Space Engineers

Space Engineers

Mario Kart
47 Comments
Emiricol4Rl May 4, 2021 @ 9:47pm 
I love those go-karts. They're to die for! hahaha.
Deserter Nov 18, 2019 @ 3:02am 
Very cool
Goggi Mar 30, 2019 @ 6:41am 
nice!
BlackArmor  [author] Mar 26, 2019 @ 4:06pm 
I believe it detects enemy large blocks yes
Noe Mar 26, 2019 @ 3:58pm 
Does it have to detect large ship blocks under the ground as to not mix it up with the other carts?
BlackArmor  [author] Mar 26, 2019 @ 3:56pm 
Sensors on the car detect blocks under the ground where the cubes are, which turn on timers for powerups, which turn themselves off after they are used
Noe Mar 26, 2019 @ 3:53pm 
How do the power ups work?
shadow_hound Mar 5, 2019 @ 10:44am 
rainbow road next?
Armature Feb 28, 2019 @ 9:28am 
i think i did that, lemme check
BlackArmor  [author] Feb 27, 2019 @ 6:09pm 
It's a lot easier to read the instructions in the world than to have to come back here and ask. Press P to release the parking brake.
Armature Feb 27, 2019 @ 12:43pm 
i can access the rc from the passenger seat and turn the wheels but i cant go forward?
Purrfect-Blinky Feb 27, 2019 @ 2:45am 
Sexy and Playable? Madness! Thanks for sharing BA!
Showdown Samurai Sam Feb 26, 2019 @ 10:03am 
cool
Blorb Feb 26, 2019 @ 8:45am 
black armour i read the tips like 20 times and i didnt come off as much but i still came off when i crashed into the wall and i flew into the air so if you can find a way to turn down the collision bounce then it coud work but i dont know
BlackArmor  [author] Feb 25, 2019 @ 3:55pm 
VanGoghnads, they have a remote control. You can sit in the seat and then access the RC from the control panel and drive it like any normal cockpit.
Vincent van Goghnads Feb 25, 2019 @ 3:09pm 
how do you actually control the carts? They have just a passenger seat on them but not a cockpit
Mr. Shadow Feb 25, 2019 @ 1:07pm 
Guess my bro was right, thanks!
BlackArmor  [author] Feb 25, 2019 @ 12:16pm 
Red green blue yellow
Mr. Shadow Feb 25, 2019 @ 11:29am 
The four main vehicles on the track, is one of them purple? Im pretty sure it is but my brother is color blind so..
BlackArmor  [author] Feb 25, 2019 @ 10:21am 
Sounds more like a driving issue, did you read the tips?
Blorb Feb 25, 2019 @ 8:02am 
black aurmour i suggest upgrading your karts becuase they keep on flying off the track so its realy hard to control hope you can make the karts better otherwise i will sya
NebuLord Feb 25, 2019 @ 6:28am 
space mario kart , y pencé , c'est Super :steamhappy:
=WW= Rebel Feb 24, 2019 @ 11:26am 
oh my so many memories!
BlackArmor  [author] Feb 24, 2019 @ 8:49am 
Change the world settings if you want destruction
Rabbit Feb 24, 2019 @ 6:18am 
@Securitor in hell
Battleminexl Feb 24, 2019 @ 3:09am 
Is there anyway to enable destruction?
Blorb Feb 24, 2019 @ 1:48am 
i think the cars need some work so there more like mario cars
:steamhappy:
PyroLogics Feb 23, 2019 @ 9:08pm 
where is mario?
ChaosOrder Feb 23, 2019 @ 7:17pm 
gonna make rainbow road in space?
BlackArmor  [author] Feb 23, 2019 @ 11:19am 
Thanks guys, enjoy
Cohors Feb 23, 2019 @ 5:41am 
Holy crap, Nice work dude.
Michaël Feb 23, 2019 @ 12:02am 
Nice work!
Dr. Distortion Feb 22, 2019 @ 8:35am 
Epic, as always :)
BlackArmor  [author] Feb 22, 2019 @ 6:12am 
Props?
Sop1130 Feb 22, 2019 @ 5:52am 
When I found the props, I was shocked. Interesting track
Stollie Feb 21, 2019 @ 10:24pm 
lol, this is epic :D
Deathlok-L17 Feb 21, 2019 @ 4:56pm 
cool!
Valdoroth Feb 21, 2019 @ 10:42am 
Well, the key thing is making sure you set the checkpoints to turn off/on based on if the player has driven by it, so I was setting it up for up to 8 different colors (teams) as beacons and each checkpoint had a small range so that you could only see the next one or two ahead. I probably could add a 30s auto-reset to them after they turn off to turn back on. That way player's are not overcrowded with signals.

What I wanted to do was setup the checkpoints that turns the next one on when one is "detected" by the color, but you can't chain signals like that without scripts it seems.
DeAnti Feb 21, 2019 @ 10:22am 
awesome work as always
BlackArmor  [author] Feb 21, 2019 @ 6:06am 
@Fardrake thanks it was fun to come up with.

@Valdoroth you can use a bunch of vehicles owned by different NPC's from the same faction, and on the checkpoint put some individual sensors on rotors that are also owned by the individual NPCs, then those sensors will only detect their own vehicle when it drives near.
Fardrake Feb 20, 2019 @ 10:44pm 
Super Marek Kart 8
Now availible in steam workshop for download.

Great work. I'm amazed you could simulate the powerup pickup on SE that well.
Valdoroth Feb 20, 2019 @ 10:21pm 
Nicely done! Lots of work haha. I've been slowly working on a usable checkpoint system with open map instead of set tracks, but I think without scripts it's a bit hard. :P
Ren Feb 20, 2019 @ 8:32pm 
You could use a better game.
BlackArmor  [author] Feb 20, 2019 @ 8:01pm 
Yeah, tedious as heck. We could really use better voxel tools in this game
Copycat80 Feb 20, 2019 @ 7:39pm 
did you do all that voxel work by hand?
Ren Feb 20, 2019 @ 5:00pm 
Excuse me, WhAt?