Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think it's coming anymore :(((
I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )
Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.
My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
You can also vote on which mod I should prioritize (vote only available for patrons): https://www.patreon.com/posts/which-mod-do-you-53952520
Currently 45 / 100 USD is raised.
Do consider if you want rimslaves to be back earlier.
@Kaisergeese - Given the current speed, the patron numbers, the monthly overhead to raise my family.... half a year? lol~
I dunno~ This kindda thing is really hard to tell.
Not to mention, the mod need to be updated in a way that make sense due to how rimworld had developed since it became 1.2 + royalty + the other mods that exists at the moment.
If you want to see it happen earlier - do consider becoming my patron on patreon.
The current WIP in the queue is the smurf mod (Smurferim).
---
I personally do not give permission and I do not like people "touching" my mods - because I'm pretty defensive about my own work. I do not grant copyrights of my mod/artwork to anyone.
Personally, I also think it sets bad precedence and cause support for modders to be much lessened since if there is always another person willing to just update the mod for free (with no responsibility to the players on the continued development of the mod)
If the mods are to continue to be updated, improved, expanded and developed further - I sincerely feel people should support the modders via their patreon (if they have it)
But this mod is not updated to 1.1 yet though. Also thinking of some update to this mod as well
@hydromancerx - yeap. will have to wait though.
@Elodrai - it will get updated.... eventually
Config error in Dothraki2_Mounted: Cheapest weapon with one of my weaponTags costs 123.8 but weaponMoney min is 120, so could end up weaponless.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
It repeats for each of the Dothraki types. The mod is still playable but I'm constantly getting interrupted by this in game and having to close it away.