RimWorld

RimWorld

Transport Downed Pawns
51 Comments
гитла Jul 15 @ 12:53am 
16
TurtleShroom Jan 25 @ 1:15pm 
Error in static constructor of TransportDownedPawns.Main: System.TypeInitializationException: The type initializer for 'TransportDownedPawns.Main' threw an exception. ---> System.MissingMethodException: void Verse.Log.Message(string,bool)
--- End of inner exception stack trace ---
[Ref 121F500C]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch
TurtleShroom Jan 25 @ 1:15pm 
This Mod gives me an error every time I load it.
nubcake -MeoW- Jun 28, 2024 @ 12:39am 
seems broken?
Pineappler Jun 9, 2024 @ 3:41pm 
Pleaaase, it's imposible to transport enemies without making them prisoners
「Brainiac」 Apr 20, 2024 @ 7:10am 
work on 1.5?..
Goldmanjohn Dec 8, 2022 @ 1:07pm 
this mod isn't really working in 1.4 its still blocked out for srts expanded
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 7:49pm 
1.4?
ProfileName Oct 23, 2022 @ 2:00pm 
Is this going to work with 1.4? Or... will it not quite work?
Doctor Mar 18, 2021 @ 3:59am 
does it work with royalty shuttles?
Mr. Mauer (Mollari) Nov 12, 2020 @ 2:01am 
noice
Ghaz-ranka Nov 7, 2020 @ 11:03am 
Still planning on updating?
󠀡󠀡 Sep 4, 2020 @ 10:36pm 
It seems to work in 1.2, but I'm worried about an unexpected bug, so I'm looking forward to an update.
Mr. Mauer (Mollari) Jul 10, 2020 @ 4:06am 
whos playin 1.0 :'D
Mr. Poopy Butthole Jul 9, 2020 @ 10:53pm 
Thank you for replying mr super awesome author of this MOD. But no need now rly that i migrated to 1.0. All i need now is to the game again, hurray.
Mr. Mauer (Mollari) Jul 5, 2020 @ 3:30am 
is it real?
Gunseeker Jun 26, 2020 @ 8:49am 
its cool, take ur time lol
Mr. Mauer (Mollari) Jun 26, 2020 @ 2:51am 
sounds cool bro <3
Targhetti  [author] Jun 25, 2020 @ 7:25pm 
Hey all, I'm a bit slow lately but I do plan to update this mod.
Mr. Mauer (Mollari) Jun 25, 2020 @ 7:54am 
would be appy if id see this not dying <3
swshadowss Jun 7, 2020 @ 6:56pm 
Also waiting for an update, if you're still planning on it! :)
Gunseeker May 28, 2020 @ 12:59pm 
Thirding what xomm said, still very useful and I would very much appreciate it if you updated it
Kelowna May 25, 2020 @ 7:01am 
Most certainly it is still relevant. I use SRTS and needed to get a pawn with a shattered spine back to my colony but I couldn't cause he was downed.
xomm May 25, 2020 @ 6:49am 
Seconding an update if you have time, definitely still relevant. :)

(And hopefully works with SRTS since they use the transport pod mechanics?)
Targhetti  [author] May 21, 2020 @ 6:18pm 
@Kelowna I wasn't planning on it unless others requested it. Is this mod still relevant?
Kelowna May 21, 2020 @ 3:22pm 
Thank you for updating the mod to 1.0, are you going to update it to 1.1?
velack14 Feb 26, 2020 @ 4:10pm 
well cause on the change notes for whats added you can transport down pawns but i don't think it works the way like your mod does
Targhetti  [author] Feb 26, 2020 @ 12:56pm 
@velack14, sorry I don't know the answer to your question.
velack14 Feb 24, 2020 @ 6:58pm 
with the new update is this mod needed anymore?
Rzabat Dec 15, 2019 @ 7:25pm 
Does this also allow you to transport downed animals?
pgames-food Aug 31, 2019 @ 9:47pm 
:lunar2019piginablanket:
Mistletoe The Bard Aug 31, 2019 @ 9:46pm 
@pgames-food I guess I was thinking about caravan, since you can already do that with caravan. I forget that doesn't work for pods... since I always put them in a cryptosleep casket/bio reactor and use MinifyEverything mod uninstall them and bring them back as a cheat. xD (MinifyEverything makes everything uninstalled becomes 1 kg and you can even uninstall casket with pawns inside lmao.)
Targhetti  [author] Aug 31, 2019 @ 9:37pm 
@pgames-food ... and useful parts >:)
pgames-food Aug 31, 2019 @ 9:36pm 
hehe - some of those raiders have good skills :)
Targhetti  [author] Aug 31, 2019 @ 9:32pm 
@pgames-food another good example.
pgames-food Aug 31, 2019 @ 9:29pm 
it can also be used if you get raided on a map, and one of the raiders is downed, but you want to bring them back to base to try for them to join you, but you have to be able to bring them back first
Mistletoe The Bard Aug 31, 2019 @ 9:27pm 
Ah, so it's for returning for sure. I do care bringing them back though!
Targhetti  [author] Aug 31, 2019 @ 9:26pm 
@Mistletoe The Bard ... I updated the original 0.17 mod at the request of someone on the Ludeon forums. As for usage, you could take supplies to return via pods or if you were to use caravan when leaving and take supplies for returning via pods. Most probably don't care about this mod but the few that do really do, it can be hard to leave behind a pawn, especially if you've grown attached to them :)
Mistletoe The Bard Aug 31, 2019 @ 9:12pm 
I mean why will we want to transport a down pawn in most cases? The only reason I can think of is like. If I have a caravan out there and some pawns are down while the others gathers enough resources to build a pod to send him back... something like that? Any other usage for this? I am just curious.
pgames-food Aug 31, 2019 @ 8:20pm 
@marley097 that reminded me somehow of the Waltons :)

"goodnight grandpa" :lunar2019piginablanket:
Targhetti  [author] Aug 31, 2019 @ 12:23pm 
@Mistletoe The Bard... Why, why?
Mistletoe The Bard Aug 31, 2019 @ 8:38am 
Why?
Durangedpsycho Jul 13, 2019 @ 8:19am 
Ty for this mod, I just found it. Early today when I was playing my current colony, an allies trade caravan departed. A few hours later, I noticed one of them downed near the hospital. Rescued the 78yr old frail nicotine addict in withdrawal with a bad back and a major artery blockage. To my dismay, could not launch him home since he was incapacitated. Truth be told, I ordered a surrogate heart to be installed, painkillers and methadone, then finally a bionic spine. Grandpa Graveyard finally arose and left without his gun or a thank you. 9/10. Now will launch Grandpa home unconscious next time, assuming this works with npc faction pawns? If not, I'll have Grandpa read ol' yeller next time.
zozilin Mar 25, 2019 @ 9:30am 
Got help on discord, it is called "Dress Patients" for anyone searching.
zozilin Mar 25, 2019 @ 8:46am 
@Daniel_USA I am currently trying to find such a mod with no success. Would you have any idea how else it might be called?
Daniel_USA Mar 23, 2019 @ 5:10pm 
@linkthekid22 there is, it's called "dress patient" or "dress pawn" something like that.
Targhetti  [author] Mar 23, 2019 @ 3:12pm 
@Mr. Poopy Butthole, I don't think I'll be able to do a version for B19, but if you can get the original mod it will most likely work if you set the version number in the XML About file.
Honest ClarkVT Mar 23, 2019 @ 1:41pm 
now I all need is a mod to dress the downed and the dead and my wishes will be true
Mr. Poopy Butthole Mar 23, 2019 @ 1:03pm 
sry 4 this, but any chance for B19?
Daniel_USA Mar 20, 2019 @ 11:42am 
Exactly what I needed. I have Death Rattle Coma installed and my pawn has a coma and I can't even haul him in a caravan.