Arma 3
FS RHS Damage Increase
31 Comments
Babal Disfarcado Nov 26, 2023 @ 8:04am 
THE FINAL SOLUTION!
Mist Feb 18, 2023 @ 11:22pm 
Is it cool if I change the value of some of the ammo on this mod? 50cal felt a lil weak when I used it yesterday in antistasi.
Barteg Nov 3, 2022 @ 2:35pm 
That's a good name as far as I am concerned
MdioxD Jun 11, 2022 @ 6:15am 
I don't really care tbh but it's called finalsolution.pbo :/
MegaPac  [author] Jun 9, 2022 @ 9:15pm 
Was curious what you meant, since i didn't make this i just re-uploaded it. So I had never looked. Went and had a look at the .pbo's name. Sorry if you are offended in any way, but like i said i'm not the original author.
MdioxD Jun 9, 2022 @ 4:17pm 
Did you really need to call the .pbo like that tho
Turtle Nov 19, 2021 @ 2:26am 
Omg this is the mod I am looking for . I searched like weeks continuously for this type of mod . I am new to arma 3 . Its just i wanna experience arma like original GR & R 6 games this mod fulfils my dream of playing that style. I download rest 5 FS Damage increase mods too .

As I am new idk how to increase bullet penetration for callibers & stuff . Is there any guide or some tips you guys can tell me how to do it?? I just wanna know so that i can edit stuff for vanilla weapons & all weapons i basically use
Jaguar-zxz Nov 15, 2021 @ 2:10pm 
does this include the explosive ?
LolMongolia Jan 26, 2021 @ 4:47am 
Hey, just wondering, are there any calibers missing and which did not get buffed? I think for example the 7.92x33 of the STG44 is not affected
El Berl Dec 25, 2020 @ 4:03pm 
Indeed, they buff ammo, but only the ammo from each mod.
C. Eagle Dec 25, 2020 @ 3:08pm 
Can I presume these patches (rhs and 3cb) patch/buff ammo rather than rifles? (Example - L85a2 and L85a3 both use 5.56 but arent the same weapon)
El Berl Sep 20, 2020 @ 10:49pm 
Technically no, since this just affects ammo types which are present on the client. However, if you want AI soldiers to have these buffs in MP, then the server also needs to have the patch loaded.
Missile Magnet Sep 20, 2020 @ 10:29pm 
Does this need to be loaded on the server?
El Berl Jun 16, 2020 @ 5:22pm 
Wasabi 800 and I are the same person. These are patches I used to make as a solution for making mods compatible with AAPM, which became obsolete as soon as I released UAS - the mod that you want an FS damage patch for. Outside of AAPM, these patches are useful for increasing bullet effectiveness - especially against vehicles.

UAS already follows a lot of the FS guidelines, so I'm curious as to why it would need an FS patch.
SteveTheHero Jun 16, 2020 @ 4:57pm 
Oh..
MegaPac  [author] Jun 16, 2020 @ 7:13am 
I didn't modify anything, all i did was re-upload old mods with permission of the developer.
SteveTheHero Jun 16, 2020 @ 4:55am 
Yessir that is the mod, not sure how hard it will be to modify that but hopefully they'll allow it.
MegaPac  [author] Jun 15, 2020 @ 10:57pm 
Sorry mate, i don't have the mod files. Is this the mod you are looking for?

https://steamcommunity.com/workshop/filedetails/?id=1809369854
SteveTheHero Jun 15, 2020 @ 5:23pm 
Could you do one for Universal ammo mod?
El Berl Apr 26, 2019 @ 11:13am 
That seems like more of a problem with ACE settings.
Maykayssss Apr 26, 2019 @ 11:06am 
And yet whenever I shoot people with the M107 it just knocks them out, clearly working as intended
abel1717 Feb 7, 2019 @ 9:23am 
I would have to find out how to do that. I mod other games, but not Arma 3.
abel1717 Feb 7, 2019 @ 9:22am 
The idea in the map I am playing (insurgency type), is that they have the numbers but we have better armor. Since I do not know how to remove their body armor, I thought that boosting our ammo would have similar effect.
El Berl Feb 7, 2019 @ 9:20am 
Given that this is a config-based mod, the only way to restrict it to your faction is to restrict the ammunition in question to your faction.
abel1717 Feb 7, 2019 @ 9:19am 
I just noticed, since AAF slaughtered all my crew in a blink of an eye. Is there a way to limit this to my faction?
El Berl Feb 7, 2019 @ 6:05am 
Anyone using RHS ammunition gets the buff, since it's a config mod that alters damage and penetration values directly.
abel1717 Feb 6, 2019 @ 9:45pm 
I am assuming only RHS factions get the buff, right?
El Berl Jan 8, 2019 @ 10:10am 
FS Mods will generally play best with AAPM versions 2.4-2.6, since those were the last released before the transfer period to SABRE.
Aztxz Jan 8, 2019 @ 6:25am 
Thank a lot, I will check it out there.
MegaPac  [author] Jan 8, 2019 @ 4:19am 
@Aztxz
I have no idea myself, all ive done is reupload the old version of this mod. i would recommend having a look at the SABRE mod. As that is made by the same developer.
Aztxz Jan 8, 2019 @ 4:09am 
EMMM looks like the values are still to low now, could you give me some refference so that I could edit those value? I can't find some refference such as how much AP can penetrate NIJ III