RimWorld

RimWorld

LWM's Deep Storage
4,354 Comments
VitaKaninen May 12 @ 7:22pm 
Replace stuff is for things like walls. Things like shelves are not supposed to "replaced". Just deconstruct it and build a new one.
ignis May 12 @ 2:23pm 
Looks like there is a minor issue with Replace Stuff. It spams "Null map for XXX" on any replacement.
Gender Bender May 12 @ 1:02pm 
@Inerael I switch to adaptive storage framework
Onyx May 12 @ 9:48am 
@Inerael This mod is quite stable and in working order. If you are experiencing difficulty using Deep Storage, the problem likely lies in your mod list rather than Deep Storage itself.
Inerael May 12 @ 9:20am 
is it mod still working or not pls ? If not does someone know an alternative ? :'(
VitaKaninen May 10 @ 6:33pm 
Yes, just make sure you destroy all the buildings that are from this mod before you remove it.
Kwaan May 10 @ 6:21pm 
Can this mod be removed from the game?
Ghostwish May 9 @ 1:36pm 
Finally finding that one freaking mod that's breaking everything is just so satisfying, innit? :pickax:
shrimpy_nazeem May 9 @ 6:40am 
Ah HAH! it was stack limiter continued
Onyx May 8 @ 10:43pm 
I have certainly had multiple shelves be able to hold more than 5 stacks. I would say either there's a misconfiguration somewhere, or you've got a conflict with another mod in your list.
shrimpy_nazeem May 8 @ 10:39pm 
so no matter what storage setting I have any shelf set to. none of the shelves would hold more than 5 stacks. I've checked that there was no weight limit. I have the storage stack setting set to max
Onyx May 8 @ 7:54am 
@Monkey Magic there is actually now a setting you can use to control the number of spaces one of those (and more, not just VBS) has. If memory serves LWM consciously introduced that option instead of trying to keep up with rebalancing shelves manually.over time. It should be accessible in the mod options menu, and there should also be a new gear wheel button when the shelves themselves are selected in-game.
Monkey Magic May 8 @ 7:44am 
Does anyone use the Very Big Shelves ? I used to have these back in 1.3, and iunno if they got nerfed but now it seems like a huge investment for very little reward:

Vanilla small shelf (30 wood) 3 slots
Vanilla shelf (60 wood) 6 slots
LWM Big Shelf (75 wood) 8 slots
LWM Very Big Shelf (45 steel, 120 wood) 10 slots.

That's a huge leap for just an extra two slots. Ignoring the steel, the other shelves have more-or-less 10 wood per slot, so shouldn't this be a 12 slot shelf? I'm wondering if this was an accidental nerf due to a typo
AMARIRISU May 8 @ 2:04am 
bug in Russian localization leads to error “description has trailing whitespace”. Correction: \Languages\Russian\DefInjected\ThingDef\Deep_Storage delete double space from line 63 to 68 (don't remember the exact number)
VitaKaninen Apr 30 @ 12:26pm 
I made a small patch that removes the quality level from shelves and other buildings in LWM's.
No Building Quality for LWM's Deep Storage
Lance Axiom Apr 30 @ 12:22pm 
even if it is a toggle
Lance Axiom Apr 30 @ 12:22pm 
would it be possible to remove the quality of the shelves ?
Cakes Apr 30 @ 11:59am 
What does this mod do better than other storage mods? Medieval expansion, Adaptive storage, Phaneron's basic storage, Neat Storage --- trying to decide which to let go and which to keep.
Ghostwish Apr 30 @ 4:24am 
Ooo, I might pick that one up too!
Onyx Apr 30 @ 12:27am 
@FluffyXai, give Kanban Stockpile a try, I believe that supports much of what you want to do. I run it with Deep Storage just fine.
Ghostwish Apr 29 @ 9:31am 
Storage Stack Limit was causing crashes in my build. I removed it instead and kept Deep.
FluffyXai Apr 29 @ 6:34am 
It seems it was a mod called Storage Stack limit that was adding that feature, and I think it was conflicting with this mod.
I tried removing this mod from my load order and there's no crash now. So not sure what was causing the crash.
FluffyXai Apr 29 @ 5:43am 
I have an issue I can't see anyone else mention in the comments.
I THINK it's this mod causing this. After googling to find out which mods can add such a limit, this mod's name is what came up.

When I set a stack size limit in a storage and pawns place items in the storage that exceed the limit, it crashes the game.

I wanted to create a limit to how much of something pawns can place in single containers so that they can be spread to multiple places.
Some kibble in the bowl inside the house, some in the manger in the pen, the rest in storage.
just enough meat in the hopper for it to use, but not having it rot before the fishindustry mod fish basins can use it.

But every time, regardless of the container, if the pawns deliver any item into the storage that is over the limit, instead of taking the extra items away to other storage, it simply crashes.
Is this a conflict?
VitaKaninen Apr 27 @ 12:09pm 
Yes, it works fine with trade beacons.
huge snail man Apr 27 @ 12:01pm 
Does this work with trading beacons?
Potato0 Apr 23 @ 2:06pm 
anyone else having weird conflicts with the replace stuff mod?
Ghostwish Apr 12 @ 6:58pm 
The gremlins have moved to the clothing shelves, it seems.
Onyx Apr 12 @ 6:46pm 
@Tex it sounds like you've got a conflict with another mod in your load order.
Tex Apr 12 @ 5:19pm 
Wooden clothing big shelves crashes my game constantly, had to remove the mod.
Realm Imp Apr 9 @ 12:05am 
i got gremlins up my ass messing with my mod order
Ghostwish Apr 8 @ 1:48pm 
Ha! I've had that happen. Usually it was a mod order issue, but, frankly? I bet you had gremlins in your game. ;)
Tamomomma Apr 8 @ 8:34am 
So I got rid of it and put it back in and... it works. A case of turning it on and off again. Biotech shelves are now replaced by the storage versions (that storage number thing is showing now instead of seeing the individual numbers on each item). The breaking and fixing of this mod made me realize this mod overwrites Biotech shelves, because on top of adding everything else, the shelves themselves only change how items are placed. Makes me realize until Biotech, we stored crap on the floor like cavemen. This constant messing with mods made me learn just how sad storage was until 1.4 I suppose.
Onyx Apr 7 @ 10:10am 
This mod does have settings, so it should appear in the mod settings menu at the very least. If it isn't, I think that's a telltale sign something's gone awry with your particular configuration.
Tamomomma Apr 7 @ 9:28am 
I am on a tribal start but I already have smithing and I never saw anything. In fact I have shelves but I only get the default Biotech ones. And I do have Deep Storage because that's literally where it links me back to on my mod manager. As I said, this is the first time this mod has not worked, so I am very perplexed. The mod doesn't even appear in the actual mod configuration menu either (which I'm pretty sure was a thing before). My only other option is maybe changing the load order a bit and seeing if that's it.
Onyx Apr 5 @ 11:50am 
@Tamo are you on a tribal start or another start with most technology not researched? IIRC, there is a minimum tech requirement for shelves as well as smithing specifically for meathooks like Vita said.
VitaKaninen Apr 5 @ 11:42am 
Meathook requires researching the smithy to unlock it. Are you sure you are not using LWM's Adaptive storage? That one has viewing contents of buildings disabled.
Tamomomma Apr 5 @ 11:07am 
I've been using this mod for years and I don't think I installed this any differently from before (used it since 1.1), so how comes I don't see any of the storage? I know this mod has support for Alpha Bees and since I can't even see the bee storage, something must be wrong because I can't find things like the meathook either. I don't know what the hell I did different, but 1.5 is the first time this mod didn't work for me.
ПОЧТА РОССИИ Mar 31 @ 11:05am 
Its incredible, thank you for this mod :cleanfloppy:
demotech Mar 31 @ 9:30am 
Any way to make it so we can set whatever we want in something instead of forcing items filtering for different types of containers? ie. only weapons go in weapon cabinet but maybe I want armor in that cabinet for purely cosmetic reason. I am not sure if there is a setting somewhere when I can default to all items and organize them myself.
Onyx Mar 23 @ 8:31pm 
@Lex I'm able to use those same factory hoppers just fine, albeit with the chemfuel refiner factory as that's the only type I have built.
Lex Mar 23 @ 4:12pm 
Seems to break VFE Mechanoids factory hoppers :\ not sure what I need to do yet but I'm trying to patch it.
Diacherus Mar 19 @ 7:12pm 
Has anyone else had an issue with pawns deciding to path over the LWM storage buildings instead of going around them? In my current game, if I make an "obstacle course" of alternating big shelves, my pawn tries to path over them. If I do the same thing with tables or regular shelves, they path around them like normal. Even more confusing, if I make a new colony, the pawns *don't* try to path over them, despite having the exact same mod load ><.
VoltaicFeline Mar 12 @ 11:42am 
@three7s69
Bruuuhhh ive been using this mod with a list of over 200 and it works absolutely fine. go check your list, troubleshoot your own collection, *then* you can come and complain about the problem. so far you have given no information as to the problem youre having and have just been rather rude and inflamatory. calm down, consider, and evaluate.

posting an error log would help you find an answer, there are plenty of people willing to point out where the critical errors lie. or... perhaps you have a sense of pride and dont want to ask for help, in that case... *fix it yourself*
Ghostwish Mar 7 @ 3:47pm 
It really is amazing how many grown ass adults will flip their shit and go on the attack at the slightest implication that maybe, just maybe, they don't know everything and could be wrong about the smallest thing.

Regardless, I shall take my new mission with pride, and assault all of you with positive gaslighting. Your inner critics are all wrong and you are beautiful. I cannot be stopped.
Onyx Mar 7 @ 2:31pm 
@three7s69 have you considered that, given Deep Storage hasn't updated since June 2024 and Rimworld hasn't had a major mod breaking update since then either, the problem likely is in fact your configuration?
crashfly Mar 6 @ 6:41am 
everyone seems to always blame the mod they *just* added but did not consider that there are hundreds of other mods running before or after this mod. the fact that *so* many people are using this mod successfully usually means that it is in *fact* *your* mod list that is the problem. not this mod.

just remember that for every single mod you add and then stuff starts breaking.
VitaKaninen Mar 6 @ 2:43am 
@three7s69 Good advice, thank you.
three7s69 Mar 5 @ 8:45pm 
@Ghostwish An F you to me you say... OK. Every one ALL HAIL Mighty GASLIGHTING Ghostwish. Listen to him because he knows best.
Ghostwish Mar 5 @ 6:30pm 
@three7s69 That's a you problem, dude. I'm using the mod and not having an issue.

Maybe post an error log?
three7s69 Mar 4 @ 8:27pm 
Your mod is now breaking the Structures Tab I CAN NOT BUILD ANYTHING WITH YOUR MOD!