RimWorld

RimWorld

LWM's Deep Storage
4,129 Comments
jonis 47 minutes ago 
thanks to @Stupid kid and @大吉嶺の紅茶戰車道. it works
If you have some issues with stacking and merging in one and your pawns not hauling items in container then just try to:
1. Unsub Stockpile Stack Limit (Continued)
2. Sub Stack Gap .
This is not an issue of LWM's mod! You may have same troubleshooting with another storages!
Had that problem with stacking rice in crates. In this way pawns won't fill containers up to the limits and fills only one stack of.
LordXamon 14 hours ago 
@The Doctor MD

are you using performance fish? that's a know issue. you can fix it by disabling TryFindBestBetterStoreCellsFor in the options
Layla 14 hours ago 
XML Verse.ThingFilter defines the same field twice: thingDefs.

Field contents: RailgunSabotRailgunSabotDU.

with dubs rimatomics.

and maybe you should make a loadfolders.
Kriosiss May 11 @ 4:52pm 
so because i dont use that mod it will work?
belzebot May 10 @ 9:48am 
@"Stupid kid" thanks for the info, had the same problem
The Doctor MD May 10 @ 9:14am 
hey weird issue, posting here just in case its a known issue. every time i try linking two storages from this mod together, then unpausing: the entire game freezes, no error spam (hence why no error code or hugslib link). it doesnt even crash. just flat freezes. any help would be appreciated
OperaticBore907™ Xew222 C1 May 10 @ 12:52am 
Will the quality of the storage furniture be removed like it was from shelves in 1.5?
kentuckyfriedsocks May 8 @ 8:01pm 
i wont be able to play rimworld without this. my storage room has never felt this organized and cleaned before
Stupid kid May 8 @ 9:19am 
ok update for anyone with the same issue, LWM's storage isn't the issue but Stockpile Stack Limit (Continued)
Stupid kid May 8 @ 9:13am 
Since 1.5 I can't store two of the same item in a storage cell (eg : can't store 2 pistols in the same weapon cabinet but I can store 1 pistol 1 hammer etc.. until I reach the limit)
Any idea what might cause this?
crash when performance fish‘s "TryFindBestBetterStoreCellForWorker" is on....
Alaric_ May 6 @ 9:11pm 
I am experiencing an issue running on 1.4 that seems a bit weird. I am noticing it when using containers from Deep Storage Plus, but the issue disappears when I roll back to version 1.4.1.0 of this mod, Deep Storage.

What is happening is that when a pawn goes to put a stack of items into storage, the pawn picks up only 1 piece of the stack and hauls it. This is even when the stack is on the ground right next to the container.

I don't know if that gives you an idea of where to look, but hopefully it does.
Nana to Many Monsters May 6 @ 7:37pm 
Ya, but for some reason, it constantly resets. I'm not sure how to stop it from resetting.
Kaedys May 6 @ 9:59am 
Y'all know you can override what each storage building is allowed to store, how many stacks per tile, what it's mass limit is, and whether it even has a mass limit, all from the "experimental" section of the mod's settings, right?
Bird Is Crazy May 6 @ 8:53am 
Suggestion: Allow safe to store tox wastepacks. I want to keep my wastepacks in my freezer but separated from food thematically, and I thought keeping it in a safe would be a good idea, but it can't store wastepacks.
Master Bating May 6 @ 5:26am 
Re-installed mod so it made to 1.4.0.5. RimFridge bug is no more, but now i see the problem that some of you talked about in previous comments: Weapons lockers and pallets now seem to be full at 16 and 12kg respectively, making existent storages automatically full and new ones kinda useless.
6262soudai May 5 @ 4:18pm 
@davy_jones The most effective and fastest way is: Go to steam's library → Settings → Properties → Installed Files → Click the "Verify integrity of game files".

This way will update all of your mods at once (take time slightly if you have too many mods).
And then if you use Rimpy, you can see what mod was updated sooooo easily.
davy_jones May 5 @ 9:42am 
@onyx could you explain how to make sure to download the most recent mod? i've tried unsubbing and resubbing but beyond that I'm not seeing anywhere to check what version is downloaded or how to update to most recent, do i need a bionic eye to see this :P
Onyx May 5 @ 9:23am 
Remember that the Steam Workshop sometimes doesn't automatically download the latest version of a mod. Make sure you all are on the latest version - LWM fixed some of these bugs in the latest version. You can verify what version you're on by looking in the debug log on startup. It should be 1.4.0.5.

Beyond that, LWM needs HugsLib logs to investigate any problems.
Shoggy May 5 @ 9:17am 
I *THINK* this is a bug with this mod:

When you have too little storage space (across your whole base), pawns are getting stuck trying to shove the extra items into already full shelves. I was able to fix it by adding an overflow stockpile, but that means that there's some logic error where the job-assigner doesn't register that shelves are full.
davy_jones May 5 @ 7:34am 
Sorry if i'm missing something, it appears to have been updated for 1.5 in the workshop but still shows only being updated to 1.4 in the mod loadout list in game(I tried enabling anyway and a big list of problems popped up upon launching the game. anyone know what i might be doing wrong? been using this for a long time with my other mods for a long time until 1.5
oorin May 5 @ 12:08am 
My pawn keep hauling same item to same spot all the time, just spam it nonstop.. :x until i stop them.. hope it will get fixed
Master Bating May 4 @ 8:48pm 
I confirm something broke in 1.4. Pawns entirelly ignore deep RimFridges. Before 1.5 launch i was ok with that same savegame.
Gamiseus May 4 @ 8:02pm 
Those crashing when linking storages: You're likely running performance fish if you're having this crash. Try disabling the "TryFindBestBetterStoreCellForWorker" patch in the performance fish mod settings, this should fix your linkables. The mod updated that patch around the time this issue started, but it's causing job errors. Disabling it fixed all the crashing issues for me.
Sub-Mythos May 4 @ 7:59pm 
@tomthehand Yeah I just looked on the Dub Discord, Bradson knows about it. False lead on the ASF. I assume at some point there will be afix.
tomthehand May 4 @ 7:57pm 
@Sub-Mythos, I don't use Adaptive Storage Framework, but I do use Performance Fish.
Sub-Mythos May 4 @ 7:25pm 
@tomthehand doing some more digging, Reel over on Reels Expanded Storage says the linking issue is tied to Adaptive Storage Framework and Performance Fish. Not sure they why, though.
Sub-Mythos May 4 @ 7:18pm 
@tomthehand having the same issue with linking, I'm running 1.5 though. Can workaround with Better Workbench Management and other bill/storage detail mods, mostly just annoying not to have the one-stop goto for settings. I'm assuming linking does an endless search resulting in the freeze, I was thinking another mod conflicting.
netgyrl May 4 @ 6:24pm 
@lilwhitemouse Nevermind. I just noticed the weapons locker is reporting that it is at max storage mass even though it's not at max item capacity. My bad for not looking closer - I guess I do not remember that being an issue in any other play through. Was it always 50kg? Regardless - I am good. And thanks again for an awesome mod. <3
Roorocks821 May 4 @ 6:09pm 
This mod appears to have broken again.
Currently playing on 1.4 using LWM Deep storage current, 1.4.0.10, and 1.4.1.2 - 1.4 Final,
**ALL** LWM related storages have vanished. Restarted my game, downloaded older versions via GitHub, and nothing seems to have fixed it. JDS appears to also be struggling, which makes sense as JDS is dependent on LWM Deep Storage.
netgyrl May 4 @ 1:23pm 
@lilwhitemouse Is this what you need: LWM Update: stable(ish) 1.5.0.3
tomthehand May 4 @ 12:18pm 
Thank you for the update! I'm having a small issue where the game freezes when linking two storage buildings. If I link them while the game is paused, it won't freeze up until a few seconds after I unpause. I'm still running 1.4, and in my log I see "LWM Update: final(ish) 1.4.0.5". I've tried unsubscribing, verifying that the mod was deleted, and resubscribing, and it didn't fix the issue. I don't have any errors at the end of my player.log.
King Doom May 4 @ 5:43am 
Was it this that added the refrigerated digital storage to project rimfactory? They don't seem to be a thing anymore, but I'm not entirely sure what mod they came from.
6262soudai May 3 @ 4:18pm 
I got an red error relating to this mod and the mod called "replace stuff".

Here you are: https://gist.github.com/HugsLibRecordKeeper/9c6b604cdc95c0647cc9f77dd6738616

Look around 5504 please.
Every time my pawn replace wall, the pawn slightly stand still (about 1 second) and then restart.
nomit2407 May 3 @ 5:50am 
Is there any way to have the storage graphic over the items? Because right now it looks like a big mess with all items over the crate graphic. I would love to have that tidy look. thanks in advance
blank May 3 @ 4:02am 
Deleted earlier comment. Just for info.
I had to replace some of my storage buildings, so that pawns would fill them again, after the update. Like the single Small Shelve and Weapon Locker.
Still on 1.4 of Rimworld, without errors in the log.
Ser Lagsalot May 3 @ 3:32am 
After updating this, my mechs and pawns have become obsessive about constantly hauling the same bits and bobs to the same storage spots forever.
VitaKaninen May 2 @ 7:50pm 
When I select the skip, bioferrite does not show up as available option. When I go to the settings, most of the default options are not even available to be selected or disabled.

https://steamcommunity.com/sharedfiles/filedetails/?id=3238032495
Spesh May 2 @ 7:37pm 
Is this mod safe to uninstall mid-save? After clearing out all items from storage added by this mod (and the storage items themselves) of course
Maya May 2 @ 6:32pm 
@ Neothardus,
I swapped over to a combination of a few different mods which so far reliably works better than Deep Storage has the entire time I've been using it in 1.4 and has about the same performance impact.
lilwhitemouse  [author] May 2 @ 5:06pm 
@Christopher: the ` key usually opens it. If you have HugsLib installed, there's an option to share the logs - works v well
@wib: You might try deleting the settings save file in your settings. In Liniux, it's under ~/.config/Ludeon Studeos/somewhere
I'll upload a new version in a day or so that should be much more robust for weird problems, but that might not fix things... We'll see
lilwhitemouse  [author] May 2 @ 5:00pm 
@telephonik :ask the VPE people if they can make the constructs have "tool use" intelligence
telephonik May 2 @ 4:32pm 
I know animals can't haul into storage, but I feel like the rock constructs form vanilla psycasts expanded should be able to. any way these could be allowed to store things?
Christopher Tebby May 2 @ 2:53pm 
@lilwhitemouse how do I see the debug log?
wib May 2 @ 2:52pm 
All of them, when I go into user-modified building settings and click any building, enabling "Change what Items are allowed in this building?" causes the Accept/Cancel buttons to disappear
lilwhitemouse  [author] May 2 @ 2:50pm 
@wib ....what building is it happening on?
wib May 2 @ 2:44pm 
Same two errors repeated until the max limit gets reached-
` Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
` Exception filling window for LWM.DeepStorage.Dialog_DS_Settings+Dialog_DSU_Settings: System.NullReferenceException: Object reference not set to an instance of an object

Full log thrown onto /HugsLibRecordKeeper/b7c175863d1fa145fe08725a025a0d3a, new to Rimworld modding so I have no idea if these are the things you need lmao
lilwhitemouse  [author] May 2 @ 2:36pm 
Skiddles: update!
wib: error messages, hugslib logs!
@Froggo - I thought Simple Storage was simply a bunch of XML additions.....I'm surprised anything can break there. Hmm....
wib May 2 @ 2:19pm 
Just last night I was able to open the individual storage settings for each type in the mod options, now post-update the window bugs out when I enable custom settings and won't let me hit accept
Skiddles May 2 @ 1:58pm 
There appears to be an issue where pawns will constantly haul to a full shelf, wasting time while they keep trying.