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Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work!
Currently most of us are playing 7 Days to Die, but will likely circle back to SE.
Is there a version with just the weapons and vanilla components, no shields?
All the weapons seem to work fine still.
Fingers crossed one day there'll be another great netcode overhaul and that kinda stuff will work properly. I'd love to have 5km range weapons.
Also that's amazing with the eastegg :D I thought I saw them moving a little bit different while testing. Kinda makes sense that the imperial are more powerful too!
I'll look into a fix for pulling the ammo, unsure how exactly as it kinda happens automatically.
adding the "Special" tag on the weapons and manually setting them to be fed the ammo. It's a bit more of a hassle but it works.
Sadly the turrets don't seem to recieve every ammo (red, blue, green) instead they default only to the first one in the list.
For example the "Large starship laser turret" has "X01_Blue_SW_Starship_Laser_Cannon_Power" as it's first entry. It would default to only this ammo. If I add for example the "X02_Green_SW_Starship_Laser_Cannon_Power" it won't pull it from any inventory per conveyor. So I manually have to put the ammo in each and every cannon.
It only pulls the blue one.. Is there an fix for that?