested this in multiple survival and creative worlds. Please fix! I use this mod religiously to prevent my turrets from destroying my stuff!
BrasilianHitman Dec 9, 2020 @ 1:35pm 
Please update! it used work great. Now DLC has caused it to be buggy.
Crabique Nov 23, 2020 @ 3:48am 
Mod is still unstable? Dont wanna crash my server :)
Rojueru Nov 19, 2020 @ 3:45am 
Please Fix default turrets suck i get shot the do nothing i see destroyed ship they fire nonstop ...
Rojueru Nov 19, 2020 @ 3:43am 
Crashes Game every 5 mins

2020-11-18 22:58:10.889 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Zkillerproxy.SmartTurretMod.SmartTurretTargetingUtilities.validateTargets(WorkData tempData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
Mike ={JcC}= Nov 15, 2020 @ 7:10am 
2020-11-15 16:05:28.088 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Zkillerproxy.SmartTurretMod.SmartTurretTargetingUtilities.validateTargets(WorkData tempData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
Elder Oct 13, 2020 @ 2:53am 
It crashes my game upon loading the world....can't use it
daniel_the_Heavy Oct 9, 2020 @ 7:51pm 
Why Can't You Target Engines?
Dakroth Oct 7, 2020 @ 10:37am 
Is there any known information on this mod not cooperating with packs like Modular Encounters?
VoidFish Sep 6, 2020 @ 4:10pm 
null exception still. crashes regularly.
uninstalled.
ttr Sep 6, 2020 @ 10:47am 
@Pochemuchka - thx :)
KuroShiro Sep 3, 2020 @ 10:07pm 
can it shoot blocks with no computer components? I'm looking for things that can help against people dropping a huge amount of block frames on static bases and since turrets cant target them, its a free kill
Red007Master Sep 2, 2020 @ 4:59pm 
fire through hostiles function don't work on clean game
Red007Master Sep 2, 2020 @ 4:32pm 
lol now any turets don't work when smart mode turned on
Red007Master Sep 2, 2020 @ 4:56am 
upd only when turned on on prebuild turret
Red007Master Aug 31, 2020 @ 7:08pm 
when turned on on wship's railgun game crush
Swanny Jul 26, 2020 @ 4:27pm 
Starting to have targeting problems too. Having issue targeting spiders and such. If I remove it (make a vanilla turret) no problem. Enable ST and it wont shoot the spiders. This is on the small point defense turrets. The large gatling turrets do fine :/