Space Engineers

Space Engineers

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SmartRotors: Solar
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Type: Mod
Mod category: Block
File Size
Posted
Updated
25.306 MB
Apr 30, 2019 @ 7:59pm
Nov 30, 2020 @ 2:18pm
19 Change Notes ( view )

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SmartRotors: Solar

Description
SmartRotors, rotors with built-in functionality for ease of use.
This is the solar variant, it automatically tracks the sun. Other variants to follow later, currently planned are VTOL and PMW.

Isn’t this the same effect as running a script on rotors? Yes.
But I can run this on a server where scripts are disabled? Also yes.

Simply place the base part and a 2 axis solar tracking system is automatically set up.

Some welding required if in survival mode.
This is composed of a baseplate and a hinge rotors.
For single-axis tracking, remove the 2nd axis hinge parts and the baseplate will continue to work.
You will notice the shiny dome “sensor” always faces the sun. Place the solar panels to the rotor ends appropriately, the system will continue to track as the sun or the grid it’s mounted to is moved.

Included in this mod:
  • SmartRotor:Solar; Conveyored style for large grid O2 and/or solar farming.
  • SmartRotor:Solar Type B; Double-ended style, non conveyored, for large and small grid.
  • Solar support; This is a large grid pole with panel mounting structure to mount solar panels to.
  • Simple rotor; Vanilla logic versions of the slim baseplate rotor and hinge, small and large grid. Feel free to use these for any application.

Additional notes:
If the structure seems unstable, try turning the torque down. Same issue as with other rotor scripts, the feedback loop is not "one size fits all" so it helps to tune the motor's power to the weight of your solar structure.
Additionally, consider that the maximum torque is the same as vanilla rotors. If in gravity, too heavy of an array may not work, try to build it in a balanced way so that not so much torque is required, or split it into multiple smaller arrays.
The "Share Inertia Tensor" is a good option to increase stability as well, especially for large arrays on slow moving craft or bases.
There is a plain 15m (6 block) version of the support pole included in the MA Stackable Wind Turbines mod, it is a handy way to get your array off the ground.
POLE PARTS: https://steamcommunity.com/sharedfiles/filedetails/?id=2302105467

Known Issues:
Unable to reattach top part on slim bases. Re-adding works.
Automatic placed hinges will not work in cockpit tools bars. (good thing they are automatic)
Unable to delete automatic placed solar hinge top part with CTRL + X shortcut when creative tools enabled.

Those seem rather minor compared to the gained function

Art and assets: AutoMcD
Programming and functionality: SISK
Support testing and help: Nukeguard, Mattacon
This mod may not be re-uploaded without permission.

Satisfied with this mod? Hit that thumbs-up button.
Want some say on what happens next? Consider buying us some beer, we appreciate it.
Auto:Patreon[www.patreon.com], Paypal[paypal.me].
Sisk:Patreon[www.patreon.com], Paypal[www.paypal.me].
Popular Discussions View All (3)
98
Dec 18, 2020 @ 12:50pm
Please report any issues/bugs/crashes >HERE<
AutoMcDonough
2
Jan 2 @ 7:09pm
(Idea/Suggestion) Add Long Thin Hinges to The Ends of The Solar Panels.
ApexAlphaGaming
2
Oct 22, 2019 @ 5:08pm
Exit Crash.
Solestius
< >
459 Comments
[K&B] KamOK Jan 8 @ 9:27pm 
Super! This is best mod!
Fenn Rau Jan 8 @ 3:44am 
I've been playing Space Engineers solo for about a year (maybe a little less). Got this mod last night (my first mod, yay!) and it makes a lunar base so much more viable than having static solar panels or trying to set up a timer system.
🆂🅸🆂🅺  [author] Jan 6 @ 10:24am 
It's on my to-do list. Started implementing this feature some time ago, but never finished it 😞
allaryin Jan 6 @ 8:45am 
I could really go for for a button that toggles the rotors between clamped to a pre-defined fixed position (like lying flat against the vehicle) and free to rotate and track the sun ;)
Dr. W Dec 2, 2020 @ 2:49am 
It's working great. Thank you and SISK for getting it out in such a timely manner.
AutoMcDonough  [author] Dec 1, 2020 @ 4:14am 
Credit for this fix goes to SISK. ;)
NotACardboardBox Dec 1, 2020 @ 2:22am 
You're actually the best. Cheers Auto!!
Adamael Nov 30, 2020 @ 4:44pm 
thanks, i rebuit the rotor and now it is working without problem
AutoMcDonough  [author] Nov 30, 2020 @ 4:43pm 
turn the rotor power down so it goes slower
Adamael Nov 30, 2020 @ 4:28pm 
in my game the "Solar hinge part, type B" is shaking whili staring at the sun, is this a bug or did i do something wrong?