DayZ
MoreGuns
631 Comments
KatzeMitGlatze Jun 20 @ 2:12pm 
Jo is Repack Allowed
derekncollins May 30 @ 9:18am 
its so annoying, even after removing the mod I get the same script problem.. i cant even find the files to fix so im just deleting everything and never attempting this mod again.
[]ReeO[] Feb 7 @ 9:42pm 
Is this MOD updated and working now ?
DaPunkk Oct 11, 2024 @ 7:08am 
You just need to rename the m14 mag and one other item.
TemplarScott Aug 16, 2024 @ 8:22am 
was going to try this but i think il leave it with the comments hopefully it gets fixed good work tho if it gets fixed
Oddie_Jackal Apr 7, 2024 @ 2:26pm 
Cunt ya mods broken
BOSTON Mar 3, 2024 @ 10:02pm 
Its mod free?
setgoose Jan 18, 2024 @ 9:33am 
Fix Mod Bro:steamthumbsup:
Klappr Dec 17, 2023 @ 3:45am 
please fix
Klappr Dec 17, 2023 @ 3:45am 
Can't compile "World" script module!
MoreGuns/Scripts/4_World/emptystuff.c(9): Multiple declaration of class 'Mag_M14_10Rnd'
Fidgetspinnerlord3345 Dec 15, 2023 @ 8:05am 
bruh the game wont launch cant compile something related to m14 fix it bruh
MEEK WORLD Nov 26, 2023 @ 9:16am 
I want to use this mod on my server but my server won't start when this is added to it because of the M14. I'm guessing its clashing with another mod I have.
appleyardish Nov 25, 2023 @ 10:37pm 
How goes it @Not A Banana
Sabot3ur Nov 9, 2023 @ 11:09am 
hope so, wanna take my awm back in my arms ;-)
Not A Banana  [author] Nov 8, 2023 @ 8:33pm 
I'll get to updating this in the next few days
Sabot3ur Nov 8, 2023 @ 11:58am 
@Franther Thank you, gonna check the code 👍
Franther Nov 8, 2023 @ 3:36am 
@Sabot3ur I guess it's because the 1.23 introduced the M14 DMR which share the same magazine class as the mod. IF that's the case then the solution would be "simply" rename everything related to the M14 class and it's Magazine with something else so the instantiation of the modded class doesn't intervene with Vanilla classnames e.g

class MoreGuns_Mag_M14_10Rnd { // Codes}
class MoreGuns_Mag_M14_20Rnd { // Codes }
class MoreGuns_M14_Base { // Codes }

Instead of what's it is now
class Mag_M14_10Rnd { // Codes}
class Mag_M14_20Rnd { // Codes }
class M14_Base { // Codes }

However this would require to modify the mod source code and release it into workshop store (Repacking) which will require the author's permissions.

!!NOTICE!!
This is PURE speculation since I don't know how to mod DayZ myself, but I do have background in C++ Programming
Sabot3ur Nov 7, 2023 @ 10:58am 
since Update 1.23 today
Sabot3ur Nov 7, 2023 @ 10:57am 
Any idea, server not starting with more guns:

with more guns:

SCRIPT (E): @"MoreGuns/Scripts/4_World/emptystuff.c,9": Multiple declaration of class 'Mag_M14_10Rnd'
SCRIPT (E): @"MoreGuns/Scripts/4_World/emptystuff.c,10": Multiple declaration of class 'Mag_M14_20Rnd'
SCRIPT (E): @"MoreGuns/Scripts/4_World/weapons\weapons.c,90": Multiple declaration of class 'M14_Base'

--------------------

WITHOUT: Corrupted inventory "M14:16472"


Baem. Crash - Restart - endless


Help meeeeeeeeeeeeeeeee -ty
Franther Nov 4, 2023 @ 7:58am 
They're suppose to be a laser attachment to use with the "RealisticCrosshair" mod, however I can't find any laser attachments?
Zenarchist Oct 16, 2023 @ 6:33pm 
@Tscherremie nah he's right man, on DayZ Experimental 1.23 (not current build) the new vanilla M14 10-round mag conflicts with MoreGuns mag classname (agree with your point about having a prefix on all your classes to avoid this). Just came here to check if someone had mentioned it yet as I encountered the same issue while testing my server setup for 1.23
Tscherremie Oct 16, 2023 @ 11:58am 
@pafnuty

Has nothing to do with the mod.
You either way load the mod twice (as standalone and repacked)
Or you load the server with another gun mod having the same class name defined in scripts.
Thats why you want to have a prefix for all your classes.
pafnuty Oct 13, 2023 @ 10:56am 
I tested the mod on experimental version 1.23 and the server with this mod does not start.

Can't compile "World" script module!

MoreGuns/Scripts/4_World/emptystuff.c(9): Multiple declaration of class 'Mag_M14_10Rnd'
Turnip Oct 2, 2023 @ 2:46pm 
can i repack please sir
MISFITNO1 Jun 27, 2023 @ 1:35am 
do i have permission to repack please with full credits to you
Not A Banana  [author] Jun 3, 2023 @ 11:21pm 
Sado if you post your spam here again I will make my mods not work on your server or your account. Ive deleted your spam literally dozens of times now and blocking you doesn't seem to prevent you from reposting it.
HOLY_YH4 Dec 13, 2022 @ 8:25am 
what good is this mod without the types.xml?
UK Hyper Dec 7, 2022 @ 7:12am 
hi there can i repack this mod thanks
Proryv Aug 17, 2022 @ 3:41pm 
this mod have a types? types.xml cfg to coppy and paste to server types??
Lutz Jun 2, 2022 @ 6:47am 
I've seen the answer in other comments. thank you very much anyway.
Lutz Jun 2, 2022 @ 6:33am 
Hi Not a Banana and Misho! Good Morning!
Is it allowed to repack your mod?
Klappr May 12, 2022 @ 7:05pm 
Is there a types.xml file for this mod?
masoqmad May 8, 2022 @ 9:46am 
is repacking allowed?
(SAD) Sickpuppy Feb 15, 2022 @ 8:25am 
Same issue as Paxination
Paxination Feb 15, 2022 @ 6:36am 
after CF updated this mod isnt working any more for me, keep getting cant compile script errors
Kryh Un Jan 16, 2022 @ 3:20pm 
pp19 doesn't produce gunfire when shooting :)
76561199062919020 Jan 7, 2022 @ 6:03am 
AWM is perfect if it can be equipped with suppressors:steamthumbsup:
Darth Dink Nov 29, 2021 @ 3:45pm 
No types.xml still. Anyone know were to find?
Blumen89 Nov 24, 2021 @ 7:40pm 
How do I get permission to use this mod?
Papa Stalin Nov 19, 2021 @ 3:13am 
Also looking for a types/cfgspawnabletypes file. Doesn't seem to be included with the mod anymore, and not found on the discord/here either... Anyone have them handy?
Max. Oct 12, 2021 @ 7:10pm 
Same here RedGreenJr, I cant seem to find these weapons in the game because there is no types.xml. If someone that has this fixed can share that would be great.
RedGreenJr Oct 4, 2021 @ 5:47pm 
Just downloaded the mod - very excited! Im a bit new to this - usually there is a copy and paste for my types.xml file to get the stuff I want to spawn (and set item amounts, etc.) I cannot seem to find that in the files. Can someone tell me where to look? Sorry for the noob question
Not A Banana  [author] Sep 30, 2021 @ 8:53am 
Theres no reason to load moreguns and expansion at same time as all guns are in both, my bad on the naming, forgot I never changed it and never loaded the mod with expansion
Hikyu Sep 29, 2021 @ 1:41pm 
Kar98 optic causing conflict. please fix I need my pew pew:)
The Classified Rebel Sep 29, 2021 @ 12:53pm 
You added the Kar98 optic but it has the same name as the expansion mod one which causes conflict.
Not A Banana  [author] Sep 27, 2021 @ 4:37am 
No answer usually means no. Legally I can't even give permission for repack as only I am licensed to use some of these models, and can't grant downstream licenses.
Moloch Sep 24, 2021 @ 11:29pm 
ive seen 100 people ask about repack and no answer, we need to know lol
Itchy Aug 18, 2021 @ 5:13pm 
Dear Author Please Can I Have Permission To Re-Pack This In My Server Mod All Accreditation Will Be Listed In Descriptions If Accepted
Λεοβολφ Jul 13, 2021 @ 10:42am 
Not A Banana - I am just playing DayZ 1.13 and noticed that the 60 coupled stanag mags look like in your mod :steamhappy: !?
Le Bobo 88 Jun 26, 2021 @ 9:23pm 
what guns, or what adapter/mount, do you need to attach SniperOptic?