RimWorld

RimWorld

LWM's Deep Storage
4,373 Comments
Hades the King Jul 6 @ 3:48am 
Im probably late to this but congrats on the baby.
RAD EMERALD Jul 6 @ 3:30am 
PLS UPDATE 1.6!
Porcyon Jul 5 @ 8:36am 
Seems to work okay on 1.6, but you can't change the mod settings or look at the shelf contents
Ghostwish Jul 5 @ 7:24am 
@Qwettre Any mod that messes with pathing with have to be setup for the new shelves, because those mods are not set to work with this mod and effectively "can't see" the custom shelves. I used some path avoid mod I can't remember the name of and have to flag every custom shelf to be avoided.
QWETTRE Jul 5 @ 12:32am 
I'm encountering an issue. In the vanilla game, pawn pathfinding actively avoids shelves, but due to some mod (I don't know which one), my pawns no longer avoid shelves during pathfinding. Even when there's a completely clear path right next to them, they still path through the shelves, ignoring the slowdown. Adding the storage buildings from this mod causes significant slowdown, forcing me to carefully plan my base layout to avoid efficiency losses. Has anyone else encountered this situation? I really hope someone can solve this problem.
Onyx Jul 4 @ 1:58pm 
I haven't looked into anything in 1.6 myself but unless Ludeon changed something in how storage containers work in the base game, this will likely continue working as it has in the past through major updates.
Porcyon Jul 4 @ 12:46pm 
I haven't tried on 1.6 but it's been just over year since the last update... digging back through the comments, it looks like LWM had a kid around that time! So I'm assuming any updated will be slow in coming and probably after official launch. Maybe someone can make a fork, I miss meat hooks and skips lol
Psycho Dad Jul 4 @ 8:31am 
is this mod broken? will it become obsolete when new DLC comes out?
Porcyon Jul 2 @ 6:24pm 
Hello, any thoughts on a 1.6 update?
[C|⦿] Typical Lama [✚] Jun 19 @ 11:39am 
@VitaKaninen Damn it, in the meantime from me writing that post and coming back to do a small errata that I wanted a on/off toggle in options for it, I've created a local copy of LWM and edited out the quality levels out of the mod XD But I gave your patch a thumbsup and subscribed.
VitaKaninen Jun 19 @ 8:52am 
I wrote a small patch to fix that, if you want to use it in the mean time before the mod is updated. No Building Quality for LWM's Deep Storage
[C|⦿] Typical Lama [✚] Jun 19 @ 7:38am 
Can we disable quality tiers on storage buildings? The only thing they do is increase my fucking colony wealth needlesly because my people keep building masterwork or legendary clothing racks.
AzoorFox Jun 15 @ 3:04pm 
UPDATE WHEN????????????????
Uuugggg Jun 13 @ 3:01pm 
What method is that @Ave Imperator
Dr. Buer Jun 7 @ 10:42am 
@VitaKaninen @Ignis

Not the mod author, but a modder. ReplaceStuff and LWM patch the same method differently, LWM is expecting information that its not being provided as ReplaceStuff is triggering it.
kuuran Jun 7 @ 9:42am 
i found an imcompatibility with save our ship 2. when this mod is enabled, only a few starting ship can be loaded (corvette, small trade ship, experimental frigate and ironclad frigate). any other ship will cause a game crash when starting a new game
Mushy May 30 @ 12:47pm 
Oooh just found this mod and it works like a charm, so neat and tidy thx >.<
Also congrats on getting a even litteler white mouse >O<
LZIM May 24 @ 4:38pm 
same, going to just deal with the loss and find other mods for those missing items.
Geno Cidal May 16 @ 12:03pm 
I'm having issues with things that are just gone now, deep storage freezer in one of em, i have the ones i still built but cannot reproduce, I know something happened with vanilla furniture mod that i use where things disappeared ,but found out it was intentional, so this one has me stumped cause I haven't added in any new mods, i only have 6 items in storage, so I am missing a bit,lol
VitaKaninen May 12 @ 7:22pm 
Replace stuff is for things like walls. Things like shelves are not supposed to "replaced". Just deconstruct it and build a new one.
ignis May 12 @ 2:23pm 
Looks like there is a minor issue with Replace Stuff. It spams "Null map for XXX" on any replacement.
Gender Bender May 12 @ 1:02pm 
@Inerael I switch to adaptive storage framework
Onyx May 12 @ 9:48am 
@Inerael This mod is quite stable and in working order. If you are experiencing difficulty using Deep Storage, the problem likely lies in your mod list rather than Deep Storage itself.
Inerael May 12 @ 9:20am 
is it mod still working or not pls ? If not does someone know an alternative ? :'(
VitaKaninen May 10 @ 6:33pm 
Yes, just make sure you destroy all the buildings that are from this mod before you remove it.
Kwaan May 10 @ 6:21pm 
Can this mod be removed from the game?
Ghostwish May 9 @ 1:36pm 
Finally finding that one freaking mod that's breaking everything is just so satisfying, innit? :pickax:
shrimpy_nazeem May 9 @ 6:40am 
Ah HAH! it was stack limiter continued
Onyx May 8 @ 10:43pm 
I have certainly had multiple shelves be able to hold more than 5 stacks. I would say either there's a misconfiguration somewhere, or you've got a conflict with another mod in your list.
shrimpy_nazeem May 8 @ 10:39pm 
so no matter what storage setting I have any shelf set to. none of the shelves would hold more than 5 stacks. I've checked that there was no weight limit. I have the storage stack setting set to max
Onyx May 8 @ 7:54am 
@Monkey Magic there is actually now a setting you can use to control the number of spaces one of those (and more, not just VBS) has. If memory serves LWM consciously introduced that option instead of trying to keep up with rebalancing shelves manually.over time. It should be accessible in the mod options menu, and there should also be a new gear wheel button when the shelves themselves are selected in-game.
Monkey Magic May 8 @ 7:44am 
Does anyone use the Very Big Shelves ? I used to have these back in 1.3, and iunno if they got nerfed but now it seems like a huge investment for very little reward:

Vanilla small shelf (30 wood) 3 slots
Vanilla shelf (60 wood) 6 slots
LWM Big Shelf (75 wood) 8 slots
LWM Very Big Shelf (45 steel, 120 wood) 10 slots.

That's a huge leap for just an extra two slots. Ignoring the steel, the other shelves have more-or-less 10 wood per slot, so shouldn't this be a 12 slot shelf? I'm wondering if this was an accidental nerf due to a typo
AMARIRISU May 8 @ 2:04am 
bug in Russian localization leads to error “description has trailing whitespace”. Correction: \Languages\Russian\DefInjected\ThingDef\Deep_Storage delete double space from line 63 to 68 (don't remember the exact number)
VitaKaninen Apr 30 @ 12:26pm 
I made a small patch that removes the quality level from shelves and other buildings in LWM's.
No Building Quality for LWM's Deep Storage
Lance Axiom Apr 30 @ 12:22pm 
even if it is a toggle
Lance Axiom Apr 30 @ 12:22pm 
would it be possible to remove the quality of the shelves ?
Cakes Apr 30 @ 11:59am 
What does this mod do better than other storage mods? Medieval expansion, Adaptive storage, Phaneron's basic storage, Neat Storage --- trying to decide which to let go and which to keep.
Ghostwish Apr 30 @ 4:24am 
Ooo, I might pick that one up too!
Onyx Apr 30 @ 12:27am 
@FluffyXai, give Kanban Stockpile a try, I believe that supports much of what you want to do. I run it with Deep Storage just fine.
Ghostwish Apr 29 @ 9:31am 
Storage Stack Limit was causing crashes in my build. I removed it instead and kept Deep.
FluffyXai Apr 29 @ 6:34am 
It seems it was a mod called Storage Stack limit that was adding that feature, and I think it was conflicting with this mod.
I tried removing this mod from my load order and there's no crash now. So not sure what was causing the crash.
FluffyXai Apr 29 @ 5:43am 
I have an issue I can't see anyone else mention in the comments.
I THINK it's this mod causing this. After googling to find out which mods can add such a limit, this mod's name is what came up.

When I set a stack size limit in a storage and pawns place items in the storage that exceed the limit, it crashes the game.

I wanted to create a limit to how much of something pawns can place in single containers so that they can be spread to multiple places.
Some kibble in the bowl inside the house, some in the manger in the pen, the rest in storage.
just enough meat in the hopper for it to use, but not having it rot before the fishindustry mod fish basins can use it.

But every time, regardless of the container, if the pawns deliver any item into the storage that is over the limit, instead of taking the extra items away to other storage, it simply crashes.
Is this a conflict?
VitaKaninen Apr 27 @ 12:09pm 
Yes, it works fine with trade beacons.
huge snail man Apr 27 @ 12:01pm 
Does this work with trading beacons?
Potato0 Apr 23 @ 2:06pm 
anyone else having weird conflicts with the replace stuff mod?
Ghostwish Apr 12 @ 6:58pm 
The gremlins have moved to the clothing shelves, it seems.
Onyx Apr 12 @ 6:46pm 
@Tex it sounds like you've got a conflict with another mod in your load order.
Tex Apr 12 @ 5:19pm 
Wooden clothing big shelves crashes my game constantly, had to remove the mod.
Realm Imp Apr 9 @ 12:05am 
i got gremlins up my ass messing with my mod order
Ghostwish Apr 8 @ 1:48pm 
Ha! I've had that happen. Usually it was a mod order issue, but, frankly? I bet you had gremlins in your game. ;)