Arma 3
Special Forces III
25 Comments
Liberty_Valance Nov 3, 2015 @ 10:03am 
very good, thanks
Fraser Mar 8, 2015 @ 10:06pm 
A good mission - though I do have some notes (on the SF mission series in general).

If you're going to drop us off so far from the objective - give us a ground vehicle for transport (I did notice that there actually was plenty of transport in SF 4 - but the point stands for all the previous missions).

Change up the weather a bit. All missions are played in the sun. Some wind, overcast and maybe a bit of rain would add to the missions and help them feel more varied. Don't make it a monsoon along with a hurricane - just a light breeze and maybe a few drops every now and then.

They're my only notes. The missions are well done and thoroughly enjoyable! Keep at it :)
Feld Feb 27, 2015 @ 4:24pm 
Great mission, I recorded my playthrough of it! https://www.youtube.com/watch?v=6AvtUZgeobQ&list=UU0TGGbbIJoOVyiq_MNuBLfg
Yordles Oct 15, 2014 @ 11:59am 
For some reason it will not let me order the ai to disembark from the helo
Yordles Oct 14, 2014 @ 4:50pm 
Played the second one and enjoyed it so much i had to get the rest
WhiskeyBravo9er Sep 23, 2014 @ 9:12pm 
Really great missions, hope we get more soon? AI also do their job the way it should be done.....they stay in formation, no bunching or straggling and execute orders effeciently.....like true spec ops should!
dannyhp83 May 26, 2014 @ 9:26am 
these are awesome keep em coming
drBerto_GR Jan 22, 2014 @ 10:20pm 
Great mission.Also your other Special Forces missions are great too.One thing you may consider changing in your next missions is the too long foot walking.Maybe you should put some vehicles somewhere.But your Special Forces missions are my favorites.We are waiting you to make some new missions!
KennyFknPowers Jan 9, 2014 @ 6:52pm 
Great mission! Ive grown to enjoy your Spec forces missions and have played them all. Great work! Keep it up
js Oct 27, 2013 @ 5:56am 
Loved the mission mainly because of the enemy units scattered along the way to the ambush. Made for an interesting walk and after the first firefight I was kept on edge for the whole way. Nice job :)
Kozak Oct 27, 2013 @ 1:52am 
I was playing this mission in coop, and, well
1.A vehilce is hidden in plain sight in the field? :P
2.We missed the officer convoy, but after driving to the base, the officer just disembarked and started to run erratically around the base. The mission wasn't failed... and we actually completed it by driving over the officer in the HEMTT :)
Timotheistic Sep 24, 2013 @ 3:05am 
This is a pretty good mission. I would have liked it to be a little less covered with foot mobiles but atleast it gave me something to shoot on those really long walks. I know this isn't your fault but more the fault of AI driven vehicles. If an AI makes a mistake driving all three vehicles circle an ungodly amount of time before they finnaly make it to formation and head back down the road. This left me staring at them being retarded for 30 mins before they drove into my ambush.

Once again great mission was a pleasure to play, aside from retarded vehicle AI ;P
M1kke Sep 15, 2013 @ 12:41pm 
Hieno kenttä, puolet tiimistä jäi tosin jumittamaan matkalle, mutta 2-way cooppina silti aika helppo. enemmällä väellä varmasti jo liian helppo. ei kyllä kukaan kuoltu kertaakaan nytkään.
KLeonard Sep 12, 2013 @ 7:43am 
c'est trop dla merde votre mission de crotti crotta
El-Producto Sep 11, 2013 @ 8:24am 
Not bad, but way too long of a walk, insertion point could be right behind the hill before you reach the town. Also, we couldn't ambush because the convoy was so far ahead of us.
☮ jusxbxb Sep 3, 2013 @ 12:54pm 
Hittolainen, sinähän olet Suomesta. Hyviä tehtäviä väännät!
CyberViking Sep 3, 2013 @ 11:35am 
Had lots of problems with stuck AI. Very basic mission, no twists, rather short, and lots of walking. Still a good one though. Thankfully enough patrols to keep on the action. I laid out a perfect minefield, but forgot to tell me soldiers to hold fire, but they killed the officer with 3 rifle rounds before i even saw him lol...officer himself shouldve been more guarded, but on the other hand, if he doesnt suspect an assault why put on heavy guard duty. I liked it.
.sX Sep 3, 2013 @ 4:50am 
Great mission, 2 Players + 2 Ai was good challenge. 1 AI got stuck at one point for a little while with Range Finders but eventually joined up, I was unable to free him. Other than that, brilliant mission. Enjoyed it alot.
mickeyfinn Sep 2, 2013 @ 10:50pm 
Good Mission .. lost all my men except one which was stuck somewhere...(on first run) :-( - for me it was hardcore... had a hard time with one ifrit...then i managed to shoot the Driver in it... the gap between the drop off point.. and that ambush site was ok for me.. with lots of enemy´s on the way.. Like it much and will give a few more try´s :-) thanks!
☮ jusxbxb Sep 2, 2013 @ 11:28am 
Like the previous ones, this was great, too. For some reason the truck was parked about 500 metres before the ambush point marked on the map. Both of the Ifrits came down the road, but the truck didn't. It was rather easy to snipe the officer and then bail to the mine. 5/5* :csgocross:
BlueStreak91 Aug 29, 2013 @ 7:02pm 
amazing mission. great fun and well thought out. ammo became low at end so made it even more interesting ended with 5 rounds left
jibblejay Aug 28, 2013 @ 10:00pm 
Fantastic mission!
Cosmic Redshift Aug 28, 2013 @ 3:22pm 
Good mission, however I will agree with the previous post about the gap between objectives was a bit long, but not unplayable. Whether it was intentional or not, the area between gave me the sense of always being watched, made me wonder where the enemy was waiting. Overall though, I enjoyed the mission and can't wait for more.
Jericho Aug 28, 2013 @ 1:31pm 
nicely done, good ammount of enemies, mb the gap between two objectives was too far so mb if you add one squad between outpost and first city :)
anyways thumbs up again!