Space Engineers

Space Engineers

Mario Kart
47 kommentarer
Emiricol4Rl 4. maj 2021 kl. 21:47 
I love those go-karts. They're to die for! hahaha.
Deserter 18. nov. 2019 kl. 3:02 
Very cool
Goggi 30. mar. 2019 kl. 6:41 
nice!
BlackArmor  [ophavsmand] 26. mar. 2019 kl. 16:06 
I believe it detects enemy large blocks yes
Noe 26. mar. 2019 kl. 15:58 
Does it have to detect large ship blocks under the ground as to not mix it up with the other carts?
BlackArmor  [ophavsmand] 26. mar. 2019 kl. 15:56 
Sensors on the car detect blocks under the ground where the cubes are, which turn on timers for powerups, which turn themselves off after they are used
Noe 26. mar. 2019 kl. 15:53 
How do the power ups work?
shadow_hound 5. mar. 2019 kl. 10:44 
rainbow road next?
Armature 28. feb. 2019 kl. 9:28 
i think i did that, lemme check
BlackArmor  [ophavsmand] 27. feb. 2019 kl. 18:09 
It's a lot easier to read the instructions in the world than to have to come back here and ask. Press P to release the parking brake.
Armature 27. feb. 2019 kl. 12:43 
i can access the rc from the passenger seat and turn the wheels but i cant go forward?
Purrfect-Blinky 27. feb. 2019 kl. 2:45 
Sexy and Playable? Madness! Thanks for sharing BA!
Showdown Samurai Sam 26. feb. 2019 kl. 10:03 
cool
Red Leicester Cheese 26. feb. 2019 kl. 8:45 
black armour i read the tips like 20 times and i didnt come off as much but i still came off when i crashed into the wall and i flew into the air so if you can find a way to turn down the collision bounce then it coud work but i dont know
BlackArmor  [ophavsmand] 25. feb. 2019 kl. 15:55 
VanGoghnads, they have a remote control. You can sit in the seat and then access the RC from the control panel and drive it like any normal cockpit.
Vincent van Goghnads 25. feb. 2019 kl. 15:09 
how do you actually control the carts? They have just a passenger seat on them but not a cockpit
Mr. Shadow 25. feb. 2019 kl. 13:07 
Guess my bro was right, thanks!
BlackArmor  [ophavsmand] 25. feb. 2019 kl. 12:16 
Red green blue yellow
Mr. Shadow 25. feb. 2019 kl. 11:29 
The four main vehicles on the track, is one of them purple? Im pretty sure it is but my brother is color blind so..
BlackArmor  [ophavsmand] 25. feb. 2019 kl. 10:21 
Sounds more like a driving issue, did you read the tips?
Red Leicester Cheese 25. feb. 2019 kl. 8:02 
black aurmour i suggest upgrading your karts becuase they keep on flying off the track so its realy hard to control hope you can make the karts better otherwise i will sya
NebuLord 25. feb. 2019 kl. 6:28 
space mario kart , y pencé , c'est Super :steamhappy:
=WW= Rebel 24. feb. 2019 kl. 11:26 
oh my so many memories!
BlackArmor  [ophavsmand] 24. feb. 2019 kl. 8:49 
Change the world settings if you want destruction
Rabbit 24. feb. 2019 kl. 6:18 
@Securitor in hell
Battleminexl 24. feb. 2019 kl. 3:09 
Is there anyway to enable destruction?
Red Leicester Cheese 24. feb. 2019 kl. 1:48 
i think the cars need some work so there more like mario cars
:steamhappy:
PyroLogics 23. feb. 2019 kl. 21:08 
where is mario?
ChaosOrder 23. feb. 2019 kl. 19:17 
gonna make rainbow road in space?
BlackArmor  [ophavsmand] 23. feb. 2019 kl. 11:19 
Thanks guys, enjoy
Cohors 23. feb. 2019 kl. 5:41 
Holy crap, Nice work dude.
Michaël 23. feb. 2019 kl. 0:02 
Nice work!
Dr. Distortion 22. feb. 2019 kl. 8:35 
Epic, as always :)
BlackArmor  [ophavsmand] 22. feb. 2019 kl. 6:12 
Props?
Sop1130 22. feb. 2019 kl. 5:52 
When I found the props, I was shocked. Interesting track
Stollie 21. feb. 2019 kl. 22:24 
lol, this is epic :D
DeathlokTheDemolisher 21. feb. 2019 kl. 16:56 
cool!
Valdoroth 21. feb. 2019 kl. 10:42 
Well, the key thing is making sure you set the checkpoints to turn off/on based on if the player has driven by it, so I was setting it up for up to 8 different colors (teams) as beacons and each checkpoint had a small range so that you could only see the next one or two ahead. I probably could add a 30s auto-reset to them after they turn off to turn back on. That way player's are not overcrowded with signals.

What I wanted to do was setup the checkpoints that turns the next one on when one is "detected" by the color, but you can't chain signals like that without scripts it seems.
DeAnti 21. feb. 2019 kl. 10:22 
awesome work as always
BlackArmor  [ophavsmand] 21. feb. 2019 kl. 6:06 
@Fardrake thanks it was fun to come up with.

@Valdoroth you can use a bunch of vehicles owned by different NPC's from the same faction, and on the checkpoint put some individual sensors on rotors that are also owned by the individual NPCs, then those sensors will only detect their own vehicle when it drives near.
Fardrake 20. feb. 2019 kl. 22:44 
Super Marek Kart 8
Now availible in steam workshop for download.

Great work. I'm amazed you could simulate the powerup pickup on SE that well.
Valdoroth 20. feb. 2019 kl. 22:21 
Nicely done! Lots of work haha. I've been slowly working on a usable checkpoint system with open map instead of set tracks, but I think without scripts it's a bit hard. :P
Ren 20. feb. 2019 kl. 20:32 
You could use a better game.
BlackArmor  [ophavsmand] 20. feb. 2019 kl. 20:01 
Yeah, tedious as heck. We could really use better voxel tools in this game
Copycat80 20. feb. 2019 kl. 19:39 
did you do all that voxel work by hand?
Ren 20. feb. 2019 kl. 17:00 
Excuse me, WhAt?