Arma 3
FS RHS Damage Increase
31 kommentarer
Babal Disfarcado 26. nov. 2023 kl. 8:04 
THE FINAL SOLUTION!
Mist 18. feb. 2023 kl. 23:22 
Is it cool if I change the value of some of the ammo on this mod? 50cal felt a lil weak when I used it yesterday in antistasi.
Barteg 3. nov. 2022 kl. 14:35 
That's a good name as far as I am concerned
MdioxD 11. juni 2022 kl. 6:15 
I don't really care tbh but it's called finalsolution.pbo :/
MegaPac  [ophavsmand] 9. juni 2022 kl. 21:15 
Was curious what you meant, since i didn't make this i just re-uploaded it. So I had never looked. Went and had a look at the .pbo's name. Sorry if you are offended in any way, but like i said i'm not the original author.
MdioxD 9. juni 2022 kl. 16:17 
Did you really need to call the .pbo like that tho
Turtle 19. nov. 2021 kl. 2:26 
Omg this is the mod I am looking for . I searched like weeks continuously for this type of mod . I am new to arma 3 . Its just i wanna experience arma like original GR & R 6 games this mod fulfils my dream of playing that style. I download rest 5 FS Damage increase mods too .

As I am new idk how to increase bullet penetration for callibers & stuff . Is there any guide or some tips you guys can tell me how to do it?? I just wanna know so that i can edit stuff for vanilla weapons & all weapons i basically use
Jaguar-zxz 15. nov. 2021 kl. 14:10 
does this include the explosive ?
LolMongolia 26. jan. 2021 kl. 4:47 
Hey, just wondering, are there any calibers missing and which did not get buffed? I think for example the 7.92x33 of the STG44 is not affected
El Berl 25. dec. 2020 kl. 16:03 
Indeed, they buff ammo, but only the ammo from each mod.
C. Eagle 25. dec. 2020 kl. 15:08 
Can I presume these patches (rhs and 3cb) patch/buff ammo rather than rifles? (Example - L85a2 and L85a3 both use 5.56 but arent the same weapon)
El Berl 20. sep. 2020 kl. 22:49 
Technically no, since this just affects ammo types which are present on the client. However, if you want AI soldiers to have these buffs in MP, then the server also needs to have the patch loaded.
Missile Magnet 20. sep. 2020 kl. 22:29 
Does this need to be loaded on the server?
El Berl 16. juni 2020 kl. 17:22 
Wasabi 800 and I are the same person. These are patches I used to make as a solution for making mods compatible with AAPM, which became obsolete as soon as I released UAS - the mod that you want an FS damage patch for. Outside of AAPM, these patches are useful for increasing bullet effectiveness - especially against vehicles.

UAS already follows a lot of the FS guidelines, so I'm curious as to why it would need an FS patch.
SteveTheHero 16. juni 2020 kl. 16:57 
Oh..
MegaPac  [ophavsmand] 16. juni 2020 kl. 7:13 
I didn't modify anything, all i did was re-upload old mods with permission of the developer.
SteveTheHero 16. juni 2020 kl. 4:55 
Yessir that is the mod, not sure how hard it will be to modify that but hopefully they'll allow it.
MegaPac  [ophavsmand] 15. juni 2020 kl. 22:57 
Sorry mate, i don't have the mod files. Is this the mod you are looking for?

https://steamcommunity.com/workshop/filedetails/?id=1809369854
SteveTheHero 15. juni 2020 kl. 17:23 
Could you do one for Universal ammo mod?
El Berl 26. apr. 2019 kl. 11:13 
That seems like more of a problem with ACE settings.
Maykayssss 26. apr. 2019 kl. 11:06 
And yet whenever I shoot people with the M107 it just knocks them out, clearly working as intended
abel1717 7. feb. 2019 kl. 9:23 
I would have to find out how to do that. I mod other games, but not Arma 3.
abel1717 7. feb. 2019 kl. 9:22 
The idea in the map I am playing (insurgency type), is that they have the numbers but we have better armor. Since I do not know how to remove their body armor, I thought that boosting our ammo would have similar effect.
El Berl 7. feb. 2019 kl. 9:20 
Given that this is a config-based mod, the only way to restrict it to your faction is to restrict the ammunition in question to your faction.
abel1717 7. feb. 2019 kl. 9:19 
I just noticed, since AAF slaughtered all my crew in a blink of an eye. Is there a way to limit this to my faction?
El Berl 7. feb. 2019 kl. 6:05 
Anyone using RHS ammunition gets the buff, since it's a config mod that alters damage and penetration values directly.
abel1717 6. feb. 2019 kl. 21:45 
I am assuming only RHS factions get the buff, right?
El Berl 8. jan. 2019 kl. 10:10 
FS Mods will generally play best with AAPM versions 2.4-2.6, since those were the last released before the transfer period to SABRE.
Aztxz 8. jan. 2019 kl. 6:25 
Thank a lot, I will check it out there.
MegaPac  [ophavsmand] 8. jan. 2019 kl. 4:19 
@Aztxz
I have no idea myself, all ive done is reupload the old version of this mod. i would recommend having a look at the SABRE mod. As that is made by the same developer.
Aztxz 8. jan. 2019 kl. 4:09 
EMMM looks like the values are still to low now, could you give me some refference so that I could edit those value? I can't find some refference such as how much AP can penetrate NIJ III