Space Engineers

Space Engineers

Critical Reactor Explosions
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Update: Jan 6, 2021 @ 5:48am

Tweaked the explosion effect. (Still looks awful, but not as awful)
Reduced the explosion size a touch to better represent the actual damage range. (Still probably too big)
Included an explosion lifespan modifier based on the size of the explosion.

Update: Jan 6, 2021 @ 4:55am

Updated particles effect creation to ensure explosion effects are visible.

There was an issue when beyond a certain distance from the galactic origin (0,0,0 gps coord) that would make the explosion effect not spawn correctly.

Update: Jul 19, 2020 @ 4:57am

5% - 10% made large ship large reactors un-combustable in vanilla beyond some kind of wildly unlikely circumstance.

Changed to 2% - 10%.

I need to look into adding a connection to weapons-core, and changing the percentage threshold accordingly.

Update: Jun 4, 2019 @ 10:46pm

Hotfix:
All damage was setting off reactors.
Really not sure why this was not mentioned.

Update: Jun 2, 2019 @ 2:59am

Bug Fixes

Update: May 21, 2019 @ 1:26am

Revision 1:
Increased possible failsafe failure:

  • Instead of 10% integrity damage required to detonate now reactors can detonate between 1% and 10% integrity damage based on current output compared to max output.
  • This will probably be nerfed in the future, as this may make reactors a little too volatile, but everyone likes big explosions. :-)
  • None to fret though, this system is still a good idea, and may just turn into 5% to 10% in the future instead of 1% - 10%.

Update: May 17, 2019 @ 1:05am

1.0 Initial release.