Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






I guess I'm just going to retire this mod from the workshop, I honestly don't have the time to update it sadly, and I don't want to mislead people.
If I recall correclty, the Crystal empire only gets cores in basically Canada. Maybe that's the problem ?
Apologies for the half-baked everything in this mod..
had to go back to main menu
happens when i played pegasia
then ticked the type_title mission to complete it. everything changed over to my ownership.
made states out of the territories, then game ended.
as you can see is this picture.
https://steamcommunity.com/sharedfiles/filedetails/?id=1688828959
i core one province. make states of others, when i finish this, game ends, forcing me back to main menu.
didn't even get to play 1 minute. :/
My problem here is that I don't dedicate much time to this. I don't have anything against randomling plopping pony nations in north America, but it's not like I feel a strong drive to improve it either. This wouldn't be a problem if it were just a matter of adjusting a few config files every now and then, but as it is the game changes and the mod just isn't changing with it. The Selenites should be using the disaster feature, for instance, but the even chain was mod before that existed. I should also be using the new startup screen feature for explaining what's going on, these kind of things. It'd bring some much needed context and polish (and thus, ultimately, immersion).