Cities: Skylines

Cities: Skylines

Traffic Congestion Report
65 comentarii
star 19 iul. 2024 la 21:53 
Still working for me.
Redronn 3 iul. 2023 la 16:02 
Still works.
moonlight sonata 5 iun. 2023 la 13:52 
@wysit are you using Skyve (formerly Compatibility report)? if so, it might be hidden by Skyve.
wysit 25 mai 2023 la 2:20 
Mod and hot keys worked for me, but I had to reopen the game after subscribing, else the mod didn't show up correctly in the content manager.
shan501a 21 mai 2023 la 21:00 
still work?
Leo-Sadow 10 apr. 2023 la 15:21 
Both hotkeys do nothing for me. Mod is installed and active. i do have the options to change the keybindings as well but they just dont work for me
Moondog548 11 oct. 2022 la 12:44 
Simple function but soooo appreciated!
Bunnyling |CDM| 1 oct. 2022 la 10:47 
best mod ever
Siberian Frontier 25 iul. 2022 la 7:29 
Im pressing the hotkey for both options but can't seem to get it work. I tried it on Traffic Routes and Traffic map mode.
TheBloke 6 febr. 2022 la 23:59 
Great mod, thank you!
BIll Dauterive 13 oct. 2020 la 4:46 
I was think the game needed something like this, always hated the fact it would show red lines for traffic but when you zoom in it was moving just fine just a lot of cars going through there, thanks a lot!
nhatanh0475 20 aug. 2020 la 7:46 
Also the game Vanilla base on the number of car compare to it road, not really the speed it at.
pcfantasy  [autor] 19 aug. 2020 la 5:49 
@夕阳小新

你自己看百度地图,20km的速度也能算作不堵啊,这个只是会把真正堵的地方变红。

至于原版,就算你一条路上全是车,都以80km的速度走,它都认为是红的。
夕阳小新 18 aug. 2020 la 21:27 
理解作者的意思,但需要灵敏度再高点(不知如何形容)。我常年车流量85~90,用这个后切换另一个模式全绿,就没有指导意义,(注意这时候并不是完全顺畅,有些地方虽然用这种算法没赌,但已经开始减速了,此时用原版交通看是红的)。或者说有相关的数据变化可以做个按钮。
ace0015 20 iul. 2020 la 19:10 
I love this mod because it provides a layer of analysis that SC4 had but which was missing in CS. In SC4 you could view both 'congestion' (what this mod provides), which is the actual performance impact of heavy traffic, as well as pure 'volume' (vanilla), which is simply a report of which roads are being used most heavily. What would be a great addition would be the ability to view both relative volume (I guess this is what's provided now in vanilla?) and absolute volume which would illustrate traffic volume regardless of road capacity.

This would be helpful in understanding more clearly where the most activity is in your network.
nhatanh0475 19 iul. 2020 la 21:49 
Ok now, if there isn't much car on the road (low population) then red may not appear much. Also if you use Vanilla or TM:PE with Vehicle Disapear still on, then vehicle will disapear even before they got the change to create red road.
nhatanh0475 10 iul. 2020 la 20:50 
Speed-based mode is Vanilla report. Amount-based mode is for congestion Juntion. You start a new game, why do you expect it to be red?
If you want red, you could just use Dirt road + Grid layout.
PurpleDots 26 apr. 2020 la 23:41 
i feel my road is missing some red... the way it calculate traffic ... i mean cars need to be very slow and like more car needed so traffic color change.
1309180122 6 apr. 2020 la 4:12 
牛皮
MarshallMatos 29 mart. 2020 la 16:11 
@pcfantasy
Well, I was using it in a new save and I can't see the difference between speed-based mode and amount-based mode. What would you recommend that I do?
pcfantasy  [autor] 29 mart. 2020 la 2:42 
@MarshallMatos

Yes
MarshallMatos 28 mart. 2020 la 22:58 
It´s work in Sunset Harbor?
Karelian General 27 mart. 2020 la 12:10 
I had the same problem, i just turned off the mod and now i'm unsubscribing
stmSantana 26 mart. 2020 la 2:44 
@Sylphester
and loaded the scenario

Maybe it depends on the design of the game program, some mods do not work in scenario mode! :steamsad:
nhatanh0475 2 mart. 2020 la 8:33 
@Sylphester Do you think that your road are too good for it to be red :3 Or it just doesn't have enough amount of car in a spot in a really long time.
Sulpherstær 29 febr. 2020 la 10:51 
Yes - that is exactly what I mean.

And I know it should not be all green, as without the mod. Roads are all red. (or mostly red in busy area's) And with the mod in amount mode, it all remained green.
pcfantasy  [autor] 28 febr. 2020 la 0:10 
@Sylphester

Do you mean you only enable my mod, and it is not worked, all roads shows green with vehicles running on them?
Sulpherstær 27 febr. 2020 la 23:54 
Is there a debug that I can turn on, or check somewhere why it doesn't work for me?
pcfantasy  [autor] 27 febr. 2020 la 15:59 
@Sylphester

Test again on my side and it is worked.
Sulpherstær 27 febr. 2020 la 8:53 
This mod no longer works for me. Roads are always green - the 'reset tick' seems to be to high, as even in J mode the roads don't get red with loads of cars.

I tried re-installing the game and having this as the only enabled mod, and loaded the scenario Fix the Traffic that came with Mass Transit - nothing. :c

I love this mod because of the speed based coloring, as it really shows the pain-points. I need this to work.
pcfantasy  [autor] 20 ian. 2020 la 18:37 
@nhatanh0475

It is very easy, no tutorial is needed.
nhatanh0475 20 ian. 2020 la 7:36 
Thanks for the update. Now we just need a tutorial to tell how it work :)
pcfantasy  [autor] 20 ian. 2020 la 7:10 
@nhatanh0475 @nihilco @Super Sonico

New in V3.0:
Add shortcut to switch two modes, shortcut is configable in mod`s option
Shift+K speed-based mode
Shift+J amount-based mode
(1) Traffic speed-based congestion report
(2) Traffic amount-based congestion report(Vanilla mode)
nhatanh0475 10 aug. 2019 la 5:41 
@Aeri Until this mods still not update for that, just replace a road with the smalled road, if it all green then the mod is on, and if it orange or red then the mod is off.
nihilco 8 aug. 2019 la 9:26 
+1 to making it clear which report view you're looking at in game :-)
pcfantasy  [autor] 6 mai 2019 la 1:28 
@Aeri_Ghost

Nice idea, I will try to add this later.
アエリ (Aeri) 3 mai 2019 la 9:00 
Could you make a small display to tell which mode is active? I can only guess ;-;
Dokkr 12 apr. 2019 la 8:54 
Excelent, this is what i needed... thank you very much!
NOiZE 11 apr. 2019 la 6:47 
That is great! Thank you! will test later
pcfantasy  [autor] 11 apr. 2019 la 6:41 
@NOiZE

Function Added, use Shift+K to switch from both mode.
pcfantasy  [autor] 5 apr. 2019 la 17:29 
@MicroMan

This is not caused by my mod, something wrong in other mod make vehicleID out of range

However I will fix this error in new release, but there is still other issue in other place just not affect my mod.
Ronchi 5 apr. 2019 la 17:17 
And I too.

Simulation error: Array index is out of range.
at TrafficCongestionReport.Threading.VehicleStatus (UInt16 vehicleID) [0x00000] in <filename unknown>:0
Frostleaf 15 mart. 2019 la 4:35 
贴吧前来支持
pcfantasy  [autor] 13 mart. 2019 la 15:46 
@zaltocleotl

Can you also send your save to me?

pcfantasy@qq.com
zaltocleotl[Banned@Paradox] 13 mart. 2019 la 13:32 
The entire contents of TrafficCongestionReport.txt is

OnLoadData
startload
OnLevelLoaded
zaltocleotl[Banned@Paradox] 13 mart. 2019 la 13:30 
I also am now getting "array index out of range" errors in game. Seems to be your mod.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Monthly counter values updated

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
at TrafficCongestionReport.Threading.VehicleStatus (UInt16 vehicleID) [0x00000] in <filename unknown>:0
at TrafficCongestionReport.Threading.OnBeforeSimulationFrame () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnBeforeSimulationFrame () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


This repeats numerous times.
pcfantasy  [autor] 26 febr. 2019 la 3:06 
@Surf!

I try to fix this issue, update mod now, you can try and send me TrafficCongestionReport.txt in game folder for me to debug more about this.
pcfantasy  [autor] 24 febr. 2019 la 20:22 
@Surf!

No, it is not confict with TMPE, can you send your save , pcfantasy@qq.com
Surf 24 febr. 2019 la 17:41 
@pcfantasy

Thanks for the reply, i disabled the your mod for the moment and it fixed the issue (i'll wait for your update).

I did some research and i might be an incompatibility with TM:PE. I think it's something about the traffic jam factors being calculated by road or by lane and for some reason, if one mod calculate one in the first way and the other mod tries to get it in the other way, the error occur. It's not crashing the game but the error window pop up every second and it's unplayable. I hope you'll find some useful infos in my report.

Have a nice debug :)
pcfantasy  [autor] 24 febr. 2019 la 7:28 
@Surf!

Yes, but no other people report this issue. And this error seems impossible.

However, I will still add some logics to avoid this "impossible" errors, I will update this mod soon, please give me feedback after update.