RimWorld

RimWorld

[1.0] RimSlave V5.1: Daenerys' Army - A Game of Thrones Mod
128 Comments
DreamFree Feb 10 @ 3:15pm 
Maybe he moved on IDK. Modding is a big time investment
PapaEnclave Feb 9 @ 10:59am 
same it been 5 YEARS like bro what else do you NEED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DreamFree Feb 8 @ 11:32am 
I be waiting 5 years almost :D

I don't think it's coming anymore :(((
XaocuT's Show Feb 8 @ 4:00am 
When 1.5?
DreamFree Jan 23, 2024 @ 9:40pm 
hehehe
Rooty Tooty Jan 18, 2023 @ 10:46pm 
Well I still would enjoy this mod, would like to see it updated. It's been too long :daisuki:
DreamFree Jul 20, 2022 @ 4:22am 
hes keeping the best mod to be updated last :steamsad::lunar2019laughingpig:
Jumaeu Jul 8, 2022 @ 9:01am 
Will it get updated to 1.3 ?
DreamFree Dec 1, 2021 @ 4:54am 
most cultured mod
WalkingProblem  [author] Oct 9, 2021 @ 7:19am 
@Hans - Yes. But still in the queue...
Hans Sep 8, 2021 @ 1:10am 
sadly so no update to 1.3?
WalkingProblem  [author] Jul 29, 2021 @ 3:02pm 
So with the launch of the smurf mod, I gonna divert my resources and time on other stuffs and my professional work until funding raising targets are met.

I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )

Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.

My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
WalkingProblem  [author] Jul 22, 2021 @ 12:35pm 
I will be going into a hiatus from modding... however, I'm also doing a "fundraising" to get me back to work on the mods: https://www.patreon.com/posts/taking-break-mod-53951916

You can also vote on which mod I should prioritize (vote only available for patrons): https://www.patreon.com/posts/which-mod-do-you-53952520

Currently 45 / 100 USD is raised.

Do consider if you want rimslaves to be back earlier.
Kaisergeese Jul 20, 2021 @ 6:22pm 
That's totally fine, I look forward to this getting updated!
WalkingProblem  [author] Jul 3, 2021 @ 8:02pm 
@Johnny Appleseed - Yes. Patron suggestions in patreon will be taken more seriously.

@Kaisergeese - Given the current speed, the patron numbers, the monthly overhead to raise my family.... half a year? lol~

I dunno~ This kindda thing is really hard to tell.

Not to mention, the mod need to be updated in a way that make sense due to how rimworld had developed since it became 1.2 + royalty + the other mods that exists at the moment.
Johnny Appleseed Jul 2, 2021 @ 9:57pm 
It is good to see you are still active and plan to work. A little information goes a long way. I may would be intyertested in becoming a patreon if I could suggest a few things for the mod relating to a game of threones universe.
Kaisergeese Jun 30, 2021 @ 10:13pm 
Great to hear that this is getting updated! Any estimate on when it will be ready? Thank you for your work
WalkingProblem  [author] Jun 27, 2021 @ 4:11am 
It will be updated. And will likely to have multiple game mechanics revamped...

If you want to see it happen earlier - do consider becoming my patron on patreon.

The current WIP in the queue is the smurf mod (Smurferim).

---

I personally do not give permission and I do not like people "touching" my mods - because I'm pretty defensive about my own work. I do not grant copyrights of my mod/artwork to anyone.

Personally, I also think it sets bad precedence and cause support for modders to be much lessened since if there is always another person willing to just update the mod for free (with no responsibility to the players on the continued development of the mod)

If the mods are to continue to be updated, improved, expanded and developed further - I sincerely feel people should support the modders via their patreon (if they have it)
Johnny Appleseed Mar 22, 2021 @ 10:01am 
could you give permission to someone to update this if you are done modding this game? or could someone just do it and if he comes back he can do it himself?
Zorn Mar 18, 2021 @ 9:14pm 
update pls
AntiPaladino Feb 26, 2021 @ 7:29am 
update pls
Johnny Appleseed Feb 19, 2021 @ 11:10am 
could this please be updated i love this mod soo sooo much and honestly stopped p[laying the game because com[patibility issues. Also would be very thankful to any modder out there who creates a game of thrones rimworld with factions and all
DreamFree Feb 18, 2021 @ 5:51am 
xoxoxoxoxoxo
BloodW0lf Nov 28, 2020 @ 12:43am 
Thank you for this mod, hope one day to see it updated!
Nayroun Nov 15, 2020 @ 12:32am 
Really miss playing this mod, an update would be legendary. Ppl get too spoiled with modders and beg/nag and i'd like to apologize on behalf on them. Hope you can find the time eventually :)
Kaisergeese Nov 10, 2020 @ 11:21am 
great mod, please update!
Feralcus Oct 13, 2020 @ 3:21am 
Sooo.....does this not work at all in 1.2?
DreamFree Sep 21, 2020 @ 8:20am 
<3
endoflame9000 Sep 3, 2020 @ 10:35am 
1.2 please
PMC_Zero Sep 1, 2020 @ 4:25pm 
1.2 pls
DreamFree Jun 28, 2020 @ 7:36am 
<3
GREENtwen Jun 8, 2020 @ 2:45pm 
please,update mod for 1.1
Wagwansugar May 20, 2020 @ 3:16pm 
nice mod bro, appreciate it
WalkingProblem  [author] Apr 23, 2020 @ 5:27am 
@flonz - haha. In the latest framework, that is fixed (in a way)

But this mod is not updated to 1.1 yet though. Also thinking of some update to this mod as well
flonz Apr 21, 2020 @ 3:04pm 
maidens ignore food policy when feeding patients, keeps feeding them corpses and rotten food when there are berries and milk available
theevilblackcat Apr 20, 2020 @ 3:11pm 
@WalkingProblem When I made the previous comment, I was playing v1.0 but i updated to 1.1 later on.
WalkingProblem  [author] Apr 20, 2020 @ 10:52am 
@theevilblackcat - ermz..... you play 1.1? =\

@hydromancerx - yeap. will have to wait though.

@Elodrai - it will get updated.... eventually
Hydromancerx Feb 24, 2020 @ 8:53pm 
Looking forward to this getting updated to v1.1!
theevilblackcat Feb 11, 2020 @ 4:17pm 
Traders are coming alone (no slaves or guards) and you can't trade with them. Also the bases do not trade. When the caravan arrives, trade button is available but base has no money and no items to offer. Then I exit the trade screen by clicking on cancel, after which trade button disappears. I started with a random work slave which was awesome but i can't buy more!
Mr. Rainger Feb 8, 2020 @ 3:32am 
the caravams are wayyyyyyyyyyy too big. 20 Dothraki upon 20 of everything else makes my computer cry.
Mand0Lord Nov 24, 2019 @ 10:26pm 
Worker slaves aren't spawning for whatwver reason. This mod really helps with framerate so reallg want this to work xD
Mekkie Nov 2, 2019 @ 10:09am 
Any idea how to fix this apparent dothraki weapon pricing error popup I keep getting?


Config error in Dothraki2_Mounted: Cheapest weapon with one of my weaponTags costs 123.8 but weaponMoney min is 120, so could end up weaponless.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

It repeats for each of the Dothraki types. The mod is still playable but I'm constantly getting interrupted by this in game and having to close it away.
HelsBane Oct 20, 2019 @ 4:49pm 
The dead horse thing has been there since the mod has been released, no fix for it. I would even be happy with the ability to remove the dothraki from spawning. At least I could enjoy the rest of the mod with out them.
Johnny Appleseed Sep 27, 2019 @ 7:20am 
when the dothraki die for me it leaves a dead horse corps that acts alive but it dead and so i have dead horses just floating around my map and counting as wildlife
"The" SeanMacLeod Aug 22, 2019 @ 2:50pm 
OOooooOOOOOooOOOooo, ghost horse!
HellkiteLady Aug 22, 2019 @ 1:32pm 
so there is an odd bug where if a discrased dokai spawns a new horse "when Wild" and keeps spawning them thing is the horses don't seem to have health and don't die and if they do there corpses start floating around.
Ozuf Aug 1, 2019 @ 2:33pm 
Source of crashes at start of game. Has both dependencies. Some unknown mod conflict.
Nimn Jul 24, 2019 @ 9:05am 
Having the same issues as many suddenly. I know this worked before, not sure why not now. I always get 2-3 slave ships and way too many traders coming with no stock. Keep up the good work and i hope whatever is causing this bug is found and easily fixed.
reddogloc Jul 21, 2019 @ 4:28pm 
When work slaves mine or harvest crops do they produce the same as colonists? Seems when they mine most the time no chunks are left behind...
WintersRain Jun 25, 2019 @ 2:09am 
I just had the same event Sh33p had my game is spamming raids about 10 times every time I unpause it with no end in sight. I'm uninstalling this mod until this gets fixed.