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Should putting a warhead next to a reactor cause the reactor to always go critical (assuming powered on and heavy power load) when the warhead goes off?
I'm using the deuterium reactor mod, 4 x 30GW reactors powering 100GW of shielding (so high power demand), all reactors full - just get nromal warhead explosion. Sometimes these reactor do explosion from being shot at etc and would normally consume the whole ship (its a big ship)
is this updated or not
v
Huh... I wonder if Keen changed the explosion creation calculations...
I will have to check it out and see if that's the case, because honestly that sounds hilarious.
More often than not, the reactor explosions I have seen tend to be driven more off of chain reactions because of gas tanks explosions.
If you supply a world save, video, gif, or even a screenshot, it may help me provide an explanation as to why it is not working for you.
Keep in mind the mod is made so as to, very loosely, simulate fail-safes. Making it so a reactor does not necessarily go critical just because of damage. With an increased likely-hood of going critical when under higher load.
We play with WeaponCore as well, and have had no issues, but we don't play dedicated. If your hosting via a server farm, you may have to do some networking.
Could you post an extended log output in the Bug Reports / Trouble Shooting discussion?
If I just use the default multiplayer setup from SE it works fine, so its something else I cant figure out.
My friend and I have been using this mod in multiplayer everyday for the last week or so, so I know the mod is functioning correctly.
There are some things to try:
1. Exit SE.
2a. If you are subscribed to the mod. Unsubscribe from the mod, wait a couple minutes, and resubscribe. This should delete, and then re-download it.
2b. If you are not subscribed. Subscribe to the mod, let it download via the steam application.
3. If you are running behind a VPN / Proxy / PiHole... this can cause issues.
4. The server may need to reboot. I updated the mod 5 days ago, and if they have not rebooted since then, then this may cause some issues.
2021-01-11 15:30:24.232 - Thread: 25 -> Workshop item with id 1743310853 download finished. Result: k_EResultTimeout
2021-01-11 15:30:24.232 - Thread: 25 -> Error during downloading: Timeout
2021-01-11 15:30:44.260 - Thread: 25 -> Workshop item with id 1918681825 download finished. Result: k_EResultTimeout
2021-01-11 15:30:44.260 - Thread: 25 -> Error during downloading: Timeout
2021-01-11 15:30:44.260 - Thread: 23 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.6(30)'
""Exception while loading world: Value cannot be null.""
Any ideas?
i use the arc reactors and they work with it, it gives even a bigger boom than with the vanilla reactors and the more powerful lthe arc reactors are the bigger the explosion, but dont know if that is intended or just a side product.
if yo uhave a mod that has this mod as a requirement the serve rwill automatically download the mod. a while a go, must already be aroudn 2 years, it got changed from manually adding all required mods to automatically add all required mods
Makes building and destroying much more fun :D
Don't know what the Earth Planet world have but messes up the explosion effect.
This is the Earth Planet world where I last tested the bug:
https://steamcommunity.com/sharedfiles/filedetails/?id=2196813290
Double checked the explosion and it still missing.
https://youtu.be/M_kyMxkshBc
The reactor explodes fine but the explosion on the vids and images is not there.
This and tank explosions almost make it worth it to take the weight penalties of internal armor bulkheads to separate gas tanks from each other and reactors. For heavier ships it is probably a must.
did i miss something?
ty
that adds nuclear warheads. not a powerful warhead but a warhead with effects and a custom explosion