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Don't quote me on that, since like... I do try to revive old mods like this that I do enjoy, but- I don't even know what's actually broken yet.
Not that I wouldn't do the effort to fix it on my own side, but I find it so funny the author didn't copy and paste this fix into a hotfix update.
I may just totally not make my own models and use fixed code totally not from this mod to totally
not make my own beam battery turrets that actually work. Because that would be wrong since the author said no reuploads and to reupload this mod as it currently is would be stealing.
I'll just totally make my own beam battery mod. With blackjack... And hookers!
comment :
//var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
put :
var powerAvailable = ResourceSink.SuppliedRatioByType(JejeServeurId) == 1;
at line (aprox.) 1596
RequiredPower = Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw);
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
at line (aprox.) 1601
RequiredPower = MinimumPower;
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, MinimumPower);
I don't want to be quick or ban by Steam.
But, you can edit the file MW2_WeaponLogic.cs (make sure you make a backup of this file)
at line (aprox.) 164
after :
public bool InitialOwnershipCheck = false;
add :
//JejeServeur Fix For Heavy Industry Update (1.199)
public static readonly MyDefinitionId JejeServeurId = new MyDefinitionId(typeof(VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GasProperties), "Electricity");
I have made a fix for the mod "Directed Energy Weapons" ( https://steamcommunity.com/sharedfiles/filedetails/?id=2567023649 )
who use the same script from Meridius_IX / Lucas
I have fix this mod too in local but as the author say : ! ! ! NO RE-UPLOADS Allowed ! ! !
IsPowerAvailable is deprecated on 1.199 update
244850\1727383494\Data\Scripts\MW2_CustomEnergyWeapons\Config\MW2_WeaponLogic.cs (6 hits)
Line 1576: var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
Line 1592: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
Line 1597: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, MinimumPower);
Line 1657: if(ResourceSink.IsPowerAvailable(PowerId, RequiredPower) == true){
Line 1662: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw)) == true && currentItems < Settings.MaxAmmoInInventory && Settings.AmmoRegenerationFreeForNPC == false){
Line 1666: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePower...
Low Energy can not be the Problem, cause my Shieldgenerator, that needs 146 MW, works without Problems.
I hope for your responsiveness
Server Discord:https://discord.gg/kT8fHF7SEx
note: this is not weaponcore version
built a fairly large array of them but no matter which one I fire it always comes from the same central beam...