RimWorld

RimWorld

[1.0] RimSlave V5.1: Daenerys' Army - A Game of Thrones Mod
130 kommentarer
DreamFree 9. sep. kl. 4:20 
@pineapple Have fun, take it easy, don't burn yourself out with too many mods, you're more important than a mod xoxo
pineapple 3. sep. kl. 4:10 
@DreamFree, @PapaEnclave, and others I’m starting to remake the entire mod from scratch, relying only on the textures as much as possible to limit copyright issues. That way, if the author wants their work taken down, it will only affect the textures and not the whole mod. I don’t know who needs or wants this, but I’ll try all while making my other mods too.
DreamFree 10. feb. kl. 15:15 
Maybe he moved on IDK. Modding is a big time investment
PapaEnclave 9. feb. kl. 10:59 
same it been 5 YEARS like bro what else do you NEED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DreamFree 8. feb. kl. 11:32 
I be waiting 5 years almost :D

I don't think it's coming anymore :(((
XaocuT's Show 8. feb. kl. 4:00 
When 1.5?
DreamFree 23. jan. 2024 kl. 21:40 
hehehe
Rooty Tooty 18. jan. 2023 kl. 22:46 
Well I still would enjoy this mod, would like to see it updated. It's been too long :daisuki:
DreamFree 20. juli 2022 kl. 4:22 
hes keeping the best mod to be updated last :steamsad::lunar2019laughingpig:
Jumaeu 8. juli 2022 kl. 9:01 
Will it get updated to 1.3 ?
DreamFree 1. dec. 2021 kl. 4:54 
most cultured mod
WalkingProblem  [ophavsmand] 9. okt. 2021 kl. 7:19 
@Hans - Yes. But still in the queue...
Hans 8. sep. 2021 kl. 1:10 
sadly so no update to 1.3?
WalkingProblem  [ophavsmand] 29. juli 2021 kl. 15:02 
So with the launch of the smurf mod, I gonna divert my resources and time on other stuffs and my professional work until funding raising targets are met.

I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )

Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.

My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
WalkingProblem  [ophavsmand] 22. juli 2021 kl. 12:35 
I will be going into a hiatus from modding... however, I'm also doing a "fundraising" to get me back to work on the mods: https://www.patreon.com/posts/taking-break-mod-53951916

You can also vote on which mod I should prioritize (vote only available for patrons): https://www.patreon.com/posts/which-mod-do-you-53952520

Currently 45 / 100 USD is raised.

Do consider if you want rimslaves to be back earlier.
Kaisergeese 20. juli 2021 kl. 18:22 
That's totally fine, I look forward to this getting updated!
WalkingProblem  [ophavsmand] 3. juli 2021 kl. 20:02 
@Johnny Appleseed - Yes. Patron suggestions in patreon will be taken more seriously.

@Kaisergeese - Given the current speed, the patron numbers, the monthly overhead to raise my family.... half a year? lol~

I dunno~ This kindda thing is really hard to tell.

Not to mention, the mod need to be updated in a way that make sense due to how rimworld had developed since it became 1.2 + royalty + the other mods that exists at the moment.
Johnny Appleseed 2. juli 2021 kl. 21:57 
It is good to see you are still active and plan to work. A little information goes a long way. I may would be intyertested in becoming a patreon if I could suggest a few things for the mod relating to a game of threones universe.
Kaisergeese 30. juni 2021 kl. 22:13 
Great to hear that this is getting updated! Any estimate on when it will be ready? Thank you for your work
WalkingProblem  [ophavsmand] 27. juni 2021 kl. 4:11 
It will be updated. And will likely to have multiple game mechanics revamped...

If you want to see it happen earlier - do consider becoming my patron on patreon.

The current WIP in the queue is the smurf mod (Smurferim).

---

I personally do not give permission and I do not like people "touching" my mods - because I'm pretty defensive about my own work. I do not grant copyrights of my mod/artwork to anyone.

Personally, I also think it sets bad precedence and cause support for modders to be much lessened since if there is always another person willing to just update the mod for free (with no responsibility to the players on the continued development of the mod)

If the mods are to continue to be updated, improved, expanded and developed further - I sincerely feel people should support the modders via their patreon (if they have it)
Johnny Appleseed 22. mar. 2021 kl. 10:01 
could you give permission to someone to update this if you are done modding this game? or could someone just do it and if he comes back he can do it himself?
Zorn 18. mar. 2021 kl. 21:14 
update pls
AntiPaladino 26. feb. 2021 kl. 7:29 
update pls
Johnny Appleseed 19. feb. 2021 kl. 11:10 
could this please be updated i love this mod soo sooo much and honestly stopped p[laying the game because com[patibility issues. Also would be very thankful to any modder out there who creates a game of thrones rimworld with factions and all
DreamFree 18. feb. 2021 kl. 5:51 
xoxoxoxoxoxo
BloodW0lf 28. nov. 2020 kl. 0:43 
Thank you for this mod, hope one day to see it updated!
Nayroun 15. nov. 2020 kl. 0:32 
Really miss playing this mod, an update would be legendary. Ppl get too spoiled with modders and beg/nag and i'd like to apologize on behalf on them. Hope you can find the time eventually :)
Kaisergeese 10. nov. 2020 kl. 11:21 
great mod, please update!
Feralcus 13. okt. 2020 kl. 3:21 
Sooo.....does this not work at all in 1.2?
DreamFree 21. sep. 2020 kl. 8:20 
<3
endoflame9000 3. sep. 2020 kl. 10:35 
1.2 please
PMC_Zero 1. sep. 2020 kl. 16:25 
1.2 pls
DreamFree 28. juni 2020 kl. 7:36 
<3
GREENtwen 8. juni 2020 kl. 14:45 
please,update mod for 1.1
Wagwansugar 20. maj 2020 kl. 15:16 
nice mod bro, appreciate it
WalkingProblem  [ophavsmand] 23. apr. 2020 kl. 5:27 
@flonz - haha. In the latest framework, that is fixed (in a way)

But this mod is not updated to 1.1 yet though. Also thinking of some update to this mod as well
flonz 21. apr. 2020 kl. 15:04 
maidens ignore food policy when feeding patients, keeps feeding them corpses and rotten food when there are berries and milk available
theevilblackcat 20. apr. 2020 kl. 15:11 
@WalkingProblem When I made the previous comment, I was playing v1.0 but i updated to 1.1 later on.
WalkingProblem  [ophavsmand] 20. apr. 2020 kl. 10:52 
@theevilblackcat - ermz..... you play 1.1? =\

@hydromancerx - yeap. will have to wait though.

@Elodrai - it will get updated.... eventually
Hydromancerx 24. feb. 2020 kl. 20:53 
Looking forward to this getting updated to v1.1!
theevilblackcat 11. feb. 2020 kl. 16:17 
Traders are coming alone (no slaves or guards) and you can't trade with them. Also the bases do not trade. When the caravan arrives, trade button is available but base has no money and no items to offer. Then I exit the trade screen by clicking on cancel, after which trade button disappears. I started with a random work slave which was awesome but i can't buy more!
Mr. Rainger 8. feb. 2020 kl. 3:32 
the caravams are wayyyyyyyyyyy too big. 20 Dothraki upon 20 of everything else makes my computer cry.
Mand0Lord 24. nov. 2019 kl. 22:26 
Worker slaves aren't spawning for whatwver reason. This mod really helps with framerate so reallg want this to work xD
Mekkie 2. nov. 2019 kl. 10:09 
Any idea how to fix this apparent dothraki weapon pricing error popup I keep getting?


Config error in Dothraki2_Mounted: Cheapest weapon with one of my weaponTags costs 123.8 but weaponMoney min is 120, so could end up weaponless.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

It repeats for each of the Dothraki types. The mod is still playable but I'm constantly getting interrupted by this in game and having to close it away.
HelsBane 20. okt. 2019 kl. 16:49 
The dead horse thing has been there since the mod has been released, no fix for it. I would even be happy with the ability to remove the dothraki from spawning. At least I could enjoy the rest of the mod with out them.
Johnny Appleseed 27. sep. 2019 kl. 7:20 
when the dothraki die for me it leaves a dead horse corps that acts alive but it dead and so i have dead horses just floating around my map and counting as wildlife
"The" SeanMacLeod 22. aug. 2019 kl. 14:50 
OOooooOOOOOooOOOooo, ghost horse!
HellkiteLady 22. aug. 2019 kl. 13:32 
so there is an odd bug where if a discrased dokai spawns a new horse "when Wild" and keeps spawning them thing is the horses don't seem to have health and don't die and if they do there corpses start floating around.
Ozuf 1. aug. 2019 kl. 14:33 
Source of crashes at start of game. Has both dependencies. Some unknown mod conflict.
Nimn 24. juli 2019 kl. 9:05 
Having the same issues as many suddenly. I know this worked before, not sure why not now. I always get 2-3 slave ships and way too many traders coming with no stock. Keep up the good work and i hope whatever is causing this bug is found and easily fixed.