Cities: Skylines

Cities: Skylines

Traffic Congestion Report
65 Comments
star Jul 20, 2024 @ 4:53am 
Still working for me.
Redronn Jul 3, 2023 @ 11:02pm 
Still works.
moonlight sonata Jun 5, 2023 @ 8:52pm 
@wysit are you using Skyve (formerly Compatibility report)? if so, it might be hidden by Skyve.
wysit May 25, 2023 @ 9:20am 
Mod and hot keys worked for me, but I had to reopen the game after subscribing, else the mod didn't show up correctly in the content manager.
shan501a May 22, 2023 @ 4:00am 
still work?
Leo-Sadow Apr 10, 2023 @ 10:21pm 
Both hotkeys do nothing for me. Mod is installed and active. i do have the options to change the keybindings as well but they just dont work for me
Moondog548 Oct 11, 2022 @ 7:44pm 
Simple function but soooo appreciated!
Bunnyling |CDM| Oct 1, 2022 @ 5:47pm 
best mod ever
Siberian Frontier Jul 25, 2022 @ 2:29pm 
Im pressing the hotkey for both options but can't seem to get it work. I tried it on Traffic Routes and Traffic map mode.
TheBloke Feb 7, 2022 @ 6:59am 
Great mod, thank you!
BIll Dauterive Oct 13, 2020 @ 11:46am 
I was think the game needed something like this, always hated the fact it would show red lines for traffic but when you zoom in it was moving just fine just a lot of cars going through there, thanks a lot!
nhatanh0475 Aug 20, 2020 @ 2:46pm 
Also the game Vanilla base on the number of car compare to it road, not really the speed it at.
pcfantasy  [author] Aug 19, 2020 @ 12:49pm 
@夕阳小新

你自己看百度地图,20km的速度也能算作不堵啊,这个只是会把真正堵的地方变红。

至于原版,就算你一条路上全是车,都以80km的速度走,它都认为是红的。
夕阳小新 Aug 19, 2020 @ 4:27am 
理解作者的意思,但需要灵敏度再高点(不知如何形容)。我常年车流量85~90,用这个后切换另一个模式全绿,就没有指导意义,(注意这时候并不是完全顺畅,有些地方虽然用这种算法没赌,但已经开始减速了,此时用原版交通看是红的)。或者说有相关的数据变化可以做个按钮。
ace0015 Jul 21, 2020 @ 2:10am 
I love this mod because it provides a layer of analysis that SC4 had but which was missing in CS. In SC4 you could view both 'congestion' (what this mod provides), which is the actual performance impact of heavy traffic, as well as pure 'volume' (vanilla), which is simply a report of which roads are being used most heavily. What would be a great addition would be the ability to view both relative volume (I guess this is what's provided now in vanilla?) and absolute volume which would illustrate traffic volume regardless of road capacity.

This would be helpful in understanding more clearly where the most activity is in your network.
nhatanh0475 Jul 20, 2020 @ 4:49am 
Ok now, if there isn't much car on the road (low population) then red may not appear much. Also if you use Vanilla or TM:PE with Vehicle Disapear still on, then vehicle will disapear even before they got the change to create red road.
nhatanh0475 Jul 11, 2020 @ 3:50am 
Speed-based mode is Vanilla report. Amount-based mode is for congestion Juntion. You start a new game, why do you expect it to be red?
If you want red, you could just use Dirt road + Grid layout.
PurpleDots Apr 27, 2020 @ 6:41am 
i feel my road is missing some red... the way it calculate traffic ... i mean cars need to be very slow and like more car needed so traffic color change.
1309180122 Apr 6, 2020 @ 11:12am 
牛皮
MarshallMatos Mar 29, 2020 @ 11:11pm 
@pcfantasy
Well, I was using it in a new save and I can't see the difference between speed-based mode and amount-based mode. What would you recommend that I do?
pcfantasy  [author] Mar 29, 2020 @ 9:42am 
@MarshallMatos

Yes
MarshallMatos Mar 29, 2020 @ 5:58am 
It´s work in Sunset Harbor?
Karelian General Mar 27, 2020 @ 6:10pm 
I had the same problem, i just turned off the mod and now i'm unsubscribing
stmSantana Mar 26, 2020 @ 8:44am 
@Sylphester
and loaded the scenario

Maybe it depends on the design of the game program, some mods do not work in scenario mode! :steamsad:
nhatanh0475 Mar 2, 2020 @ 3:33pm 
@Sylphester Do you think that your road are too good for it to be red :3 Or it just doesn't have enough amount of car in a spot in a really long time.
Sulpherstær Feb 29, 2020 @ 5:51pm 
Yes - that is exactly what I mean.

And I know it should not be all green, as without the mod. Roads are all red. (or mostly red in busy area's) And with the mod in amount mode, it all remained green.
pcfantasy  [author] Feb 28, 2020 @ 7:10am 
@Sylphester

Do you mean you only enable my mod, and it is not worked, all roads shows green with vehicles running on them?
Sulpherstær Feb 28, 2020 @ 6:54am 
Is there a debug that I can turn on, or check somewhere why it doesn't work for me?
pcfantasy  [author] Feb 27, 2020 @ 10:59pm 
@Sylphester

Test again on my side and it is worked.
Sulpherstær Feb 27, 2020 @ 3:53pm 
This mod no longer works for me. Roads are always green - the 'reset tick' seems to be to high, as even in J mode the roads don't get red with loads of cars.

I tried re-installing the game and having this as the only enabled mod, and loaded the scenario Fix the Traffic that came with Mass Transit - nothing. :c

I love this mod because of the speed based coloring, as it really shows the pain-points. I need this to work.
pcfantasy  [author] Jan 21, 2020 @ 1:37am 
@nhatanh0475

It is very easy, no tutorial is needed.
nhatanh0475 Jan 20, 2020 @ 2:36pm 
Thanks for the update. Now we just need a tutorial to tell how it work :)
pcfantasy  [author] Jan 20, 2020 @ 2:10pm 
@nhatanh0475 @nihilco @Super Sonico

New in V3.0:
Add shortcut to switch two modes, shortcut is configable in mod`s option
Shift+K speed-based mode
Shift+J amount-based mode
(1) Traffic speed-based congestion report
(2) Traffic amount-based congestion report(Vanilla mode)
nhatanh0475 Aug 10, 2019 @ 12:41pm 
@Aeri Until this mods still not update for that, just replace a road with the smalled road, if it all green then the mod is on, and if it orange or red then the mod is off.
nihilco Aug 8, 2019 @ 4:26pm 
+1 to making it clear which report view you're looking at in game :-)
pcfantasy  [author] May 6, 2019 @ 8:28am 
@Aeri_Ghost

Nice idea, I will try to add this later.
アエリ (Aeri) May 3, 2019 @ 4:00pm 
Could you make a small display to tell which mode is active? I can only guess ;-;
Dokkr Apr 12, 2019 @ 3:54pm 
Excelent, this is what i needed... thank you very much!
NOiZE Apr 11, 2019 @ 1:47pm 
That is great! Thank you! will test later
pcfantasy  [author] Apr 11, 2019 @ 1:41pm 
@NOiZE

Function Added, use Shift+K to switch from both mode.
pcfantasy  [author] Apr 6, 2019 @ 12:29am 
@MicroMan

This is not caused by my mod, something wrong in other mod make vehicleID out of range

However I will fix this error in new release, but there is still other issue in other place just not affect my mod.
Ronchi Apr 6, 2019 @ 12:17am 
And I too.

Simulation error: Array index is out of range.
at TrafficCongestionReport.Threading.VehicleStatus (UInt16 vehicleID) [0x00000] in <filename unknown>:0
Frostleaf Mar 15, 2019 @ 10:35am 
贴吧前来支持
pcfantasy  [author] Mar 13, 2019 @ 9:46pm 
@zaltocleotl

Can you also send your save to me?

pcfantasy@qq.com
zaltocleotl[Banned@Paradox] Mar 13, 2019 @ 7:32pm 
The entire contents of TrafficCongestionReport.txt is

OnLoadData
startload
OnLevelLoaded
zaltocleotl[Banned@Paradox] Mar 13, 2019 @ 7:30pm 
I also am now getting "array index out of range" errors in game. Seems to be your mod.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Monthly counter values updated

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
at TrafficCongestionReport.Threading.VehicleStatus (UInt16 vehicleID) [0x00000] in <filename unknown>:0
at TrafficCongestionReport.Threading.OnBeforeSimulationFrame () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnBeforeSimulationFrame () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


This repeats numerous times.
pcfantasy  [author] Feb 26, 2019 @ 10:06am 
@Surf!

I try to fix this issue, update mod now, you can try and send me TrafficCongestionReport.txt in game folder for me to debug more about this.
pcfantasy  [author] Feb 25, 2019 @ 3:22am 
@Surf!

No, it is not confict with TMPE, can you send your save , pcfantasy@qq.com
Surf Feb 25, 2019 @ 12:41am 
@pcfantasy

Thanks for the reply, i disabled the your mod for the moment and it fixed the issue (i'll wait for your update).

I did some research and i might be an incompatibility with TM:PE. I think it's something about the traffic jam factors being calculated by road or by lane and for some reason, if one mod calculate one in the first way and the other mod tries to get it in the other way, the error occur. It's not crashing the game but the error window pop up every second and it's unplayable. I hope you'll find some useful infos in my report.

Have a nice debug :)
pcfantasy  [author] Feb 24, 2019 @ 2:28pm 
@Surf!

Yes, but no other people report this issue. And this error seems impossible.

However, I will still add some logics to avoid this "impossible" errors, I will update this mod soon, please give me feedback after update.