Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Soulmyr's Lost Weapons
58 Comments
howowive tweasure mwountain  [author] Apr 23 @ 11:20pm 
SawedOffDoubleShotgun.ep

in Content/SeriousSam3/Databases/Weapons
kileor221 Jun 8, 2024 @ 11:22pm 
I have a problem with the pack. Most of the weapons don't seem to work for me, CWM says they are missing files. I'm particularly concerned about the gattling rocket launcher as it's needed for the TSE:Ultimate pack.
Бублик May 10, 2022 @ 10:55am 
Hi!
Tell me, please, will there be critical errors if I do not connect the required mod?
"Bullets to Projectiles" - the author of the mod asks you to refrain from using it, as it is outdated.

Will there be errors when connecting players if they (or me) do not have the required mod?
Or maybe the players (or me) won't see someone else's server.
Bullets to Projectiles
howowive tweasure mwountain  [author] Feb 14, 2022 @ 12:08pm 
They shouldn't be, no.
neco.arc.2022 Feb 14, 2022 @ 11:55am 
this isn't VR compatible right?
insightguy May 6, 2021 @ 7:34am 
A bit of a longshot but I wanted to ask, any chance you have the lost weapon mods of Spy's Cr3ed? I kinda missed some of them, specificaly the C4 High Explosive mod
E0n b1Ue Oct 3, 2020 @ 8:56am 
hope author can add Jackhammer mk3a1 in it
Mr.serious Jul 15, 2020 @ 7:11am 
YOU CAN SEE THE WEAPONS HERE:
https://youtu.be/PqM3zJhI5zU
howowive tweasure mwountain  [author] May 24, 2020 @ 7:04pm 
All good, hopefully this explaination answers your question.

These are weapon resources meant for mappers to add these weapons to their maps, since this addon does not contain any maps of any kind then that means you won't be able to find them in-game normally.

However, with the help of this mod https://steamcommunity.com/sharedfiles/filedetails/?id=889896163 you're able to change the weapons normally found in some levels to the ones included in this pack, instructions on how to use this mod as well as all the things that you need to download for it to work are included in that link posted up above.
Flynn May 24, 2020 @ 6:47pm 
Apologies if I am not getting this at all, but are these added to the moddified version of the game at random points?
If I don't get this at all, I'm sorry but it was mostly curious.
howowive tweasure mwountain  [author] May 13, 2020 @ 8:02am 
Can't say I remember which weapon you're talking about. I am aware though that there's one or two weapons I did not include that are probably lost forever by now (weapons Soulmyr didn't send and which I didn't ask for when I was working on this pack).
Fiendzy May 13, 2020 @ 7:29am 
I think you are missing the m-16 which was a reskin of the assult rifle?
howowive tweasure mwountain  [author] Apr 5, 2020 @ 6:46am 
When you load up the level, right after the game crashes or whatever close the game and go to the following directory:

<directory where you have Steam installed>\steamapps\common\Serious Sam Fusion 2017\Log

and you should see a file called "Sam2017_Unrestricted.log", use https://pastebin.com/ , copy all the contents of that file and send me the link so I can see the error, unfortunately the way you described it to me helps nothing at the moment.

One last question though, do you own The Second Encounter? Scorcher won't work if you don't have the game as it uses files from that game.
Nasty B Apr 5, 2020 @ 5:01am 
also, if i try to get the weapon using custom weapons management, it says 'It seems that Scorcher is missing some files
Nasty B Apr 5, 2020 @ 4:58am 
it goes on but cant see the rest of it
Nasty B Apr 5, 2020 @ 4:58am 
Content/SeriousSam3/Levels/BFE_Ultimate/05_cairoTown/05_CairoTownUltimate.wld: Content/SeriousSam3/Database/Weapons/ScorcherWeapon.ep: Content/SeriousSam3?Models?Weapons/Scorcher/Scorcher_FP.mdl
howowive tweasure mwountain  [author] Apr 5, 2020 @ 12:17am 
It'd help a lot more if you told me what the issue is.

Press F1 to open console if you try to load into a level and it doesn't work or tell me the full error that you get if the game crashes.
Nasty B Apr 4, 2020 @ 11:54pm 
Hi. There is an issue with the Scorcher weapon
krickerd Jan 15, 2020 @ 12:42pm 
These are great! Laser shotgun is a favorite. Great addition for a sci-fi energy weapon build.
howowive tweasure mwountain  [author] Jan 4, 2020 @ 4:57am 
The Thompson is from PUBG
Artemy Jan 3, 2020 @ 4:26pm 
Thompson from last hope?
Nadarith Nov 23, 2019 @ 6:48am 
...Where did my comment go
Nyrov Nail (Diving) Nov 17, 2019 @ 8:24am 
жалко что нет рпг 7
howowive tweasure mwountain  [author] Jun 7, 2019 @ 5:36pm 
Another update out, let me know if it works now.
Mordecai and the Kobokerz Jun 7, 2019 @ 6:09am 
Vanyarin, people cant load a fifth and sixth levels on my Kirito town mappack because of the Scorcher having some kind of error

Content/SeriousSam3/Levels/KritoTown/06_DeadCity.wld: Content/SeriousSam3/Databases/Weapons/ScorcherWeapon.ep: Content/SeriousSamHD/Databases/Projectiles/ScorcherFlame.ep: Content/SeriousSam3/Models/Weapons/Scorcher/Flame/Flame.mdl: Cannot open file Content/UltimateWeaponPack/Presets/Effects/SS1FlameThrowerFlame.pfx
Peepo Jun 7, 2019 @ 2:32am 
@Vanyarin, nothing changed
howowive tweasure mwountain  [author] Jun 7, 2019 @ 2:11am 
Should be fixed now.
Eat the worm mf May 12, 2019 @ 6:37am 
awesome, was searching the workshop for these and its great to fidn them in a big pack
Wow. Plasma shotgun become a wounder weapon after rework. Now i can feel might in it. It reminds me plasma shotgun from crimsonland. Beautiful. And reload animation now is just a perfect compare with previous.
Spy's Cr3ed Apr 3, 2019 @ 1:06pm 
Sawed Off Double Shotguns muzzleflash effect doesn't appear
Muleke_Trairao Mar 30, 2019 @ 2:08pm 
I have tried some maps that weren't loading before this pack. Tested them with it installed and guess what? They worked! Thank you!

I don't know if it fixes all of the non-working Workshop maps, though.
DeadWanderer Mar 30, 2019 @ 9:59am 
"Bulllets and Blood 2" seems to be fixed for me - it has that DP12 shotgun. Not sure if mapper fixed it though.
howowive tweasure mwountain  [author] Mar 29, 2019 @ 10:07pm 
Not exactly sure if it does, but it should.

I didn't change any directories at all when I was working with this so I guess it'd be a case of testing on an individual basis and if maps don't work you could always ask the mapmakers to re-update their maps since the resources are available again.
Muleke_Trairao Mar 29, 2019 @ 3:14pm 
Does this pack fix the workshop maps that aren't loading anymore because of missing the Soulmyr's weapons?
DeadWanderer Mar 13, 2019 @ 5:24am 
"Soulmyr's lost weapons: Subscribed" - that's how sounds happiness.
Nasty B Mar 1, 2019 @ 6:47pm 
Ah nice :)
howowive tweasure mwountain  [author] Mar 1, 2019 @ 3:08am 
Spoke to Soulmyr about it, he has given me the source files for it so I'll be readding it eventually.
Nasty B Feb 28, 2019 @ 7:53pm 
Any chance of bringing back the Seeker Rocket Launcher?
JGCO115 Feb 27, 2019 @ 3:32pm 
Why were these Removed ? did something happen to Soulmyr ?
tensor algebra Feb 20, 2019 @ 10:55am 
They are a part of Quake III Arena: Fusion now.
Does anybody still possess Quake Arena Weapons? I miss them so much.
stuff Feb 10, 2019 @ 12:31pm 
Beautiful.
PootisMayo Feb 10, 2019 @ 9:03am 
I felt pretty bad for Soulmyr after seeing his weapons removed from the workshop, until they all returned here in this addon.
G. Ewped Lowskillington Feb 10, 2019 @ 2:33am 
Marvelous!
Well, i thought this day would come and wanted to archive this resources, after some resources started to disappear from workshop, but it was too late. Congratulations, you have founded a lost STC from Dark Era of Technology.
PootisMayo Feb 7, 2019 @ 10:08am 
Whur resors?
Rawr'kraine 🐉 Feb 6, 2019 @ 3:14pm 
Thanks for not letting these be lost
howowive tweasure mwountain  [author] Feb 5, 2019 @ 7:06pm 
Weapons not working in CWM (clicking on it and not being added) is not something I can look into because CWM is not my mod.

You might want to ask NSKuber about it, I can't really fix that sort of thing.
howowive tweasure mwountain  [author] Feb 5, 2019 @ 2:27am 
Well, of course it's normal to be able to wizz your enemies to death, otherwise there would be no real point to having the weapon in the first place.

As for Dual Wielding, probably not. Fusion is very wonky to work with and dual wielding would probably look weird or not work like one would want it to.