Space Engineers

Space Engineers

SmartRotors: Solar
678 Comments
AutoMcDonough  [author] May 17 @ 5:49pm 
i did not specify any progression so i apologize for whatever the game decided to do there
🅂🄸🅂🄺  [author] May 2 @ 12:19am 
@Driku that's true. I did not touch the progression entries for the mod for ages. I will take a look at that
@Killer🔥keys don't worry. I don't know if it was communicated by keen at all.
Killer🔥keys May 1 @ 6:47pm 
wow didnt know the SE dev's put that option in the advanced settings page.. I should have looked harder before posting here
Driku May 1 @ 9:02am 
Hi!
I deleted my last comment, because I "thought" that I was wrong... But no! Comments like the one from bardleymarcoux confirm this...
The mod WORKS, BUT, the "good parts" (with the rotors at the base) are NOT appearing in the G/block menu... Only when I activate the creative mode tools do they appear in the G menu. I'm able to put them in the menu, then switch back to the non-creative mode, and place them normally...
EDIT: I tried to put them... And it said that it was blocked behind progression!
So... I checked the entire menu again AND TADAAAA... It was locked behind the NORMAL solar panels HAHAHA!!! I Only built the dlcs ones... Maybe take that into account for a patch in the future? I can see a lot of people getting lost like me but throwing the towel at the first minute (btw godlike mod, ty so much <3 )
🅂🄸🅂🄺  [author] May 1 @ 7:14am 
Yes, they are. There is probably one part not welded up. It is a bit difficult to reach.
bradleymarcoux May 1 @ 7:10am 
My Panels will pivot up and down BUT will not turn towards the sun. Are they suppose to ?
🅂🄸🅂🄺  [author] May 1 @ 12:20am 
It's not broken, folks. The game has changed, and some options are now disabled by default. You can enable them in the advanced world options, where you can change wolves, etc.
shaunus82 Mar 16 @ 3:06pm 
I'm currently playing a game using the real solar systems mod, and have built a large solar array, but it does not appear to be tracking the sun. Any ideas if there is a possible fix for this.
AutoMcDonough  [author] Mar 3 @ 2:12pm 
I probably am not going to be adding any updates to this aside from the occasional bugfix. Have you checked out Nukeguard's rotors? He made a bunch of little ones that are convenient for turrets and whatnot.
Nighthunter Feb 16 @ 4:18am 
@AutoMcDonough and @🅂🄸🅂🄺 Might I be able to make a request to you both for this incredible mod? Could you add a version of the Simple / Flat Rotor with 3 1 Block connections on the rotor head (like on the vanilla Conveyor Converter block) instead of a large connection point? I often use your mod to make Custom turrets and run in to problems with connecting a small 1x1 hinge over the rotor.
Bunnies&Cherris Jan 16 @ 10:50pm 
I completely agree, thwack19. I have played this game inconsistently since then, but this mod stays consistent.
thwack19 Jan 12 @ 9:59am 
I just wanted to post a huge THANK YOU to the mod authors! I subbed to this mod back in '19, and it has been an integral part of my engineering since.
O_T Jan 2 @ 10:45am 
That's what I thought. I guess it's sad for the mod but great for the game.
🅂🄸🅂🄺  [author] Jan 2 @ 3:18am 
@O_T no, the vanilla tracking is probably better. This mod existed before we got the turret controller in SE.
O_T Jan 2 @ 2:48am 
Is the mod doing anything better then the new vanilla blocks, aside using a little less space?
MagicMarker Jan 1 @ 6:21am 
Never was setting up an auto-aligning solar array easier than with this absolutely fan-fricken'-tastic mod! Thanks for sharing.

It works very well with Isy's Solar Alignment Script. The alignment part of the script is redundant, of course, but the rest of the script is still useful.
Slimger Nov 22, 2024 @ 6:59pm 
Everything is cool, it works, only the light pickup is directed in the opposite direction
Slimger Nov 22, 2024 @ 6:37pm 
You are the best!!!!!!!!!!!!!!!!!!!!!!!
AutoMcDonough  [author] Nov 22, 2024 @ 5:09pm 
Pushed SISK's update. Sorry for the delay!
🅂🄸🅂🄺  [author] Nov 21, 2024 @ 10:48pm 
I finished the update for RSS a while ago, but AutoMcD hasn't uploaded it yet. I'll ping him, but he might be having trouble, time constraints or anything else in real life, so be patient.
davidfaul0204 Nov 21, 2024 @ 4:51pm 
Real Solar Systems seems to not like this mod. I hope there is a way to fix it and make it compatible. RSS mod adds actual stars(suns), with the possibility of having binary stars and more, as well as multiple stars in a single world. This seems like quite the challenge to not conflict with.
Slimger Nov 21, 2024 @ 4:45pm 
Hello oh great))) I love your mods!!! Recently I discovered one very beautiful mod, called "Real Solar System" I tried to combine both of your creations, but unfortunately they conflict, is there a way to fix this? Or explain why not...
Echthros Nov 10, 2024 @ 10:52am 
Real Stars API has been updated and may require an update here for compatibility. If anyone is getting the "InvalidCastException" exception on load using with RealStars, that's probably why.
Papageorgio Nov 7, 2024 @ 5:19pm 
For the record... there are a lot of good mods for SE... but this one is required imho. Love it. Thanks for making it!
Sporbash Nov 1, 2024 @ 6:23am 
The Solar Support isn't showing for me
🅂🄸🅂🄺  [author] Oct 28, 2024 @ 6:35am 
Not true. It works for me
If the mod doesn't work for you, you'll need to provide a few more details.
göksu Oct 26, 2024 @ 9:17am 
mod broken.
michel_valtier Oct 23, 2024 @ 1:19pm 
Mod broken
AutoMcDonough  [author] Sep 9, 2024 @ 2:53pm 
make sure to use the rotors that have the sun icon on them, the other slim rotor is just in there as a bonus
Hyperonion Sep 5, 2024 @ 2:41pm 
Having some trouble getting the rotors to auto-track in space. The part only moves the panels with manual input
Mask of Humble Jul 27, 2024 @ 9:29am 
I really love this mod, its one of my must haves but sadly every time I build it, it just flops around in the wind, I've messed around with the settings, make sure it has power and everything but still they just flop around like there is no power
Rysten May 15, 2024 @ 5:47pm 
Any chance you can update the slim rotor head to accept conveyor placements? Most square and round cannot be placed.
[FOOD] Rexking May 13, 2024 @ 5:46pm 
Mod ID :1728457223
AutoMcDonough  [author] May 12, 2024 @ 5:09pm 
Unsure which part exactly you mean.. the hinge shape for the upper portion?
Lost May 11, 2024 @ 6:31pm 
I use/abuse the slim rotor a lot. It's especially effective for grid size conversion (using Build Vision (I think) you can add "small head" which on the small grid version adds the large grid head). But I notice that there is a rotor hinge that doesn't seem to have any use, not been able to attach it manually to the slim rotor (not tried vanilla rotors). Am I being thick, can it be placed? If so how?
AutoMcDonough  [author] May 10, 2024 @ 2:24pm 
Update: 1.0.12
Update for new RealStar API
Thank you SISK
Echthros May 7, 2024 @ 8:58am 
New update to RealStars API. Will need an update for compatibility.
MossadAgent May 3, 2024 @ 1:10am 
Isnt working
Kithsakhai Mar 26, 2024 @ 11:54am 
Thanks SISK, I found the problem, I had reordered the mods and for some reason the subparts were still available but the pole and rotor type itself were locked again with progression turned on.
AutoMcDonough  [author] Mar 25, 2024 @ 4:12pm 
Update by SISK:

Bug Fixes
limits were accidentally set on the wrong rotor (c803efd)

Features
add support for Real Stars (333723d)

Also added <IsAirTight>false</IsAirTight> to blocks that do not have the tag to reduce calculations.
🅂🄸🅂🄺  [author] Mar 25, 2024 @ 2:33am 
The hinges will not spawn the base.
The other way around is the right way.
So try the Block "SmartRotor: Solar" or "SmartRotor: Solar, Type B".
Kithsakhai Mar 24, 2024 @ 7:30pm 
having some issues with the hinges, type type A and B, the non part block, the base azimuth rotor is not spawning in with the elevation rotor. Is there something I'm missing?
ostlandr Mar 22, 2024 @ 4:17am 
What an improvement over having to set up a script (which was totally doable.)
🅂🄸🅂🄺  [author] Mar 15, 2024 @ 7:20am 
I requested it by the mod author, he will look at it
Zhincore Mar 15, 2024 @ 7:18am 
Thanks for the quick reply! Do you know whether it's planned there already?
🅂🄸🅂🄺  [author] Mar 14, 2024 @ 4:22pm 
Thats true. I will implement support for it when the Real Star API has a method to get the sun direction.
Zhincore Mar 14, 2024 @ 2:56pm 
Hey, seems to me this mod is not compatible with Real Stars mod, the rotors track where the sun would be without the mod :(
Atreyu Wolfson Dec 27, 2023 @ 6:14pm 
Thanks for the quick reply.

So I can (via Programmable block, event-controller or the like) just ...
1. ... rotate them to the desired positon
2. ... turn them off
3. fold / retract the arm

If so, I just need to figure out how to "override" the script and hope thet the concurring commands do not rip the vessel apart ;-)

A Home-Position together witth a Switch "Activate Tracking" woule be perfect.
So ig the "activate Tracking" is enabled, it has it's usual behaviour.
If that switch is off, the Rotor stops sun-tracking and returns to the home-position (0 degrees)

I do not know if that is possible or how much work it is, just playing with my thoughts.

Greets Tam
AutoMcDonough  [author] Dec 21, 2023 @ 12:33pm 
If the strength is turn down then the folding mechanisms can just overpower it. Also it should stop trying to track if you switch the block off.
Not the ideal solution but adding a parking position would be a custom script. Perhaps a custom version of the programmable block script.