Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not the mod author, but a modder. ReplaceStuff and LWM patch the same method differently, LWM is expecting information that its not being provided as ReplaceStuff is triggering it.
Also congrats on getting a even litteler white mouse >O<
Vanilla small shelf (30 wood) 3 slots
Vanilla shelf (60 wood) 6 slots
LWM Big Shelf (75 wood) 8 slots
LWM Very Big Shelf (45 steel, 120 wood) 10 slots.
That's a huge leap for just an extra two slots. Ignoring the steel, the other shelves have more-or-less 10 wood per slot, so shouldn't this be a 12 slot shelf? I'm wondering if this was an accidental nerf due to a typo
No Building Quality for LWM's Deep Storage
I tried removing this mod from my load order and there's no crash now. So not sure what was causing the crash.
I THINK it's this mod causing this. After googling to find out which mods can add such a limit, this mod's name is what came up.
When I set a stack size limit in a storage and pawns place items in the storage that exceed the limit, it crashes the game.
I wanted to create a limit to how much of something pawns can place in single containers so that they can be spread to multiple places.
Some kibble in the bowl inside the house, some in the manger in the pen, the rest in storage.
just enough meat in the hopper for it to use, but not having it rot before the fishindustry mod fish basins can use it.
But every time, regardless of the container, if the pawns deliver any item into the storage that is over the limit, instead of taking the extra items away to other storage, it simply crashes.
Is this a conflict?