Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.google.com/search?client=firefox-b-1-d&biw=1536&bih=752&tbm=isch&sa=1&ei=QQx0XJDWMc7l5gKduagI&q=mario+standard+kart&oq=mario+standard+kart&gs_l=img.3..0j0i8i30l9.50673.52827..52869...0.0..0.70.741.14......1....1..gws-wiz-img.......35i39j0i67.qlCf3EtSHoc#imgrc=li5ZMZua-Git7M :
What I wanted to do was setup the checkpoints that turns the next one on when one is "detected" by the color, but you can't chain signals like that without scripts it seems.
@Valdoroth you can use a bunch of vehicles owned by different NPC's from the same faction, and on the checkpoint put some individual sensors on rotors that are also owned by the individual NPCs, then those sensors will only detect their own vehicle when it drives near.
Now availible in steam workshop for download.
Great work. I'm amazed you could simulate the powerup pickup on SE that well.