RimWorld

RimWorld

Advanced Mortar
20 Comments
mqwiemer Feb 19, 2024 @ 12:54pm 
Increase in range and impoved aim is plenty. No reason to multiply firepower unless its like a stage 3 level up.
Mlie Mar 15, 2020 @ 3:00pm 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2023771298
Hope this helps anyone!
Thundercraft Feb 28, 2020 @ 12:57am 
BTW: Over 80% of the size of this mod is because of the 2 Photoshop images in the About folder that do not need to be there.
Thundercraft Feb 28, 2020 @ 12:55am 
@ $$$ [author]
If you get around to updating this, you should change the <targetVersion> tags in About.xml with <supportedVersions><li>1.0</li></supportedVersions> ... or <supportedVersions><li>1.0</li><li>1.1</li></supportedVersions> if you're adding support for both. (I'm not sure what else needs to be updated, though.)
Drag0nCh1ld Feb 27, 2020 @ 12:50am 
1.1 update?
Thundercraft Aug 20, 2019 @ 12:07pm 
Looks good! If only it was CE compatible... :steamsad:
The Imperial House Apr 20, 2019 @ 8:36pm 
make it CE compatible for ♥♥♥♥ sakes
NQ-Luckystrike Apr 20, 2019 @ 6:13am 
Why did you make it so cheap its a non brainer to build it instead of the ordinary one?
Yankus Feb 21, 2019 @ 1:37am 
does this mod not work with CE? There's nothing in the bill tab and it doesn't have a reload spot like the regular mortars do. Keeps saying no ammo nearby whenever I have tons of 81mm nearby
Yankus Feb 21, 2019 @ 12:43am 
Anyway you can make it disable ammo usage with CE? I have the ammo setting in CE turned off so I can't create mortars so I can't use these. The regular mortars work but not these.
Gooball of hugs Feb 4, 2019 @ 5:01pm 
pirates use this, even when the mod is the only one on
Xi the Pooh  [author] Jan 17, 2019 @ 3:49am 
@Kyne97
My mod doesn't include/affect any AI behavior patterns.
If pirates are using this mortar, that means they are very smart.
Ruby Jan 17, 2019 @ 1:43am 
I'm playing with your mod and I think it works well.
But I find out that pirates are trying to attack with your adv. mortar.
I'd see your comment below that it's only for player.
And if you want, I'll show you my screen shot if you want but I don't know how.
Also, I'm not complain with it because I'll just hit them with your mortar. ;D
Tia Jan 15, 2019 @ 1:23am 
The burst is staggered enough that the first will hit a ship... and the others will hit the mechs... right? :D
Xi the Pooh  [author] Jan 14, 2019 @ 12:31am 
@BreezeLetterGaming
I'm thinking about it.
BreezeLetterGaming Jan 14, 2019 @ 12:21am 
I feel like it'd almost be better if the shell spread remained the same as standard mortars, or only a little tighter, since a burst of three shells are often wasted when they are concentrated. A single shell on target is usually sufficient.

Maybe a different version of the Advanced Mortar, like a Saturation Mortar.

I dunno, I'm just brainstorming here. Not complaining.
Mo.higher Jan 13, 2019 @ 6:01am 
youtube... lol...........haha.. thank's you;r mode :)
Xi the Pooh  [author] Jan 13, 2019 @ 12:18am 
@BasileusMaximos
No. This is only for players.
You don't want to see this powerful mortars in enemy's hands.
Pamparampampamparam Jan 12, 2019 @ 11:49pm 
Can seiges spawn these?
germnbarb Jan 12, 2019 @ 6:59pm 
hmm... (thinking of 8-16 of these and all of them have antigrain warheads in them) YES.