Space Engineers

Space Engineers

Laser Designator
25 Comments
Perryax Nov 17, 2022 @ 2:37pm 
is this compatible with WeaponCore?
FirstArchon Sep 7, 2022 @ 8:44pm 
its not working on my world. turret thinks its out of ammo isn't firring or providing lockon for wham missile
Palladin888 Dec 18, 2021 @ 9:32pm 
Mod in the list for the world but the turret is not available in the menu.
nbp May 30, 2021 @ 3:18pm 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
Mellie Mar 27, 2021 @ 6:59pm 
Doesn't work :(
V L A X Mar 10, 2021 @ 9:23pm 
I seem to have the same issue on our dedicated server. Noticed my turret radar stations were not giving any feeds. Found out that they don't have ammo to "attack" enemies with.
WheelChock Mar 10, 2021 @ 9:39am 
Tried in a new, no other mods loaded world, loading the local version and testing, then swapping with the downloaded version. Neither works :(
Arbiter  [author] Feb 16, 2021 @ 1:23pm 
@Dreamfire @SpiritPlumber : I have tested and the Turret seems to be generating ammo.
However it will only do it when the inventory is almost empty . Have you experienced something like the turret actually empty and stopped aiming/firing?
Arbiter  [author] Feb 15, 2021 @ 3:35am 
Have to take time to fix this.
Dreamfire Dec 29, 2020 @ 9:40pm 
Sorry, wrong mod for the adv. designator issues. However, the designator turret still does not clear it's target when it goes away. I think it'll keep shooting at the same spot, which means that automatic missiles will continue to fire, at least when using rdav's script and setting auto fire to true.
Dreamfire Dec 29, 2020 @ 8:14pm 
So I'm having an issue with the basic designator turret not clearing it's target after no longer having a target. rdav's guided missile script has this on line 194: bool HasTarget = !Turret.GetTargetedEntity().IsEmpty();

The advanced designator is also not generating ammo, can confirm.
spiritplumber Dec 28, 2020 @ 5:03am 
Can confirm that generating ammo doesn't seem to work
RoyalWaffles Dec 1, 2020 @ 4:58pm 
Ey, can you double check if it makes its own ammo? i remember having an issue awhile back
Teeege Mar 27, 2020 @ 11:07pm 
Any way to extend the laser to say 40km?? :steamhappy: this would be perfect for orbital satellites that drop free fall weaponry
The_Proto_Finn Dec 27, 2019 @ 3:54am 
I don't think it generates ammo anymore
Svenvananker May 1, 2019 @ 7:27am 
Thx :steamhappy:
Arbiter  [author] Mar 14, 2019 @ 1:55am 
@dRuPpl yes it will! however, if the script has a coded max range the extended range of the designator will not be used.

@Spineking Yes that's it, I will update the description to make it more clear =)
WeaponisedMoron_2 Mar 14, 2019 @ 12:20am 
Ah so this thing can guide in projectiles like a small ship with programmable blocks or something to go for the spot the laser is aimed at. Aka it does like what it would in real life :D Cool.
Skallabjorn Mar 13, 2019 @ 6:17pm 
This item is perfect for something like the Whips Turret slave scripts for acting as an AIM turret :)
dRuPpI Mar 13, 2019 @ 5:16pm 
does this also work ( can be made) with Homing weaponry mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=1522944908
Arbiter  [author] Mar 13, 2019 @ 12:22pm 
@Skallabjorn : It was only tinkering, I must admit I'm more a Java guy now (even if during my studies it was the opposite)

@TheTownWitchDoctor @dRuPpl I hope It will serve you well, aim for the bridge :D

@Spineing It can aim, thus the "target" is available to ingame script that would need it. Some times ago, Designator didn't had ammo and where only used for their aiming capacities (hence theirs name) but now it's no longer the case. I hope this answer your question, English is not my mothertongue ^^'.
WeaponisedMoron_2 Mar 13, 2019 @ 8:56am 
What can it do tho?
dRuPpI Mar 12, 2019 @ 5:22pm 
nice... :lunar2019grinningpig:






Skallabjorn Mar 12, 2019 @ 5:08pm 
You did to this what I wasnt able to... :D sweet!!!!!
TheTownWitchDoctor Mar 12, 2019 @ 8:27am 
Cool, I've been looking for something like this.