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Is it possible to make AI stop building many stations in sectors where there are a lot of resources?
Sectors such as:
Unholy Retribution
Eighteen billion
Cardinal's Redress
Antigone memorial
Gaian Prophecy
And other sectors where there are a lot of resources.
@Mysterial was @KRT™coolrastaman able to provide you with the logs you need?
What would i need to do in-game to capture the issue?
Same issue that has been reported, will work for a while then suddenly stop, but not on all ships in a menu,
I was running other mods, disabled one by one, and re-enabled one by one.
Thanks for all your hard work on this though, i like the idea behind it and i know the internet can be entitled.
Отключил этот мод и мог нажимать на правую клавишу на корабле, без каких либо отключений других модулей, но проверю если понадобится то выключу и Sir Nukes API Mod. 2 дня искал и отрубал моды пока не нашел кто косячит и ломает игру, потерял кучу времени.
New game, i.e. one of the Terran starts, the RMB error occurs when I try to click the Guillemot you are gifted at the beginning of the story path. But I don't have RMB issues on my Rapier.
That's why nobody can reproduce it on a new game, as you have no inventory items then at start.
Just disable Sir Nukes API Mod, and (i also disabled) Kuertee UI Extentions.
Those need Updates, but not this Mod here.
Remember:
Inventory Items + Sir Nukes API Mod = right click not working on some ships and yourself.
The right klicking ship problem comes from all Captains and Yourself if you or them have "Inventory Items".
Also the right clicking problem comes in combination with "Sir Nukes API Mod".
Even if you "allow" this Sir Nukes API Mod inside the game, as it want's to block "dangerous api mods" it will give you the right clicking ship not working bug as long as your pilots in AI ships or yourself in your ship have Inventory items.
So solve this issue:
Disable the Sir Nukes API Mod, and also all other Mods depending on Sir Nukes API Mod.
If you do so, your game works without Problems.
(I played after i figured out its the outdated Sir Nukes API Mod, or Kuertee UI Exentions Mod, without both of those)
Now i diddn't had any issues or right klicking issues since i updated it all on 20th.
Regards,
Khajiirah.
https://steamcommunity.com/sharedfiles/filedetails/?id=3432501244
The xenon had about 600 L ships, and more than 2K S ships, and that was only using the was that module and no other xenon mods, they were stronger that the entire galaxy together
Just went through my whole mod list, including all the Faction Enhancer modules, and this one is definitely causing the bug where I cannot right click on the ship I am currently piloting. I'll see if I can get a debug log of what's going on.
BTW Mysterial did you made any changes to this mod recently? I think I deactivated it years ago because Xenon became like 100 times stronger than any faction, I'm actually looking for that experience now lol so I was looking if you changed that
Hope this helps!
Shame! Look forward to a fix in the future. Keep it up o7
I noticed I couldn't right click on a couple of my miners from the Property Owned screen with this mod active. Right clicking on them will not open the menu at all. Doesn't happen to all of them.
"Adds custom logic for expanding faction economy by setting desired number of production modules to add (and attempt to maintain)."
This has happened most often with my claytronics/hull parts factory, whose traders almost refuse to supply stations being built even if I manually limit their ware baskets to those two wares. The traders have also failed to stock medical supplies despite plenty to buy. Both issues seem to disappear if I disable the mod.
It seems like part of it might be that the mod prefers certain wares and can get stuck if they can't be fully stocked. I've noticed their ware basket is often set to microchips only, which are a bit scarce at the moment, so they can't fully stock the station.